Basile1902 10 Posted January 20 Faction: Imperial Commander: Admiral Sloane Assault: Advanced Gunnery Defense: Fighter Ambush Navigation: Solar Corona Imperial I (110) • Admiral Sloane (24) • Strategic Adviser (4) • Reserve Hangar Deck (3) • Boosted Comms (4) = 145 Points Quasar Fire I (54) • Expanded Hangar Bay (5) • Boosted Comms (4) = 63 Points Gozanti Cruisers (23) • Comms Net (2) • Reserve Hangar Deck (3) = 28 Points Gozanti Cruisers (23) • Comms Net (2) • Reserve Hangar Deck (3) = 28 Points Squadrons: • Darth Vader (21) • Major Rhymer (16) • Mauler Mithel (15) • Howlrunner (16) • 2 x TIE Interceptor Squadron (22) • 4 x TIE Fighter Squadron (32) • JumpMaster 5000 (12) = 134 Points Total Points: 398 Quote Share this post Link to post Share on other sites
Cruzer 206 Posted January 20 As a rule of thumb, I would not run any TIE bombers or advanced squads in a Sloane list. The critical reroll becomes useless and they don't even have the option for the accuracy spend. 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted January 21 (edited) 8 hours ago, Cruzer said: As a rule of thumb, I would not run any TIE bombers or advanced squads in a Sloane list. The critical reroll becomes useless and they don't even have the option for the accuracy spend. Vader has a place in certain builds, but he works best with Jendon and flight controllers. Then he becomes a pretty terrifying squad nuke twice a round, even as he extends the lifespan of buddies like Mauler or Saber, while getting counter from Dengar that always hurts aces and doing higher average damage against ships. I also wouldn't recommend him in a generic setup like this one where he's much more valuable than most of the wing (and there are reserve hangar decks to resurrect the grunts anyway.) Rhymer is probably there to avoid QLTs on SSD builds, which can be a very hard matchup for Sloane. @Basile1902 The benefit from a second comms net is kind of minimal in this list, especially when you'll probably want at least one flotilla pushing squads at any given time. Avenger is crucial, the Quasar titles are all great *cough*Squall*cough*, flight controllers are a powerful force multiplier, a third RHD might be better than EHB, Boarding Troopers are great... It's not like the list isn't efficient, but a lot of points are invested into that fourth ship that might be better spent on upgrades. Heck, dropping a Gozanti for Pryce would give you much better killing power on the remaining ships. I don't usually recommend Pryce on the Quasar, but it would allow for Tua/ECM on the ISD. Just throwing out some ideas, best of luck! Edited January 21 by The Jabbawookie Quote Share this post Link to post Share on other sites