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BiggsIRL

5th Annual Vassal World Cup

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Here it is, the most prestigious tournament that doesn't have any prize support isn't physically played, or officially sanctioned!  It's up to you to prove that you are the best at a digital representation of a plastic spaceship pushing game!  That's right, it is the 2020 Armada Vassal World Cup!  We are now in our 5th year for this tournament, and we are very excited to run it yet again!

2016 Armada World Cup
2017 Armada World Cup
2018 Armada World Cup
2019 Armada World Cup

 

Leader Roles:
Organizer:  @BiggsIRL
Marshall:  @BiggsIRL
Judges:  Whoever is Spectating Your Game!

Format:
Structure:  Custom - World Cup Format, with 3 Rounds of POD play / 2 Rounds of Elimination / 3 Rounds of Top 4 POD Play, extended time to complete games.
Tier:  Premier - "Premier events are the highest level of competition for Fantasy Flight Games tournaments. At this top level of tournaments, players are expected to have a moderate amount of experience.  Players should be familiar with not only the game rules, but also the FAQ and tournament regulations. The focus is on a competitive and fair environment."

Rules:
 
Rules being used for construction of lists and questions throughout the game will be based on the most recent FAQ and Tournament Rules, with a special FAQ to be devised for not-yet-FAQ'd or released cards.  I'll be putting together an FAQ with specific rulings, so PM me if you have a question.  CAUTION:  If something is FAQ'd for the official tournament, and FFG releases a DIFFERENT FAQ ruling after the tournament has started, the tournament FAQ will take precedence.
 
400 points total maximum for your list, with a maximum of 1/3 (134 points) of the list being squadrons.  Each player must have one of each type of objective (Offensive / Defensive / Navigation).  Link to post your list is here.  Lists (minus objectives) will then be posted by the Organizer for public viewing by the start of POD play.  There is a hard cap of 32 players for this tournament, priority first will go to the 32 players who have been pre-qualified, then any the one standby, and finally non-standby players chosen semi-randomly (randomly based on location needed to fill PODs).  There is only one standby.  We will almost certainly need at-large players.  Any players that are standby or sign up and do not have a slot for the 32 can elect to play a fleet patrol tournament instead, and the top 4 will get automatic entries into the 2021 World Cup.
 
Because of the POD play, everyone is expected to be able to schedule time to play everyone else in their pod within 3 weeks (averaging 1 game / week).  PODs will be built to try and give players opponents within or near their time zone to make scheduling easier.  Any player pair that are unable to play during this 3 week window will receive a 1 point loss each.   Either player has the opportunity to concede to their opponent if they are unable to schedule and believe they are more to blame for the scheduling conflict, which will result in a 8 point win (140 MOV) for the other player, and a 1 point loss for the conceding player.  Players are encouraged to post their scheduled games to the thread once they agree to a game time.  A no-show by either player for a scheduled game will result in a 1 point loss for that player, and an 8 point victory for their opponent, with 140 point MOV.

Speaking of POD play:  All players will be assigned into a POD of 4 players.  During the POD round (3 weeks) each player will play the other 3 players in their POD, earning Tournament Points and MOV as usual.  The top 2 players in each POD will go on to the Playoff Rounds.  Each round of the playoffs will last for no more than 1 week, (plus remaining time from a previous round that finished early).  Players are required to post within 2 days of the round start when they will be able to play their opponent.  If a player does not show up for the scheduled time, they automatically forfeit the match and are eliminated.  If neither player are able to find a time they would be able to play within the time frame, the winner will be determined by coin flip.  Please don't make me do this - I haven't had to yet, don't be the first!  Either player may concede to their opponent if they are unable to schedule a game, which is much preferable to a coin flip, but not as good as playing your game!
 
Each pod winner and runner-up will be matched up for the elimination round as follows:  Pod winners will be matched with runner ups from opposite pods. The winner of Pod #1 will be matched with the runner up to Pod #8, the winner of Pod #2 with the winner of Pod #7, etc.  From this point on, winners of each match will be matched up with the winner of the neighboring match until only one player remains.
 
NEW THIS YEAR - Once 4 players remain in the tournament, a new POD will be formed with these players.  All players will play 3 games, one against each of their remaining opponents, with the highest tournament score as the winner.
 
What is Legal for Play?
 
Anything that has been spoiled or released by January 14th, 2020.  A thing is considered spoiled if it fills the following criteria:
Either:
- Revealed in an official FFG article / livestream.
- Released in a non-English language and translated into English.
And:
- Has been actually programmed into Vassal.
 
 
Additional Thoughts:
 
There hasn't been any issues with games needing a Judge to rule on things before, don't let this tournament be the one it starts.  Figure out any issues that arise in the game among yourselves - ask any folks watching along for help as makeshift judges if needed.  I'll be watching the games that I can, but I work crazy hours.  Remember Rule #1 of Star Wars Miniatures Gaming - "Fly Casual".  
 
If you do have a rule question about how a particular card interacts, PM me as I am the official Marshall for the event!  Obviously I can't pop into every game for a game-by-game judgement, but I will be updating the Supplemental FAQ.  I can't answer a rule question if I don't know what the question is though, so ask early!
 
If there's something that you see that needs addressed, please bring it to my attention.  I can't fix issues that I don't know about.
 
