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eljms

Scum Hyperspace

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1 minute ago, eljms said:

I like Outmaneuver on Fenn.  Fearless is always tempting but maybe encourages the wrong decisions on how to fly him.  If you wanted a bid could you drop Fearless on Koshka?  You've got a couple of ways to get double mods already.

I'd rather downgrade proton bombs to seismic charges tbh, that's just about the only thing I'm comfortable doing for a bid.

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Tried this tonight (1-1 at league night) looking for suggestions for adjustments to improve this list. I’d like to keep both Dengar & Boba Fett. The M3-A Onterceptor Pilot can change I have looked at Serissu as an option.

JumpMaster 5000 - •Dengar - 71
    •Dengar - Vengeful Corellian (53)
        Proton Torpedoes (13)
        •Punishing One (5)

M3-A Interceptor - •Sunny Bounder - 30
    •Sunny Bounder - Incurable Optimist (27)
        Autoblasters (3)

Firespray-class Patrol Craft - •Boba Fett - 99
    •Boba Fett - Notorious Bounty Hunter (85)
        Perceptive Copilot (8)
        Proton Bombs (5)
        •Slave I (1)

Total: 200/200

View in the X-Wing Squad Builder

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On 1/24/2020 at 4:23 PM, eljms said:

I like Outmaneuver on Fenn.  Fearless is always tempting but maybe encourages the wrong decisions on how to fly him.  If you wanted a bid could you drop Fearless on Koshka?  You've got a couple of ways to get double mods already.

I prefer Fearless, because when you can trigger Fearless you probably need Focus for defense, so it's no attack mods without it. When you are out of arc at R1 you are still good even without Outmaneuver. R2-3 doesn't matter that much, because it is no position where you want to be with Fenn.

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I like general threads, so I'm yanking this one back up, because I did a thing that's not worth it's own thread.

I need a name for this though.

It's just a thing. It doesn't really do anything special. But it seems good if dice are good. Like everything. It is a decent heft of plastic, which is always nice.

(62) Bounty Hunter [Firespray-class Patrol Craft]
Points: 62

(62) Bounty Hunter [Firespray-class Patrol Craft]
Points: 62

(25) Cartel Spacer [M3-A Interceptor]
Points: 25

(25) Cartel Spacer [M3-A Interceptor]
Points: 25

(25) Cartel Spacer [M3-A Interceptor]
Points: 25

Total points: 199

Yeah, it comes with a bid.

 

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saw this squad on Listfortess and kinda like it...

Boba Fett (85)    
    Maul (12)    
    Seismic Charges (3)    
    Contraband Cybernetics (2)    
    Hull Upgrade (5)    
    Slave I (1)    
    
Ship total: 108  Half Points: 54  Threshold: 6    
    
Skull Squadron Pilot (47)    
Ship total: 47  Half Points: 24  Threshold: 2    
    
Zealous Recruit (41)    
Ship total: 41  Half Points: 21  Threshold: 2    
    
    
Total: 196    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZhZ200Z103XWWW48W71W92W164W161WY101XWY102X&sn=Unnamed Squadron&obs=

4pt bid trumps most other Boba based lists that dont use Fenn.

seismics vs droids is decent

1 init blocker with recuit adds anothr weapon that boba+2xskulls doesnt have.

thoughts?

 @Cerebrawl

 @Cuz05

Edited by Greedo_Sharpshooter

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I've seen that too and honestly, I don't know how it compares to the more standard double Skull. 

Recruits are great, they make excellent cheap 3rd ships. As a somewhat durable blocker and affordable 3 die gun, they have very good utility.

Just theorying, I feel like it's not going to have as high a ceiling as other varieties. The bid and block are going to be very neat in the mirror. More points fortressed in Boba offers some guarantees, but he doesn't particularly need more tools. Generally, the Skulls get out aced. So I'd prefer 2, for when one inevitably goes down. You'll have more punch left on the table, with that certainty of it being a Fearless Skull, rather than a Recruit.

I think that's also quite a big thing, that neither Fang has mods beyond the single focus. It's more onus on Boba.

It's still a neat list, Sprays and Fangs are power pieces, no doubt. This version will likely need more finesse and some strong set up, but would still do good work.

