Cleto0 219 Posted December 10, 2019 Yay now we have a chance for vader to drop in using his 3 pip and land on a token giving him Field Scanner meaning we can activate deflect like 4 times in one turn with the correct build. Quote Share this post Link to post Share on other sites
Cleto0 219 Posted December 10, 2019 31 minutes ago, manoftomorrow010 said: 5. This fits into my theory that the cards we haven't fully seen, use the carts, bombs, and supply crates, interchangeably, instead of 1 for bombs, 1 for carts, and 1 for crates. They could mix and match. payload... as in bomb on a cart. oof. This is going to get really interesting if you are right. 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted December 10, 2019 35 minutes ago, Cleto0 said: payload... as in bomb on a cart. oof. This is going to get really interesting if you are right. it is 100% a bomb cart haha the portion of that card that you can read has "bomb cart" on it, in the bottom paragraph that begins "at the end of each round" lol 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
costi 1,297 Posted December 10, 2019 4 hours ago, Weikel said: If you select Rebel Veterans as your choosen Corps unit, the Mk II emplacement comes along for the ride, right? Could provide cover fire as the Vets fall back. Recon Intel would help get a move on as well. I would say no and no, as the card says that you "place" the unit, not deploy it, so no Recon Intel (not sure about the MkII, that would be a bit OP, though) Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted December 10, 2019 6 minutes ago, costi said: I would say no and no, as the card says that you "place" the unit, not deploy it, so no Recon Intel (not sure about the MkII, that would be a bit OP, though) Not really OP, since the Mk II would be free to get shot to pieces on turn 1 Quote Share this post Link to post Share on other sites
costi 1,297 Posted December 10, 2019 12 minutes ago, manoftomorrow010 said: Not really OP, since the Mk II would be free to get shot to pieces on turn 1 Right, forgot that the hostage escort is immortal turn one. Actually, I think Snowtroopers might make a good escort, since they move Speed 1 anyway and can still double move and shoot. 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
GooeyChewie 372 Posted December 11, 2019 Are Nute and Riyo hostages and nothing more? If so, does that eliminate them from being commanders later? Quote Share this post Link to post Share on other sites
ScummyRebel 5,346 Posted December 11, 2019 20 minutes ago, GooeyChewie said: Are Nute and Riyo hostages and nothing more? If so, does that eliminate them from being commanders later? Technically, that’s not Nute. Looks like Rune Haako, the droid control ship leader AKA “that stunted slime” in Sidious’s words. I wouldn’t say it eliminates it, but they are less likely for quite some time. And honestly, there’s plenty of better choices for quite some time for commanders and operatives 1 lunitic501 reacted to this Quote Share this post Link to post Share on other sites
RyantheFett 532 Posted December 11, 2019 13 minutes ago, ScummyRebel said: 36 minutes ago, GooeyChewie said: Are Nute and Riyo hostages and nothing more? If so, does that eliminate them from being commanders later? Technically, that’s not Nute. Looks like Rune Haako, the droid control ship leader AKA “that stunted slime” in Sidious’s words. Super interesting fact that I got wrong for years and just found out, but Rune Haako is not called a "stunted slime" its Daultay Dofine. As punishment I am now required to go watch 3 YouTube videos on how Disney destroyed my childhood. Daultay Dofine also dies in 1 while Rune Haako shows up in II and gets killed in III. Both are also killed by Ani. 1 2 joewrightgm, ScummyRebel and Rmcarrier1 reacted to this Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted December 11, 2019 Yeah that headdress means it's Rune. I think it's a decent effort to put in notable faces as minis (which you could play around with, sub them in as a generic commander or officer later for instance or something) who probably don't deserve special rules and command cards and what not. Definitely CW themed, though obviously you could still use it with GCW factions. Also shout out to FFG for immediately putting the barricade condition in, that was one of the things in Skirmish I was like "can we port this to standard?". 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
ScummyRebel 5,346 Posted December 11, 2019 2 hours ago, RyantheFett said: Super interesting fact that I got wrong for years and just found out, but Rune Haako is not called a "stunted slime" its Daultay Dofine. As punishment I am now required to go watch 3 YouTube videos on how Disney destroyed my childhood. Daultay Dofine also dies in 1 while Rune Haako shows up in II and gets killed in III. Both are also killed by Ani. To be fair, it’s been a LONG time since I’ve seen Ep1. Will that be punishment enough? 3 Caimheul1313, RyantheFett and Rmcarrier1 reacted to this Quote Share this post Link to post Share on other sites