 
**Supply Your List Here**
 
Use this link.  Do it early.  I will use whatever is the most recently posted list you submit, up to the cutoff time.  If you do not submit a list in time you will not be allowed to play.  You have almost a month to do this, do not wait until the last minute.
Edited by BiggsIRL

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Tournament Schedule:

Fleet Submission / Registration: CLOSED
POD Announcements:  COMPLETED
POD Round:  COMPLETED

1st Elimination Round:  COMPLETED
2nd Elimination Round: COMPLETED

Final 4 POD:  FINSIHES March 12th @ 23:59 GMT

 

 

Official Rulings:

On 12/29/2019 at 2:41 AM, BiggsIRL said:

Official rulings:

Heavy Fire Zone - Will turn Blue Dice to Red Dice at long range attacks.  Attack range isn't checked until Step 2.

On 12/30/2019 at 4:37 PM, BiggsIRL said:

Huge Ships and Surprise Attack:

Surprise Attack does not overwrite all the huge ship deployment rules, however it does overwrite the sentence related to being able to deploy overlapping obstacles, as it must overlap the station.  As a corollary to this, it may overlap additional obstacles.

Surprise Attack does nothing to the Squadron restrictions, the requirement that part of the SSD touches the player edge, or the requirement that it be deployed fully within the setup area.

On 1/3/2020 at 11:07 AM, BiggsIRL said:

Be advised - official FFG Raddus and Onager Evade rules.

On 1/15/2020 at 5:55 PM, BiggsIRL said:

General Romodi and Dust Fields:

Romodi:  "if the attack is obstructed by a ship or obstacle, the attacker does not remove a die"

Dust Fields:  "A ship that traces line of sight across a dust field while attacking a ship or squadron cannot perform that attack"

Therefor:  Romodi cannot shoot through Dust Fields.  He does not cancel all things that an obstacle can do, just obstruction.  Dust Field's line of sight ability is not obstruction.

On 2/12/2020 at 11:21 AM, BiggsIRL said:

Since the question was asked:

Linked Turbolaser Towers and Proximity Mine Tokens

Proximity Mine Tokens are treated "as a squadron" so Linked Turbolaser Towers can be used to mulch that token if it is the first "squadron" attacked that turn.

 

Edited by BiggsIRL

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I’d like to put my name in for an at-large spot (cannon fodder) if you need anyone within a couple times zones of United States Central. I’m proficient with Vassal and have never bowed out of a match. Whether you need me to join or not, Godspeed on your engagements fellas. ‘I will watch your careers with great interest.’

 

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5 hours ago, deDios said:

I’d like to put my name in for an at-large spot (cannon fodder) if you need anyone within a couple times zones of United States Central. I’m proficient with Vassal and have never bowed out of a match. Whether you need me to join or not, Godspeed on your engagements fellas. ‘I will watch your careers with great interest.’

 

Biggs usually does the at large by list submission. The first ones to submit lists get in first.

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5 minutes ago, Truthiness said:

Biggs usually does the at large by list submission. The first ones to submit lists get in first.

Incorrect.  At large spots are random... sorta.  I give preference to time zone areas that need slots filled.

So if an "Australia" is at 3/4 slots and we have someone with GMT+11, they get in over the 6 GMT -5s.  But if we have an "Eastern US" at 3/4 then we roll off the 6 GMT +5s and find a winner.

That is the plan anyway.  There may he one or two PODS filled with random crap for time zones because that was the best I could do.

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Vassal has been updated to version 3.11.0 with all the content from wave 8: 

I suggest that no player be allowed to play with a previous version in the VWC, as 3.11.0 isn't fully backwards compatible, but that's up to the TO.

Also, as no one has any need to add texted cards, no manipulated build need be used. Right-click any user to see their version and checksum.

Checksum: 4e5e7dd3

All 3 cards were spoiled from the German version of the Onager.

The English text of Heavy Fire Zone was known previously. The other two have been translated by me, using Armada-y language. I didn't have an image for the Salvo token, so it's written like [SALVO]. And sorry for using 3 different fonts... no idea why I did that lol.

w8_off_flag-bridge.pngw8_trl_heavy-fire-zone.pngw8_wpn_local-fire-control.png

If you need builder support to hand in your list, Warlords has been updated with the "missing" cards: http://armadawarlords.hivelabs.solutions/

Edited by Green Knight

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1 hour ago, JJs Juggernaut said:

Well, lets see how this goes with my last armada games being the last Vassal World Cup/worlds 2019.... 😆

You're one of the closest things we have to an Armada God.  The Paul Heaver of Armada, as it is.  I have absolute faith it'll be like Riding a Bike for you.

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3 hours ago, JJs Juggernaut said:

Well, lets see how this goes with my last armada games being the last Vassal World Cup/worlds 2019.... 😆

If you think being a 2 time Armada WC / 1 time World Champ won't make you a top seed for a POD if you put in a list, I don't know what to tell you.

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On 12/29/2019 at 9:41 AM, BiggsIRL said:

Official rulings:

Heavy Fire Zone - Will turn Blue Dice to Red Dice at long range attacks.  Attack range isn't checked until Step 2.

Whats the official ruling on ignition attacks and evade?

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Huge Ships and Surprise Attack:

Surprise Attack does not overwrite all the huge ship deployment rules, however it does overwrite the sentence related to being able to deploy overlapping obstacles, as it must overlap the station.  As a corollary to this, it may overlap additional obstacles.

Surprise Attack does nothing to the Squadron restrictions, the requirement that part of the SSD touches the player edge, or the requirement that it be deployed fully within the setup area.

Edited by BiggsIRL

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