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I was thinking about making a thread on alternate ideas instead of Boba/Fenn or even a Boba/Fenn beater. And thought up this:

Boba Fett (85)
Fearless (3)
Contraband Cybernetics (2)
Slave I (1)

Serissu (41)
Intimidation (3)
Autoblasters (3)

Cartel Spacer (25)
Ion Cannon (6)

Cartel Spacer (25)
Ion Cannon (6)
Total: 200

View in Yet Another Squad Builder 2.0

I love Serissu, and honestly could and seriously thinking about swapping autoblaster for tractor beam but still. I love Serissu. And the idea of her giving Boba EVEN MOAR re-rolls is nice. Sure it'd be nice to have Maul in there, but the trade off is two Cartels with ions that could really mess up a ship, as it's tractored, shot up, and ionned up for the group to just pounce on en masse. 

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13 hours ago, KingmanHighborn said:

I was thinking about making a thread on alternate ideas instead of Boba/Fenn or even a Boba/Fenn beater. And thought up this:

Boba Fett (85)
Fearless (3)
Contraband Cybernetics (2)
Slave I (1)

Serissu (41)
Intimidation (3)
Autoblasters (3)

Cartel Spacer (25)
Ion Cannon (6)

Cartel Spacer (25)
Ion Cannon (6)
Total: 200

View in Yet Another Squad Builder 2.0

I love Serissu, and honestly could and seriously thinking about swapping autoblaster for tractor beam but still. I love Serissu. And the idea of her giving Boba EVEN MOAR re-rolls is nice. Sure it'd be nice to have Maul in there, but the trade off is two Cartels with ions that could really mess up a ship, as it's tractored, shot up, and ionned up for the group to just pounce on en masse. 

Although I also really like Serissu.  I dont think boba needs the extra re-rolls and is better of with the force from Maul.

I played a game with below variant just after the points change and would prefer it over using Serissu 

Boba's escorts 

(85) Boba Fett [Firespray-class Patrol Craft]
(12) Maul
(3) Seismic Charges
(2) Contraband Cybernetics
(3) Fearless
(1) Slave I
Points: 106

(25) Cartel Spacer [M3-A Interceptor]
(6) Ion Cannon
Points: 31

(25) Cartel Spacer [M3-A Interceptor]
(6) Ion Cannon
Points: 31

(25) Cartel Spacer [M3-A Interceptor]
(6) Ion Cannon
Points: 31

Total points: 199

 

Might be a good move to change 1 Spacer to Sunny with Autoblasters instead. 

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Today I saw-

Bob, S1- Fenn, Fearless- Recruit.

Bob, Maul, S1- Skulll, Fearless- G Red, Intimidation, Pro Torps.

(I played this- Fang R1, front arc + GR, double modded Protorp= 1 shield off a Scyk :D)

Bob, PerCo, S1- 2x Fearless Skull

Another one.... I have no idea. Might have been Red again.

All finished in the top 6 of 18(?). With 4x T70 everywhere around them.

Aaand 2x Bounty Hunter plus 3 Cartel Spacers shouldering it's way up there. Because when you just shove everything into people's faces and let dice decide, it sometimes works.

But seriously. It was kinda stupid good. Block with everything, focus. Fly through and rear arc with the Sprays, then talon, repeat.... while 5 straight, 1 hard and k-turn Scyks pop randomly into places and throw frequent 3 dice attacks.

The Scyks have that nice 1 bank and roll to slow a pounce and keep them on target or in the way, after a 5/3k

Whole thing basically just does a good job of chucking loads of dice for a long time. The collective dials work fairly well with a variety of obstacle layouts. Very good for set ups, the box is quite inevitable.

What it does with simply being obstructive, is (generally) reduce the opposing dice efficiency to it's own level. I just chuck more, so best of luck to us all!!

It was certainly a laugh.

Edited by Cuz05
And 4x Jumpmaster. Honestly, don't.

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On 2/28/2020 at 10:14 PM, KingmanHighborn said:

Boba/Fenn beater.

They hate having their green dice reduced.

"Tractor Swarm"

Zealous Recruit (41)    
Ship total: 41  Half Points: 21  Threshold: 2    
    
Cartel Spacer (25)    x3
    Tractor Beam (3)    
    
Ship total: 28x3  Half Points: 14  Threshold: 2    
    
Cartel Spacer (25)    x3
Ship total: 25x3  Half Points: 13  Threshold: 2


Total: 200

 

"Red Skulls"

Genesis Red (31)    
    Outmaneuver (6)    
    Tractor Beam (3)    
    
Ship total: 40  Half Points: 20  Threshold: 2    
    
Skull Squadron Pilot (47)    x3
    Outmaneuver (6)    
    
Ship total: 53x3  Half Points: 27  Threshold: 2
    
Total: 199

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