P-47 Thunderbolt 4,177 Posted November 2 @Bellona, what's the plan here? Do you have anything to add? Quote Share this post Link to post Share on other sites
Bellona 762 Posted November 2 10 minutes ago, P-47 Thunderbolt said: @Bellona, what's the plan here? Do you have anything to add? Nothing beyond trying to Charm the Imp into overlooking the trade permit lack and/or using Negotiation to get a retroactive permit for as low a cost as possible and no questions asked by the agent. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 2 @Bellona Hard Charm check, upgraded once with a Boost. (He's bored and just wants to get back to his soaps.) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 2 So... does Cadena get foisted into this situation, or will Aleena take care of it? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 2 1 minute ago, P-47 Thunderbolt said: So... does Cadena get foisted into this situation, or will Aleena take care of it? Shrug, He's going to log the "infraction", but if you can smooth him over enough... Quote Share this post Link to post Share on other sites
Bellona 762 Posted November 2 5 minutes ago, RuusMarev said: @Bellona Hard Charm check, upgraded once with a Boost. (He's bored and just wants to get back to his soaps.) Is that +1 Boost vs. 3 Difficiulty, or is there a missing comma which means that it's +1 Boost vs. 1 Challenge + 2 Difficulty? (It's the "upgraded once" which is causing me confusion.) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 2 Just now, Bellona said: Is that +1 Boost vs. 3 Difficiulty, or is there a missing comma which means that it's +1 Boost vs. 1 Challenge + 2 Difficulty? (It's the "upgraded once" which is causing me confusion.) Hard, upgraded once, but with a Boost. So 1eC+2eD+1eB. 1 Bellona reacted to this Quote Share this post Link to post Share on other sites
Bellona 762 Posted November 2 Charm offensive ... No need to exert yourself, good sir!: Charm + Influ. upgrade: 1eP+2eA+1eB+2eF+1eC+2eD 1 success, 3 advantage, 2 Dark Side No need to use any DS pips! 1 RuusMarev reacted to this Quote Share this post Link to post Share on other sites
Bellona 762 Posted November 2 I have to go AFK for about an hour, but I'll be back later this evening (CET time). Quote Share this post Link to post Share on other sites
Bellona 762 Posted November 2 3 hours ago, RuusMarev said: Shrug, He's going to log the "infraction", but if you can smooth him over enough... I should have asked, what is "enough" in this case? I'd assumed that one success was enough, but should I instead use the 2 DS pips to generate +2 Successes? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 2 26 minutes ago, Bellona said: I should have asked, what is "enough" in this case? I'd assumed that one success was enough, but should I instead use the 2 DS pips to generate +2 Successes? ooo, that would've been interesting.... generate some conflict 'early' on in the adventure? Perspective: I think at this point, it's a happy medium.. yes they are in the system... (although, they are also logged in the system when they 'talked' to Air Traffic Control, and the guy passed out.. ) but as of now, a group of traders who aren't up on their paperwork? not too bad... 1 Bellona reacted to this Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 2 So you should be at 7,343 in mixed credits. Where to next? Quote Share this post Link to post Share on other sites
Bellona 762 Posted November 2 We have local maps, business lists, and the landing field (as opposed to the spaceport) to investigate. Presumably we also also have a few days before the spaceport mechanic (does he have a name?) demands that we move out of the Clunker? Or do we have to find lodging first (including space for the two crates of mixed trade goods)? I suggest that we try to find Gala's ship first. What does everyone think of splitting the party? Too dangerous/awkward for posting, or simply being logical and time-efficient? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 2 I'm okay with splitting the party here. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 3 Any plans for Crash as he clears out the shuttle? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 3 I don't think so... What're the local hotels' policies as regards... err... droid attendants? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 3 You can scout around and see.. Are we thinking splitting the party to look for housing and / or "....."? (Who ever is on the "housing" team can roll an Average Streetwise check, with a Boost -you have maps- ) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 3 I'm fine with splitting the party. Sienna will be on the housing detail since she has 3 Cunning. @Bellona, any other immediate objectives? Do you accept pets? He's house-trained.: 3eA+1eB+2eD 2 successes, 3 advantage Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 3 3 minutes ago, P-47 Thunderbolt said: I'm fine with splitting the party. Sienna will be on the housing detail since she has 3 Cunning. @Bellona, any other immediate objectives? Do you accept pets? He's house-trained.: 3eA+1eB+2eD 2 successes, 3 advantage The map shows a couple housing blocks shaded in dark gray, along with several buildings around the former Imperial spaceport, the legend indicates that these are unavailable to you. There are two other housing blocks available to you (marked in light green) One block is centrally located in the main area of town, From the prices listed it appears to be for a "middle-class" clientele. The other block is adjacent to 'Poor Field', and rates are far cheaper and seem to be geared towards visiting traders when their ships are unavailable, or low income visitors. Both locations show that droids are able to stay, but are charged half rates compared to organics. 1 1 P-47 Thunderbolt and Bellona reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 3 I vote we go with the less-expensive option. Let's be careful not to be divested of the credits we need to buy the ship. 1 Bellona reacted to this Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 4 ok, who's going where again? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 4 4 minutes ago, RuusMarev said: ok, who's going where again? Crash, Sienna, and Barda are headed to the hotel, and are going to protect Crash from getting mugged (apparently ). Cadena and Aleena are headed to the landing field to find Gala's ship. Quote Share this post Link to post Share on other sites
Bellona 762 Posted November 4 @RuusMarev Was there enough information in the briefing materials so that Aleena and Cadena can identify Gala's ship? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 4 Just now, Bellona said: @RuusMarev Was there enough information in the briefing materials so that Aleena and Cadena can identify Gala's ship? According to his earlier statement, no. I think our best bet is to narrow down by how long the ships have been here, what they were taken for, what they used to do, etc. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 4 5 minutes ago, P-47 Thunderbolt said: According to his earlier statement, no. I think our best bet is to narrow down by how long the ships have been here, what they were taken for, what they used to do, etc. I could flip a DP and write something up.... or there is always the Contact.... Quote Share this post Link to post Share on other sites