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Darthset

Generic Jedi Generals Clone Wars?

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Is there a possibility of this happening? 

As much as I like Obi Wan, having the ability to make my own Jedi would be pretty cool, Clone Wars are the perfect setting for it.

Was anything discussed or hinted about this?

Edited by Darthset
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2 minutes ago, Darthset said:

Is there a possibility of this happening? 

 

Yes, the possibility exists.

What do you really want from this topic? People telling you they will make a generic jedi expansion? No one knows what lies in the store, we can only sit and wait to see what they come up with...

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9 minutes ago, Darthset said:

Is there a possibility of this happening? 

As much as I like Obi Wan, having the ability to make my own Jedi would be pretty cool, Clone Wars are the perfect setting for it.

Was anything discussed or hinted about this?

No official word yet.

Yes,  there could be a low cost commander.  Maybe a knight or padwan for 50-60 points.  Melee attack only.  Red defense dice with inspire and a force slot.

 

Edited by Chickenpuppy

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During their Q&A they talked about wanting to do custom units or something like that. Will be interesting in how and if they do it.

At worse they were just talking about units having different poses. At best we could get super custom leaders that we can choose sex, race, and abilities.

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I'd be happy with a custom commander kit.   I'd pay for the extra heads and such.   But I think that will be a long ways off.

Though if they can do a master and apprentice two-pack it might work better.  Have a keyword like padawan that works like entourage.

Edited by That Blasted Samophlange

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I think a jedi of any flavor would be more than 60pts. Custom figure would be cool and maybe a "pick one of these Jedi paths..." for x points as an upgrade so you could add a custom rule to make your commander feel different would be cool, but the risk is that you would never see any of the other commanders because these figures are always better in a competitive setting because of the adaptive nature and their lesser cost. There are so many Jedi available to make i think they would be better off making each Jedi have a unique feel or flavor and you take that commander if you want that trait. There must be at least a dozen recognizable Jedi they can make not to mention other clone commanders. The Republic has probably too many options already for commanders.

Edited by buckero0

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5 hours ago, buckero0 said:

I think a jedi of any flavor would be more than 60pts. Custom figure would be cool and maybe a "pick one of these Jedi paths..." for x points as an upgrade so you could add a custom rule to make your commander feel different would be cool, but the risk is that you would never see any of the other commanders because these figures are always better in a competitive setting because of the adaptive nature and their lesser cost. There are so many Jedi available to make i think they would be better off making each Jedi have a unique feel or flavor and you take that commander if you want that trait. There must be at least a dozen recognizable Jedi they can make not to mention other clone commanders. The Republic has probably too many options already for commanders.

The problem with that approach is it only takes the gameplay into account. People don't just want custom commanders for the different style of play, they want them so they can make the character they want with the model they want, and thanks to the "rawr, tournament mindset only pleboids!" attitude that pervades FFG's community(I'm not judging it either way, it's merely a fact), "counts-as" isn't really a solution for a lot of people - it won't fly at events, it won't fly in a lot of FLGS, and because it is a general attitude even finding your own little garage/living room based group is no guarantee - unless you make your "custom" model basically the same as the official one, which defeats the object.

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3 hours ago, Yodhrin said:

The problem with that approach is it only takes the gameplay into account. People don't just want custom commanders for the different style of play, they want them so they can make the character they want with the model they want, and thanks to the "rawr, tournament mindset only pleboids!" attitude that pervades FFG's community(I'm not judging it either way, it's merely a fact), "counts-as" isn't really a solution for a lot of people - it won't fly at events, it won't fly in a lot of FLGS, and because it is a general attitude even finding your own little garage/living room based group is no guarantee - unless you make your "custom" model basically the same as the official one, which defeats the object.

My question was not taking into account tournaments perspective, just the roleplaying one. 

Which is why I found Dardura question of what I want to get from this topic a bit off.

Dont want anything besides information on what I asked, which already has been provided.

Yodhrin is spot on.

 

 

Edited by Darthset
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Why can you do that already? I've made several custom figures already from my own scout e-web operators, custom mandalorian bounty hunters, cuatom trandoshan rebellion leader, custom Jedi (multiple) and I'd say that at least 65% of my Rebel army is customized probably more.

 

As far as role-playing, this isn't a role-playing game it's a miniature war game. You can uae the models for whatever you want though.

Edited by buckero0

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They absolutely could make a generic Jedi Knight Commander.  Ideally, it would be priced in the base line of 125-150 points, have all the Jazz we'd expect from a Jedi (Immune Pierce, Deflect, decent attack, red defense die, a pair of Force Slots, etc) and come in a two pack with a Jedi Operative.  We'd get customization minis, with a small selection of options, such as number of lightsabers, exact posing of them, male/female, and probably some species heads as well.  Maybe throw in some new Force power upgrades, including something that give Master of the Force 1.  Useful if you don't already have it, but not really worth it on most others.  Some Jedi specific command cards would also be cool.

But, having said that, this of course is all speculation, and of no more use to anyone than a home brewed unit.  I'd love to have one, and proxy in Aayla Secura, Quinlain Vos, or any of the numerous other Clone Wars Jedi that likely won't get releases. 

 

2 minutes ago, GreatMazinkaiser said:

With the ridiculous number of Jedi characters they can put into the game (even just sticking to the movies) I don't really see the point. Clones commanders, sure, but any generic Jedi are just getting in the way of another named Jedi's release.

