ArmadaMatt 165 Posted January 7 (edited) Hey everyone, Looking for some thoughts on the following list for a new RitR campaign. I'm used to playing Imperials, so I'm going Rebel MSU to give myself a handicap (the other 3 guys in my group are all new players). I've never played with the MC30c, but am looking for a challenge. I'm banking pretty hard on out-activating any Imp lists to force them into traps for close range. If I'm assaulting (going first), even better! Or maybe I can try flying around their flanks and coming in behind. I hope to upgrade to Master Navigator II as soon as possible to give all my ships more maneuverability and speed options. Key upgrades will be titles, APTs, and Lando/Walex for the MC30s. Name: RitR: Rebel MSU - Master Navigator I Faction: Rebel Commander: Assault: Most Wanted Defense: Hyperspace Assault Navigation: Minefields MC30c Torpedo Frigate (63) • Ordnance Experts (4) = 67 Points MC30c Torpedo Frigate (63) • Ordnance Experts (4) = 67 Points Hammerhead Torpedo Corvette (36) • External Racks (3) = 39 Points GR-75 Combat Retrofits (24) • Comms Net (2) = 26 Points Squadrons: = 0 Points Total Points: 199 Thoughts? Am I crazy? My biggest concern is either ISDs or bomber fleets. For the former I will probably just try to pick off their support ship (flotilla or Raider). For the latter I'll probably just prioritize picking up some squadrons first chance I get. Edited January 7 by ArmadaMatt Quote Share this post Link to post Share on other sites
TheRedScourge 21 Posted January 7 (edited) I can’t confirm or deny how crazy it is. we have one running a mc30, neb, and gr75. He has played against the ISD twice if attacking first last is no joke. Have fun with it. Different ships does make it easier for your upgrades as you go just a issue I have seen putting same ship in the list go head and make on apt to max points. Edited January 7 by TheRedScourge Quote Share this post Link to post Share on other sites
RedDogReb 141 Posted January 8 I'm an Imperial player too so won't comment on the MC30s / list specifically. However in my clubs RiTR campaign, squadrons have been very strong, and you haven't got any. I don't know what the flak is from an MC30 or Hammerhead for you to deal with that threat My son (19) also plays and is on the Rebellion side of the campaign. His list has 3 CR90s with TRC, and a couple of ace squadrons (Han plus ?). He's done well with them in the two rounds fought so far - That said, the rebels have done well across the board. They've won 5 of the 6 games, but did lose the Pivotal Battle badly. Quote Share this post Link to post Share on other sites
ArmadaMatt 165 Posted January 8 21 minutes ago, RedDogReb said: However in my clubs RiTR campaign, squadrons have been very strong, and you haven't got any. I don't know what the flak is from an MC30 or Hammerhead for you to deal with that threat Yeah, squadrons are a big concern. I don't anticipate the Imperial players bringing a lot of bombers, at least not at first. I kind of go back and forth on dropping the GR-75 from a Combat Retrofit to a regular Medium Transport. That would give me just enough points to put in one Z-95. I know that thing's just going to blow up when another squadron looks at it, but maybe that could provide a small speed bump? And then when I get a chance, hopefully snag some A-wings. Quote Share this post Link to post Share on other sites
RedDogReb 141 Posted January 8 But its not just bombers. Tie variants can plink away at you with a blue dice. My RiTR gamers thought taking aces early was important (I'd be interested to know what others think of this). Without some squadron protection, if an Imperial player takes a lot of squadrons (aces or otherwise) it could prove difficult. I know its swings and roundabouts, if squadrons are heavy, ships should be a bit lighter and therefore easier to kill. I'm happy to go squadronless at 400 points, but in this, I think squadrons are a good investment. Just my opinion, and if you go with this (or with one Z95) I'd love to hear how you got on. Not sure whether to say good luck or not. Usually an Imperial player, but this is Rebel scum..... ;-) Quote Share this post Link to post Share on other sites
DakkaDakka12 206 Posted January 8 Ive got 2 options for you that continue your torpedo 4 activation goal. Note I have not played RITR and all i know about their list building is that you create a custom commander costing 0. Name: Untitled Fleet Faction: Rebel Commander: Assault: Defense: Navigation: MC30c Torpedo Frigate (63) • Ordnance Experts (4) = 67 Points Hammerhead Torpedo Corvette (36) • External Racks (3) = 39 Points Hammerhead Torpedo Corvette (36) • External Racks (3) = 39 Points GR-75 Medium Transports (18) = 18 Points Squadrons: • Tycho Celchu (16) • Shara Bey (17) = 33 Points Total Points: 196 This is pretty similar to your list. Tycho and Shara are probably the best Rebel anti fighter coverage for a cheap price. 4 activations, but keep in mind that Hammerheads drop like flies. Heres an idea that I personally like better because iirc RITR is hard to add a large base later in the campaign, and having a durable ship helps distract for Hammerheads because you can throw your big ship toward the opponent forcing the opponent to deal with it and ignore the Hammerheads. MC75 Armored Cruiser (104) • Strategic Adviser (4) = 108 Points Hammerhead Torpedo Corvette (36) • External Racks (3) = 39 Points GR-75 Medium Transports (18) = 18 Points Squadrons: • Tycho Celchu (16) • Shara Bey (17) = 33 Points Total Points: 198 Alternatively use the ordinance cruiser, either way strategic adviser continues the 4 activations, just keep in mind the MC75 wants electronic countermeasures more than any other Rebel ship bc it only has 2 good defense tokens. Quote Share this post Link to post Share on other sites
