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Mandalore of the Rings

Imperial Assault and The Mandalorian (SPOILERS)

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Both what good things could be added to IA from the Mando, AND interesting things we thought about while watching it:

SPOILERS

--Loved the whole part about the E-Web in chapter 8.  Took 'em a while to set the thing up and I was thinking "haha, that's because of "TRIPOD", and they just wasted a whole activation doing that".  Also we finally know why the E-Web is such a glass canon...  pretty good damage, but very easy to destroy-- just shoot the generator box.  A good addition to the deployment card would have been "All adjacent figures get +1 blast damage when this unit is defeated".

--the whole season was sandwiched between awesome E-web scenes.  I also like the E-web in ch 1 that was mounted on some kind of hover cart.  That could make a good attachment card to go with E-webs and make them more mobile.

--Lava (and quicksand!).  In one week, I got TWO of my favorite silly cinematic environments!  It felt like a throwback to old Tarzan movies or something.  tRoS featured quicksand and the Mando featured a river of lava!  Good times.  If we had lava tiles for IA you could have something where figures take damage for each square they enter.

--IG-11's self destruct was way more powerful than a measly old Probe Droid's self destruct would be...

--The Armorer is definitely a brawler.  Wow.  Loved seeing the helmets get smashed into smithereens!  Sad to see a big pile of Mandalorian helmets.  She'd probably be "leader" as well.  Mando would a "trooper, hunter?"  Dune, Trooper, heavy weapon?  Carga, leader, hunter. 

--loved the chit chat between the two scouts.  Funny stuff. 

--what's a mind flayer?  Sounds like DnD.

--The flame trooper was amazing!  But I guess damage he gives would be ignored by any Devaronians?  Didn't know they were fire resistant.

What other things did you watch that made you think about IA?

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16 hours ago, Uninvited Guest said:

Have you seen Red vs Blue?  That's all I could think about during that scene.

No, I haven't.  I assume it's about stormtroopers?  Sounds fun.

8 hours ago, Ajax Romano said:

whatever creature wrapped itself around Bodhi Rook

Yeah, I thought about that too, but I kept thinking of the DnD one's that seemed like floating dismembered heads, or something from Doom.  I think the one in Rogue One was Borgullet or something. 

Some more points:

--I was thinking of Shyla Varad when the Mando used his Mandalorian whip on that sorry guy in the first episode.  Pretty fun way to take out scum.

--I guess "flash grenades" would work like hidden and add more required accuracy.  Ming Na Wen's character would have some serious range bonus.

--Maybe a Mandalorian deployment card could have a single use ability called "Whistling Birds" which gives 2 or 3 damage to every adjacent character.

--Wasn't that AT-ST impressive!  Wow.  Really pretty weak when you think about them in IA. 

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1 hour ago, Mandalore of the Rings said:

No, I haven't.  I assume it's about stormtroopers?  Sounds fun.

No, it's a web series made using Halo as a method of animation (Microsoft and Bungie both gave them their blessings when it started getting popular). But the first few episodes are almost entirely interactions like this.

They started in 2003 and it's still going now.

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Posted (edited)
23 hours ago, Bitterman said:

Good god, is it? I watched, like, the first 30 episodes (max 5 mins each, usually less) and it was quite funny... but that was 17 years ago.

Having watched all of it*, I must say I did enjoy it for the most part.

The later seasons got much deeper into the lore and much better animation.

All in all I gotta say it was worth the time. Plus the episodes were only short, so it went by much quicker than it feels 17 years worth of content should...

*(edit; Apparently, I'm three seasons behind. It's what having a kid does to you I suppose. Time flies when you don't get sleep)

Edited by Majushi

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Posted (edited)

Yeah its a shame they dumped IA before they had a chance to make a Mandalorian campaign. We would have had so much to play with. (Maybe even a "baby yoda" companion that has a force related ability) Better this than a canon breaking Jedi Master in hiding who (Probably?) never left Dagobah (except as a Force Ghost)

we would have gotten everything we wanted from an Endor box except for Ewoks (be honest with yourself- do you really want those... Instead of other models...)

Edited by King_Balrog

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Just for fun. Not playtested. Contains spoilers, but then the thread title already warns about that.