I think you're looking at it backwards.  A generic Jedi makes sense because there are so many options.  FFG can never do them all, and it'll be a long time before they even get through the Fan favorites.  Introducing a generic early on, that people can customize into their personal favorite or use a alternative model, allows for those characters to be played without each one of them being slowly developed and introduced. 

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I think it is very possible that we will get a generic jedi commander when FFG releases the specialist packs for GAR/CIS. Hopefully there will be plenty of options for customizing the model, but I don't see there being rules for customizing stats. That's what upgrade cards are for. 

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I'm hoping for there to be a generic jedi and clone commander/operative so I can create my own legion. I really want there to be an upgrade that makes it so that you can give your corps units/commanders jetpacks.

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I think a clone commander generic will be added to the game well before a generic Jedi. Especially since the generic clone (which is a bit redundant if you think about it 😛) would be the "cheap" commander option for the Republic. 

As for fully customizable models: To be honest once everything is in hard plastic, anyone with a jeweler's saw and some  glue can moderately easily customize any model. I imagine Republic will at least get one or two more Jedi Generals added in as Commanders, so then you can find rules that suit the Jedi you want to include. Then just get alternate parts from a third party source (or another kit depending on which species you're trying to represent) and modify a mini. No need to hope FFG to provides you exactly what you want, especially given the prevalence of 3D printing these days. 

 

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2 hours ago, buckero0 said:

Why can you do that already? I've made several custom figures already from my own scout e-web operators, custom mandalorian bounty hunters, cuatom trandoshan rebellion leader, custom Jedi (multiple) and I'd say that at least 65% of my Rebel army is customized probably more.

 

As far as role-playing, this isn't a role-playing game it's a miniature war game. You can uae the models for whatever you want though.

I always prefer official products.

And what I meant by role play, is that I would prefer a Generic Jedi Joe Doe to play on a DiY campaign, vs a friend, instead of having obi wan in every single skirmish.  I'm well aware that this is a miniature wargame. ;)

 

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44 minutes ago, Darthset said:

I always prefer official products.

And what I meant by role play, is that I would prefer a Generic Jedi Joe Doe to play on a DiY campaign, vs a friend, instead of having obi wan in every single skirmish.  I'm well aware that this is a miniature wargame. ;)

 

If you're only using the minis in custom campaigns or non-competitive situations, then there really isn't a reason to restrict your hobby to only the "correct" way to assemble models. 

EDIT: Nor to restrict yourself to solely "official" units. A few people in my playgroup have made custom units for named characters that haven't been added yet.

Edited by Caimheul1313

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This would be a long way off if ever but in Armada the last campaign has a generic, rpg style commander that you assign to your fleet instead of the named versions. Imagine a Legion multi act campaign that is longer than the neutral battlefield expansions and instead of terrain you get a bunch of parts to build, name, and over the course of a campaign, upgrade your own commander. That commander is only legal in campaign play but maybe include a generic commander card for organized play. The Armada campaign is not story based but a battle over an area of space that rewards points to do upgrades and ends when one side hits a point goal. Over time your commander could increase their courage, gain upgrade slots, new keywords, etc. 

Edited by codytx2
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1 hour ago, Darthset said:

I always prefer official products.

And what I meant by role play, is that I would prefer a Generic Jedi Joe Doe to play on a DiY campaign, vs a friend, instead of having obi wan in every single skirmish.  I'm well aware that this is a miniature wargame. ;)

No problem, I was taking a shot at my D&D friends that like to cannibalize my models.

FFG may do some sort of campaign. I think they have several guys from Imperial Assault on the development team.  I still think the Republic is probably the one faction with the most commander/operative options

Kit Fisto

Jocasta

Ki Adi Mundi 

Plo Koon

Luminara

Qui Gon

eeth Koth

Mace Windu

Lots more - Like I said, I may not recognize all the names but I know the faces

Each of these could change the way the army plays which is what the Developers said the commander was supposed to do

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@buckero0

Qui-Gon may not be released as part of the GAR, it's still up in the air if FFG is considering Phantom Menace as part of the "Clone Wars" or if they would get approval for those characters. But I do admit it is possible, mostly because money.

Secondly, Plo Koon appears to be one of the "pilot" upgrade cards for the Saber tank, alongside Aayla Secura. It's possible that more of the named Jedi will be included as upgrade cards for vehicles, and not included in any other way. Similar to how (currently) Wedge and Ryder Azadi are solely in the game as unique pilot upgrades.

 

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27 minutes ago, Caimheul1313 said:

@buckero0

Qui-Gon may not be released as part of the GAR, it's still up in the air if FFG is considering Phantom Menace as part of the "Clone Wars" or if they would get approval for those characters. But I do admit it is possible, mostly because money.

Secondly, Plo Koon appears to be one of the "pilot" upgrade cards for the Saber tank, alongside Aayla Secura. It's possible that more of the named Jedi will be included as upgrade cards for vehicles, and not included in any other way. Similar to how (currently) Wedge and Ryder Azadi are solely in the game as unique pilot upgrades.

 

Makes sense for Wedge though, as all he ever really does is fly. He wouldnt make much sense as a commander or operative unless he still was in a vehicle.

TCW Jedi do a lot more than ride tanks.

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