ArmadaMatt 165 Posted January 8 Thanks for the suggestions, @DakkaDakka12 ! That first list is an interesting consideration. I've actually build that second list except swapped the MC75 for an Ordnance with ECM. Strategic Adviser isn't legal for start since it's unique. 😕 My teammate has already settled on a list with an MC80, so I'm giving him dibs on SA since he'll need it more than me. Quote Share this post Link to post Share on other sites
TheRedScourge 21 Posted January 8 (edited) Squadrons (41/67): 1x Lieutenant Blount Z-95 Headhunter Squadron (14) 2x Z-95 Headhunter Squadron (14) 1x YT-1300 (13) This is what I started off with for squads and I can not complain took on a 4 decimator list round two with a vcx used both reserve but I did win the squad battle. Two gr75 and a MC75 are the ships in the list Edited January 8 by TheRedScourge Quote Share this post Link to post Share on other sites
grunnax93 87 Posted January 9 (edited) Good thing your rebel and wont have to run into something like this. I would definitely have some squadrons. I like @DakkaDakka12 suggestion for Tycho and Shara. Name: Carpet Bomb Faction: Rebel Commander: Trait 1: Master Coordinator I Pelta Command Ship (60) • Boosted Comms (4) = 64 Points GR-75 Medium Transports (18) • Bomber Command Center (8) = 26 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points Squadrons: • HWK-290 (12) • 2 x X-wing Squadron (26) • 3 x Scurrg H-6 Bomber (48) = 86 Points Total Points: 196 ________________________________________________ Name: Carpet Bomb Faction: Rebel Commander: Trait 1: Master Coordinator III Trait 2: Rapid Deployment Pelta Command Ship (60)• All fighters, Follow Me! (5) [To be used as a discardable]• Expanded Hangar Bay (5)= 70 Points GR-75 Medium Transports (18) • Bomber Command Center (8) = 26 Points GR-75 Medium Transports (18) • Comms Net (2) [To give Pelta Squadron 6] = 20 Points Squadrons: • HWK-290 (12) • 2 x X-wing Squadron (26) • 6 x Scurrg H-6 Bomber (96) = 134 Points Total Points: 250 ____________________________________________________ This is also a fun build xD Name: bull Faction: Rebel Commander: Trait 1: Master Coordinator III Trait 2: Rapid Deployment Nebulon-B Escort Frigate (57) • Ray Antilles (7) • Yavaris (5) = 69 Points GR-75 Medium Transports (18) • Adar Tallon (10) • Bomber Command Center (8) • Bright Hope (2) = 38 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points Squadrons: • HWK-290 (12) • 3 x X-wing Squadron (39) • Nym (21) • 3 x Scurrg H-6 Bomber (48) = 120 Points Total Points: 247 Edited January 9 by grunnax93 Quote Share this post Link to post Share on other sites
spike2109 66 Posted January 9 The thing is, if you only have the Pelta or the Nebulon the chance that you will be tabled is extreme high. Get a second ship ... Quote Share this post Link to post Share on other sites
Bertie Wooster 1,857 Posted January 9 4 hours ago, spike2109 said: The thing is, if you only have the Pelta or the Nebulon the chance that you will be tabled is extreme high. Get a second ship ... According to tournament rules, flotillas don't prevent tabling. But not necessarily in a campaign game. 1 grunnax93 reacted to this Quote Share this post Link to post Share on other sites
ArmadaMatt 165 Posted January 9 Haha, wow, you guys are really going to the opposite end of the spectrum by running tons of squadrons! And yes, we'll be playing non-tournament rules regarding flotillas. With such a smaller fleet size, it just seems to make sense. 1 grunnax93 reacted to this Quote Share this post Link to post Share on other sites
FunFangFoom 27 Posted January 10 (edited) Here was my attempt at more activations for Rebels for RitR. (Neither side has flotillas, hence their exclusion): Task Force Loth-Cat Author: FunFangFoom Faction: Rebel Alliance Points: 200/200 Commander: X-Custom Commander Concealment 1 Assault Objective: Ion Storm Defense Objective: Asteroid Tactics Navigation Objective: Minefields Nebulon-B Escort Frigate (57 points) = 57 total ship cost CR90 Corvette B (39 points) - Chart Officer ( 2 points) = 41 total ship cost [ flagship ] MC30c Torpedo Frigate (63 points) - X-Custom Commander ( 0 points) - Ordnance Experts ( 4 points) = 67 total ship cost 1 Dutch Vander ( 16 points) 1 Wedge Antilles ( 19 points) = 35 total squadron cost Edited January 10 by FunFangFoom Quote Share this post Link to post Share on other sites
ArmadaMatt 165 Posted January 10 Still playing around with this list idea. Now considering swapping one MC30 and the Hammerhead for two CR90s with TRCs. Thinking maybe it'd be better to soften up a target at long range with the CR90s while the MC30 is moving in. Still light on squadrons, but the A-wing will at least provide a better road bump than a single Z-95. I'll make picking up more squadrons my first reward. Thoughts? Name: RitR: Rebel MSU - Master Nav I Alt Faction: Rebel Commander: Assault: Most Wanted Defense: Hyperspace Assault Navigation: Minefields MC30c Torpedo Frigate (63) • Ordnance Experts (4) = 67 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) = 51 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) = 51 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points Squadrons: • A-wing Squadron (11) = 11 Points Total Points: 200 Quote Share this post Link to post Share on other sites
TheRedScourge 21 Posted January 10 That does sound like a good plan! I know there is one place you can get 30pt in squads considering you only have one consistent squad pusher a second awing then a rogue Quote Share this post Link to post Share on other sites
Tayloraj100 422 Posted January 13 That looks pretty good! I will point out that if you shave off the Comms Net you can get a generic X-wing instead of the A-wing, if you think it’s a better lone-squadron choice (I’m sure there’s an argument to be made for either one — my guess is that having the right squadron will be more important than the Comms Net). Quote Share this post Link to post Share on other sites