Deployment-Card-Mercenaries-The-Mandalor Deployment-Card-Mercenaries-IG-11-Re-Tra Deployment-Card-Mercenaries-Cara-Dune-Fo Deployment-Card-Mercenaries-Kuiil-Vapor- Deployment-Card-Mercenaries-The-Child-s-

Companion-Card-The-Child-Unique-custom.p Command-Card-Mandalorian-Honour-custom.p Command-Card-Thermal-Detonator-custom.pn Command-Card-Shock-Troop-Tactics-custom. Command-Card-I-Have-Spoken-custom.png

Mercenaries-The-Child-s-Guardians.png

Cards made using the Kensei Imperial Assault Tools Suite.

Figures could be converted or 3D printed, perhaps including this one or this one.

Be warned that when people make custom units (and I'm probably no exception) they naturally gravitate to making them more powerful than they should be, so there's that disclaimer. On the other hand the Skirmish list as presented only includes four activations and such small lists rarely do well (Luke, Han, Chewie, and Leia/Obi-Wan, anyone?). Might be fun to try out anyway.

Edited by Bitterman

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Fun stuff.  Kuill seems a bit stronger than I would have imagined (I was thinking more on the lines of Gideon on 3PO-- cheap but really useful) but not sure what I'd change.  I like your reprogram idea!  You could test this list out against Spectre Cell and see how it goes.  I guess if you made a couple of them cheaper and weaker you could squeeze in another mandalorian (like the big triple barrel guy, or the armorer).

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1 hour ago, subtrendy2 said:

Though why would Kuill have a grey background?

I just don't see him as being "elite". At the end of the day he's just a guy. If Gideon Argus, Diala Passil (a Jedi!) or Drokkatta can be regular, no reason why Kuill shouldn't be regular too. (In any case, as he's unique, I think in practice the only difference is whether he gets successes when called upon to make an attribute test in the campaign game... which is quite a corner case!)

1 hour ago, Mandalore of the Rings said:

Kuill seems a bit stronger than I would have imagined (I was thinking more on the lines of Gideon on 3PO-- cheap but really useful) but not sure what I'd change.  I like your reprogram idea!

Yeah, I totally get where you're coming from and it was on my mind too. I'd be very open for suggestions on what to do with him instead. I wanted him to not be "just an Ugnaught", so I thought it would be fun to have him on his Blerrg, and that implies a certain amount of speed and resilience, and that implies a certain amount of value, and to have that value he needed to have a decent attack... so perhaps it just all added up and went too far. Interested in alternative ideas, though I admit I've a certain amount of attachment to the Blerrg.

1 hour ago, Mandalore of the Rings said:

I guess if you made a couple of them cheaper and weaker you could squeeze in another mandalorian (like the big triple barrel guy, or the armorer).

I did want to get the armourer in there, yeah, as she is quite a memorable character. In the end, with these (quickly bashed together, probably horribly unbalanced) units it was just clear there was no room to fit her in, in terms of points. Not that that should stop me making the card I suppose, then the card could be playtested and tweaked and, as you say, see if a way can be found to make her fit. (Weakening/cheapening Kuill and Cara seem the obvious starting point). Or not - after all, it's not possible to fit the whole crew of the Millennium Falcon in one Skirmish list, so why should the whole cast of the Mandalorian all fit at once? Maybe our expectations just got spoiled by Spectre Cell.

So maybe I'll have a go at her next.

Edited by Bitterman

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Something like this?

Deployment-Card-Mercenaries-The-Armorer-Command-Card-Way-of-the-Mandalore-custom

By the way - while we're on the subject (sort of) - the series makes it very clear that Mandalorians do not remove their helmets in the presence of others, ever. And I gather that Jango Fett wasn't really a "proper" Mandalorian, he just happened to wear their armour; and Boba Fett was just a clone/son of Jango.

But, what about Shyla Varad? Is she someone else who just happens to wear Mandalorian armour? And what about Sabine Wren? Wasn't she insufficiently Mandalorian? I thought from Rebels she was quite a big deal on Mandalore, as was the rest of her family and basically everyone in the last season of the show. Were they all "not Mandalorians"? Or did the helmet policy only become a thing later? Or did the live action show retcon the cartoon? Or... what? Anyone know, or got a link to an article that gives a brief explanation?

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1 hour ago, Bitterman said:

By the way - while we're on the subject (sort of) - the series makes it very clear that Mandalorians do not remove their helmets in the presence of others, ever. And I gather that Jango Fett wasn't really a "proper" Mandalorian, he just happened to wear their armour; and Boba Fett was just a clone/son of Jango.

