mearn4d10 81 Posted January 10 (edited) A pretty new player who got a scad of Armada bestowed on my when a friend moved, looking at my first Prime (or ANY) tournament. Here's my first list thought, opinions/modifications? Name: Prime Imp All Ships Faction: Imperial Commander: Admiral Screed Assault: Station Assault Defense: Contested Outpost Navigation: Solar Corona ISD Kuat Refit (112) • Admiral Screed (26) • Strategic Adviser (4) • Gunnery Team (7) • Hardened Bulkheads (5) • Reinforced Blast Doors (5) • Leading Shots (4) • Expanded Launchers (13) • Relentless (3) = 179 Points Victory II (85) • Tactical Expert (6) • Gunnery Team (7) • Enhanced Armament (10) • MS-1 Ion Cannons (2) = 110 Points Victory II (85) • Tactical Expert (6) • Gunnery Team (7) • Enhanced Armament (10) • MS-1 Ion Cannons (2) = 110 Points Squadrons: = 0 Points Total Points: 399 Edited January 10 by mearn4d10 Quote Share this post Link to post Share on other sites
TheRedScourge 21 Posted January 10 That some beefcakes you have there. Motti might fit better with no crit effects. Enhanced really does not help a Vic and ms1 would be nice but just not as helpful as rerolls. Hie on the Vic and screed and those launchers might would work (394/400) Commander: Admiral Motti [flagship] Imperial Star Destroyer Kuat Refit (112) - Admiral Motti (24) - Avenger (5) - Electronic Counter Measures (7) - Leading Shots (4) - Hardened Bulkheads (5) - Strategic Adviser (4) - Expanded Launchers (13) - Ordnance Experts (4) = 178 total points Victory II-class Star Destroyer (85) - Leading Shots (4) - Disposable Capacitors (3) - Spinal Armament (9) - Gunnery Team (7) = 108 total points Victory II-class Star Destroyer (85) - Leading Shots (4) - Disposable Capacitors (3) - Spinal Armament (9) - Gunnery Team (7) = 108 total points Quote Share this post Link to post Share on other sites
Packerman29 186 Posted January 11 I would personally drop expanded launchers. You maybe use it once maybe twice. Go with external racks. I can’t justify 13 pts for expanded launchers. Quote Share this post Link to post Share on other sites
Torasamurai 1 Posted January 11 take an engine techs harrow with the turbolasers that give you a blue die when you are slower than the enemy and take leading shots on all ships you lack rerolls. Quote Share this post Link to post Share on other sites
mearn4d10 81 Posted January 11 Did some thinking and juggling,and thoughts on this (especially the scenario choices, haven't played with them much) Name: Prime Imp All Ships Faction: Imperial Commander: Admiral Screed Assault: Station Assault Defense: Contested Outpost Navigation: Solar Corona ISD Kuat Refit (112) • Admiral Screed (26) • Strategic Adviser (4) • Ordnance Experts (4) • Hardend Bulkheads (5) • Electronic Countermeasures (7) • Heavy Ion Emplacements (9) • External Racks (3) • Relentless (3) = 173 Points Victory II (85) • Tactical Expert (6) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Leading Shots (4) = 110 Points Victory II (85) • Tactical Expert (6) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Leading Shots (4) = 110 Points Squadrons: = 0 Points Total Points: 393 Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted January 13 You need to strike fast and hard with a list like this. I would seriously consider using an ISD-I with Boarding Troopers and Avenger over the Kuat. Imperial I-Class Star Destroyer (110 points)- Avenger ( 5 points)- Emperor Palpatine (off) ( 3 points)- Boarding Troopers ( 3 points)- Expanded Hangar Bay ( 5 points)- XX-9 Turbolasers ( 5 points)- Leading Shots ( 4 points)= 135 total ship cost That will allow you to stop the use of 5 defense tokens and possibly a 6th with Palp, which is enough even for an SSD, You could drop Palp for Tua and ECM's if you like. Quote Share this post Link to post Share on other sites
mearn4d10 81 Posted January 13 23 minutes ago, Englishpete said: You need to strike fast and hard with a list like this. I would seriously consider using an ISD-I with Boarding Troopers and Avenger over the Kuat. Imperial I-Class Star Destroyer (110 points)- Avenger ( 5 points)- Emperor Palpatine (off) ( 3 points)- Boarding Troopers ( 3 points)- Expanded Hangar Bay ( 5 points)- XX-9 Turbolasers ( 5 points)- Leading Shots ( 4 points)= 135 total ship cost That will allow you to stop the use of 5 defense tokens and possibly a 6th with Palp, which is enough even for an SSD, You could drop Palp for Tua and ECM's if you like. don't own Palp, so Tua/ECM it's be. That's... Nasty. Debating/mathhammering Quote Share this post Link to post Share on other sites
TheRedScourge 21 Posted January 13 (397/400) Commander: Admiral Screed Objectives: Advanced Gunnery, Solar Corona, Hyperspace Assault [flagship] Victory II-class Star Destroyer (85) - Admiral Screed (26) - Harrow (3) - Electronic Counter Measures (7) - Leading Shots (4) - Disposable Capacitors (3) - Minister Tua (2) - Engine Techs (8) - Quad Battery Turrets (5) - Gunnery Team (7) = 150 total points Victory II-class Star Destroyer (85) - Leading Shots (4) - Disposable Capacitors (3) - Quad Battery Turrets (5) - Gunnery Team (7) = 104 total points Imperial Star Destroyer Kuat Refit (112) - Avenger (5) - Boarding Troopers (3) - Electronic Counter Measures (7) - Leading Shots (4) - Captain Brunson (5) - External Racks (3) - Ordnance Experts (4) = 143 total points I would use Tua on a Vic and put Screed with her. Putting your admiral on an brawler is a way to see him die. I would use boarding troopers after the Vic take their shots on an ssd and either that the damage from them or spend the red tokens and remove them Quote Share this post Link to post Share on other sites
mearn4d10 81 Posted January 13 2 hours ago, TheRedScourge said: (397/400) Commander: Admiral Screed Objectives: Advanced Gunnery, Solar Corona, Hyperspace Assault I would use Tua on a Vic and put Screed with her. Putting your admiral on an brawler is a way to see him die. I would use boarding troopers after the Vic take their shots on an ssd and either that the damage from them or spend the red tokens and remove them That's a good point. Also, I've only got two LS, suggestions for a replacement? Quote Share this post Link to post Share on other sites
TheRedScourge 21 Posted January 13 (edited) 15 minutes ago, mearn4d10 said: That's a good point. Also, I've only got two LS, suggestions for a replacement? It is redundant on the Kuat could just take a bigger bid or use the points to upgrade Xracks to a crit effect Edited January 13 by TheRedScourge Quote Share this post Link to post Share on other sites
mearn4d10 81 Posted January 13 Name: Prime Advanced Imps Suggest Faction: Imperial Commander: Admiral Screed Assault: Advanced Gunnery Defense: Hyperspace Assault Navigation: Solar Corona Victory II (85) • Admiral Screed (26) • Minister Tua (2) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Leading Shots (4) • Harrow (3) • Engine Techs (8) • Electronic Countermeasures (7) = 150 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Leading Shots (4) = 104 Points ISD Kuat Refit (112) • Captain Brunson (5) • Boarding Troopers (3) • Electronic Countermeasures (7) • Assault Concussion Missiles (7) • Avenger (5) = 139 Points Squadrons: = 0 Points Total Points: 393 Quote Share this post Link to post Share on other sites