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slope123

What are the Best First Expansions to Get?

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So, I've finally got around to rounding out my army, but I can't seem to find any place with good suggestions on what to start with.

Currently I have two starters and Sabine, and I want to build a Rebel army.  Which expansions are the best ones to get?

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Two core sets plus Sabine gets you almost to a standard 800 point game, and gives you a good core to build upon. This is just my opinion, but next I would go with Tauntauns. They are a good unit that will compliment Luke and Sabine well. Also this should get you to 800 points. However you will want more options moving forward. So the next purchases I would make would be Rebel Specialists (some nice unit upgrades or even a cheap commander), Rebel Commandos (two units in one box? Yes! Plus snipers and saboteurs are both just fun), and then Rebel Vets (again two units in one box. Also this will give you another option for your corps slots). There are plenty of other good options out there, and I don't think you can go wrong with Leia, Han, or Chewy. But I would start with Tauntauns, Rebel Specialists, Rebel Commandos, and then Rebel Vets.

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3 hours ago, DFocke said:

Two core sets plus Sabine gets you almost to a standard 800 point game, and gives you a good core to build upon. This is just my opinion, but next I would go with Tauntauns. They are a good unit that will compliment Luke and Sabine well. Also this should get you to 800 points. However you will want more options moving forward. So the next purchases I would make would be Rebel Specialists (some nice unit upgrades or even a cheap commander), Rebel Commandos (two units in one box? Yes! Plus snipers and saboteurs are both just fun), and then Rebel Vets (again two units in one box. Also this will give you another option for your corps slots). There are plenty of other good options out there, and I don't think you can go wrong with Leia, Han, or Chewy. But I would start with Tauntauns, Rebel Specialists, Rebel Commandos, and then Rebel Vets.

This is good advice. I would make one minor note in addition: the proton sabateurs are only worth using if you have 2 or more of them in your army. So for the commandos, you are not really getting 2 effective units in one box - more like 2 options for one unit.

Because of this, I would probably go with Tauntans, Rebel Veterans, and Rebel Specialists first.

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5 hours ago, Proton Torpedo said:

This is good advice. I would make one minor note in addition: the proton sabateurs are only worth using if you have 2 or more of them in your army. So for the commandos, you are not really getting 2 effective units in one box - more like 2 options for one unit.

Because of this, I would probably go with Tauntans, Rebel Veterans, and Rebel Specialists first.

Yeah, but you can easily convert almost any model into a second bomb-carrying saboteur and there are goimg to be extra figures lying around with 2 core sets and the commandos

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I’d recommend Rebel Veterans, Leia, and Specialists next to complement double core plus Sabine. Leia gives you some flexibility in commander play style (Luke / Leia, Luke / Sabine, and Leia / Sabine will all play pretty differently), and the veterans offer a different corps unit option (two actually if you bring the medium blaster mini).

The commandos are nice but after snipers took a hit I am less sold on their mandatory inclusion. Still, Pierce isn’t anything to sneeze at.

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20 hours ago, ScummyRebel said:

I’d recommend Rebel Veterans, Leia, and Specialists next to complement double core plus Sabine. Leia gives you some flexibility in commander play style (Luke / Leia, Luke / Sabine, and Leia / Sabine will all play pretty differently), and the veterans offer a different corps unit option (two actually if you bring the medium blaster mini).

The commandos are nice but after snipers took a hit I am less sold on their mandatory inclusion. Still, Pierce isn’t anything to sneeze at.

Just curious, but what exactly makes Rebel Veterans so valuable?  I see that several people have suggested them as an early starting unit.

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Yes they are a bit more expensive, but they can take a weapon upgrade. Also the expected damage from a unit of rebel vets without their weapon upgrade, but with an additional trooper is 3.125 hits. The expected damage from a unit of rebel troopers with a z6 is 3.5 hits. So offensive output is close to the same for about the same cost (60 pts for the vets, 62 for the troopers). So rounding to the nearest thousands place 0.052 hist per point for the vets, and 0.056 for the troopers. A difference of 4/1000 hits per point. That comes out pretty close to me. But yes, rebel troopers are slightly more efficient dealing damage in the above example. However, that is not the full strength of rebel vets. The vets allow you to take the mk2 medium blaster (expected hits of 2.5, or 0.066 per point). But again, the full strength is not in raw damage output. When the vets are given an order token, and at range 1 of an emplacement trooper (of which the mk2 is one) the emplacement trooper also receives an order. This is a nice bit of activation control on it's own, but if you also upgrade the emplacement trooper with coms relay you can then bounce that order off to another unit of your choice at range 1-2. Couple this with a coms technician and hq uplink for the vets allows you to issue orders to yourself. This combination gives you flexibility with activation control. So by taking rebel vets you are not loosing much offence, but gain a lot in activation control. At least to me that is why rebel vets are worth getting.

