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HeyTeach

Baby Yoda Stat Block

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Hi, Friends.

A cursory search of the F&D and Genesys forums here at FFG didn't turn up what I'm looking for. It could very well be here; I just missed it.

I have a potential player in the F&D adventure I'm DMing. I say potential: the only way they say they'll join the game is if they could be a Baby Yoda-type character.  What base stats / careers / skills /talents would you suggest to make this a viable, playable, valuable character?

Thanks in advance!

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35 minutes ago, HeyTeach said:

Hi, Friends.

A cursory search of the F&D and Genesys forums here at FFG didn't turn up what I'm looking for. It could very well be here; I just missed it.

I have a potential player in the F&D adventure I'm DMing. I say potential: the only way they say they'll join the game is if they could be a Baby Yoda-type character.  What base stats / careers / skills /talents would you suggest to make this a viable, playable, valuable character?

Thanks in advance!

Based on what we see in the show and the movies someone of Yoda's species would probably look something like this.

Brawn: 1  Agility: 2  Intellect: 2  Cunning: 2  Willpower: 3  Presence: 2

WT: 9+ Brawn  ST: 11+ Willpower

Adept with the force: Once per session when making a force power check you may suffer one strain to add one lightside/darkside pip to the roll.
At character creation you gain one free rank in discipline.  You cannot train discipline over rank two during character creation.

This could be a little strong with all abilities stacking on willpower, however, this seems quite close to what we see in the movies.

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So here's what I landed on, culled from suggestions found here, on FFG, and other forums, plus some stuff I added myself.  Many thanks to all those whose ideas appear here.  Looking forward to seeing how it plays in the adventure.  Feedback welcome.  Obviously, feel free to steal/modify for your own purposes.

********************************

THE CHILD

Brawn 1

Agility 1

Intellect 2                                Starting Wound: 8+Brawn   Starting Strain: 12+Willpower   Starting XP: 110 XP

Cunning 2

Willpower 3

Presence 2

Skills -- Choose three from the following as Career Skills: Survival, Negotiation, Vigilance, Mechanics, Perception, Charm

You also have as Career Skills: Stealth -- Auto 2 Ranks in Stealth. You cannot train Stealth higher than Rank 3 at creation.  You cannot take maneuvers to change range bands while anyone is looking at you.  Discipline -- Auto 1 Rank in Discipline.  You cannot train Discipline higher than Rank 2 at creation.

Abilities

Pounce -- Once per encounter, as an Action, at range Engaged, you may make a small leap upon a creature or object of Silhouette 0. As a Maneuver, you may hold it in your mouth or hand. On subsequent turns, spend a maneuver to continue to hold this creature or object.  You cannot use this Ability from your Bassinet.  A Sense of the Force -- You start with a Force Rating of 1 for being Naturally Force Sensitive.  You start with one rank in the Uncanny Senses Talent (add 1 boost per rank of talent to Perception checks) and one rank in the Uncanny Reactions Talent (add 1 boost per rank of talent to Vigilance checks).  You don't need a force rating for these talents.  Force Adept -- Once per session when making a force power check you may suffer one strain to add one lightside or darkside pip to the roll.   Force Move for Younglings -- You can force move/lift/hold a creature or object for 1 round, until the end of your next turn. You must then take a nap. You may not have another Force Move Power.

Force Move / Lift / Hold Silhouette

Suffer Strain

Baby Recharge Nap, in hours

0

3

2

1

6

12

2

12

24

Equipment -- Floating Bassinet. Shielded lid adds 2 setback to blaster fire and bludgeoning attacks.  Oversized Baby Jedi Robes -- Adds 1 boost to any Charm check you make, and 1 setback to any Charm check made against you.

You can hold one small item (consult GM). You cannot wield weapons.

 

 

Edited by HeyTeach

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