But, what about Shyla Varad? Is she someone else who just happens to wear Mandalorian armour? And what about Sabine Wren? Wasn't she insufficiently Mandalorian? I thought from Rebels she was quite a big deal on Mandalore, as was the rest of her family and basically everyone in the last season of the show. Were they all "not Mandalorians"? Or did the helmet policy only become a thing later? Or did the live action show retcon the cartoon? Or... what? Anyone know, or got a link to an article that gives a brief explanation?

It seems "the Great Purge" happened just after Sabine helped lead the revolt on Mandalore with her parents and allied clans against the Empire. Barely anyone survived (the empire had access to weapons that could "get past" the Beskar. (it didn't penetrate or damage the armor itself, just the organics within) remember the pile of armor outside the Armorsmith's forge? It may have happened again...) and the remaining Mandalorians seems to have gone "into hiding."

This Mandalorian remnant clan seems to have decided to uphold a new rule: no helmet removal. Maybe as a way to honor the fallen?

Edited by King_Balrog

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2 hours ago, Bitterman said:

By the way - while we're on the subject (sort of) - the series makes it very clear that Mandalorians do not remove their helmets in the presence of others, ever.

Hmm.  I would say "this clan" or "this sect" of Mandalorians doesn't remove their helmets in front of most.  You already stated about Fett and Sabine, not to mention tons of Mandalorians from Clone Wars AND Rebels...  so I would guess, either this is a new (or newly reinstated) custom or a custom of a certain, select group of hard core Mandalorians.  I do think they are all Deathwatch, from their symbol, and maybe it's a Deathwatch thing, or a post-Purge thing.  Certainly not universal.  Like how various denominations or sects in religions allow different levels of whatever, I expect.

2 hours ago, Bitterman said:

I thought it would be fun to have him on his Blerrg,

Ah, of course, being on Blerrg would add speed and add the special action.  Maybe up his speed and lower his attack (ranged) and cost.  Also, is he large?  Like Nexu size, right?

Perhaps you could design a Mandalorian trooper card with a group of two.  That would represent the coven or whatever, that helped him out, and also be non-unique.  Dunno.  I like the Armorer's card though!

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3 hours ago, Bitterman said:

I just don't see him as being "elite". At the end of the day he's just a guy. If Gideon Argus, Diala Passil (a Jedi!) or Drokkatta can be regular, no reason why Kuill shouldn't be regular too. (In any case, as he's unique, I think in practice the only difference is whether he gets successes when called upon to make an attribute test in the campaign game... which is quite a corner case!)

 

That's fair. 

 

I guess I was just thinking from a Campaign perspective, where I'm pretty sure all unique units are red (it's been a while since I've played, admittedly).  Didn't really consider skirmish.

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1 hour ago, Mandalore of the Rings said:

Ah, of course, being on Blerrg would add speed and add the special action.  Maybe up his speed and lower his attack (ranged) and cost.  Also, is he large?  Like Nexu size, right?

Nexu size, or more likely Dewback size - it would depend on the model (anyone seen a Kuill-riding-Blerrg 3D print suitable for IA?). It would of course impact his effectiveness and hence value either way, so that would need to be decided sooner rather than later.

Yeah, I think from comments here and my own thoughts, a less powerful attack attack and a lower cost is necessary. I originally intentionally went for the Blerrg being slow for cavalry but on reflection there's no reason for it to be slower than a Dewback.

51 minutes ago, subtrendy2 said:

I guess I was just thinking from a Campaign perspective, where I'm pretty sure all unique units are red

You know, that never occurred to me before - all the grey/regular uniques are playable heroes (and vice versa). I always just thought some were regular and some elite based on how well-trained they were deemed to be. But I've just looked through them in the Card Viewer and you're absolutely right. So yeah, Kuiil should be elite/red. Thanks for pointing that out.

It's a very minor issue because in Skirmish it makes no difference and in Campaign it only matters when you take them as an Ally/Villain and they have to take an attribute test, which is very rare. But nevertheless, that's the clear pattern.

With the above comments in mind, how about this? Still not much more than a starting point, to be clear - no pretence of balance or playtesting yet. Comparable to a Dewback but with some pros and some cons so I've guessed at the same cost.

Deployment-Card-Mercenaries-Kuiil-Vapor-

Oh, and thanks for the Mandalorian helmets comments, it's interesting to hear.

Edited by Bitterman

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