Edited by DFocke

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2 hours ago, Polenesio said:

I would not take Rebel veterans. They are like rebel troopers but expensive and with the inhability to take a special weapon.

Not correct: they have a heavy weapon mini. 

3 hours ago, slope123 said:

Just curious, but what exactly makes Rebel Veterans so valuable?  I see that several people have suggested them as an early starting unit.

They’re similar to your troopers, but surge offensively so a bit more “elite”. They also give you access to a second unit in the box, the medium blaster emplacement trooper who can offer ire support (the blaster spends its activation if it had a face up order token, you roll its dice in a concerted attack with the unit who makes the attack dice as well). The veteran corps unit works a little differently with dodges (you don’t need to spend an action to get one if you issue them an order, but they don’t keep gaining one after spending like the basic troopers). Pros and cons to each method. Vets also have a neat coordinate mechanic to get more order tokens on the board, which is super helpful for activation control. Some of the time, it’s just “hey fire support let me feed you your order token so you’re always ready without it costing a token issued”. Or, if you put comms relay on the blaster they coordinate, it can turn around and help lock down other unique order tokens like your commander or operative token where when they move in the turn is super key. All without having to issue that original order. (The whombo combo comes full circle when you have specialists add comms unit to the veteran unit plus hq uplink)
 

So, basically you get two rebel units in one box. They’re decent at what they do, but you don’t have a large learning curve because they’re similar enough yet different enough.

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Have you painted your core sets/Sabine army yet? I find that using her Hoth scheme I can batch-paint a squad of rebels in about an hour, not including assembly and spray-painting the basecoat. I would buy Veterans or Tauntauns to clinch your 800 points if you are going with a snowy theme. If you want a desert theme I'd get the landspeeder. If you want a forest theme, I would get commandos. If you are unsure, or dislike one of those suggestions, get Chewbacca or a squad of wookies as they fit all themes. After you get a rebel expansion to nail down your first 800 points, get Priority Supplies.

 

Edited by TauntaunScout

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On 12/29/2019 at 1:11 PM, ScummyRebel said:

Not correct: they have a heavy weapon mini. 

They have, but it is probably the worst special weapon in the game and it's never used.

Edited by Polenesio

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does anyone have any suggestions for building a quick imperial army?  I still have the imps from my core set and I want to at least round out a simple list.

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46 minutes ago, slope123 said:

does anyone have any suggestions for building a quick imperial army?  I still have the imps from my core set and I want to at least round out a simple list.

Simple list?  Buy Krennic, Death Troopers x2 and a box of Shoretroopers

Vader w/ Force Reflexes & Saber Throw, Krennic, Stormies w/DLT x2, Shoretrooper w/ T-21B, DF-Mortar, Death Troopers w/ DLT-19D x2

Fill in the remaining 29 points with upgrades of your choice.

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Posted (edited)

Another option for the imperials would be Imperial Specialists, and a unit of Shore Troopers. The specialists will give you a few options including a cheep Leader. And the Shore Troopers are just good, and can do the same tricks as the Rebel Vets. This will get you to a decent 800 points for the imps with just a couple of purchases. If proxying upgrade cards is an issue you might also want to pick up the Upgrade Card Pack.

But really there are no real wrong answers to this. Pick up what you like.

An example of what you can build with the two cores, imp specialists, shore troopers, and the upgrade card pack.

Darth Vader (Force Push, Force Reflexes, Saber Throw)
Imperial Officer (Strict Orders)
Stormtroopers (DLT-19 Stormtrooper)
Stormtroopers (DLT-19 Stormtrooper)
Stormtroopers (DLT-19 Stormtrooper)
Stormtroopers (FX-9 Medical Droid)
Shoretroopers (Imperial Comms Technician, HQ Uplink)
DF-90 Mortar Trooper (Comms Relay)
74-Z Speeder Bikes
74-Z Speeder Bikes

Edited by DFocke

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7 hours ago, slope123 said:

does anyone have any suggestions for building a quick imperial army?  I still have the imps from my core set and I want to at least round out a simple list.

QUICK imperial army?

AT-ST. Spray prime light grey. Drybrush on a highlight of white. Paint the base. Done. You have well over 800 points with the core sets. For list variety, add a second commander of your choice. I'd use the Specialists box for that, personally.

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imps veers and specialist box and shore troopers  but that coming form a rebel player. but I have one of everything but ATst and drawback. so i just cant stop my self i bought 3 core sets and 2 clone cor sets.  I think I mite Be an addict

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