Cleto0 219 Posted December 11, 2019 So the hostage isn't a mini that is attached to a unit and that means that it does not count for determining LOS and Cover. Also worth noting that Vader can reliably hit MoE to panic the objective unit on the first round. On Hostage Exchange Trying to decipher this card: Targeting Range...(r?) While performing (an) attack, during the (roll attack) Dice step, you gain (X) (While attacking, y.... aim tokens to im... die res(ults?)) Quote Share this post Link to post Share on other sites
SailorMeni 287 Posted December 11, 2019 14 minutes ago, Cleto0 said: Also worth noting that Vader can reliably hit MoE to panic the objective unit on the first round. On Hostage Exchange Actually not. Units with hostages have Immune: Enemy Effects in round 1. Also the unit gets +1 courage. Well designed and I hope it plays as fun as it reads! Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted December 11, 2019 I'm assuming "Targeting Rangefinder" and it involves a keyword with aim tokens. Do we have any already that make sense, or is it new? Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted December 11, 2019 2 minutes ago, UnitOmega said: I'm assuming "Targeting Rangefinder" and it involves a keyword with aim tokens. Do we have any already that make sense, or is it new? Spotter, Tactical X, Target X. ummm, that's all I can think of Quote Share this post Link to post Share on other sites
Ralgon 1,005 Posted December 11, 2019 Oooh. This may burn, is ffg slowly rolling ia into legion as a game mode without the squares? That's both cool and sucks at the same time.... 1 ArcticJedi reacted to this Quote Share this post Link to post Share on other sites
Cleto0 219 Posted December 11, 2019 9 hours ago, SailorMeni said: Actually not. Units with hostages have Immune: Enemy Effects in round 1. Also the unit gets +1 courage. Well designed and I hope it plays as fun as it reads! Enemy Effects... Hmmm. we do not have a rule set on that Immunity yet, so I would say that you could use MoE to give 3 suppression to each enemy unit at range. 8 hours ago, manoftomorrow010 said: Spotter, Tactical X, Target X. ummm, that's all I can think of These do not affect the Roll attack die step, so it is a new keyword. 1 UnitOmega reacted to this Quote Share this post Link to post Share on other sites
ScummyRebel 5,346 Posted December 11, 2019 5 hours ago, Ralgon said: Oooh. This may burn, is ffg slowly rolling ia into legion as a game mode without the squares? That's both cool and sucks at the same time.... I mean, ffg did say IA was “complete” from a physical product stand point. I never played IA. I really like the idea they are gong for with this expansion though. More objectives in Legion is excellent so more than just the same game every time, after vetos are done. 1 Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted December 11, 2019 (edited) 5 hours ago, ScummyRebel said: I mean, ffg did say IA was “complete” from a physical product stand point. I never played IA. I really like the idea they are gong for with this expansion though. More objectives in Legion is excellent so more than just the same game every time, after vetos are done. If you shop around you can pick it up for cheap. The core game remains probably the best play value in SW (for a single purchase), short of the twin pack RPG/Sourcebook, but comparing those is really apples and oranges. The large boxed expansions (Hoth, Jabba) are also excellent values. Edited December 11, 2019 by TauntaunScout 1 2 Matt3412, ArcticJedi and ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
NervousSam 479 Posted December 11, 2019 6 hours ago, Ralgon said: Oooh. This may burn, is ffg slowly rolling ia into legion as a game mode without the squares? That's both cool and sucks at the same time.... The grid system was the reason I disliked IA. The maps all felt tiny and claustrophobic. Quote Share this post Link to post Share on other sites
Alpha17 2,853 Posted December 11, 2019 My opinion for what little it is worth: I'm excited for this. New battle cards will be nice. Going to be fun to mix and match everything to see what I like/don't like. Hoping we'll get Eliminations as the last objective. I'm not sure why they decided to lead with the paints though. I would have thought that they'd lead with whatever would be the coolest, follow it up with the paints, and then drop the mid level thing. That way, expectations are met early on, and the mid level item seems better by following something underwhelming. Oh well, FFG makes a lot of bizarre decisions. 1 Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted December 11, 2019 13 minutes ago, Alpha17 said: I'm not sure why they decided to lead with the paints though. I would have thought that they'd lead with whatever would be the coolest, follow it up with the paints, and then drop the mid level thing. That way, expectations are met early on, and the mid level item seems better by following something underwhelming. Oh well, FFG makes a lot of bizarre decisions. It's especially weird to me because they did the paint live stream the day after announcing the paints. Why not announce the battle card pack on Monday, then announce the paints during the stream, like they did with the skirmish rules last month? I definitely think people would have been less down on the paints overall if they hadn't been the first announcement. 1 Alpha17 reacted to this Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted December 11, 2019 1 hour ago, Cleto0 said: These do not affect the Roll attack die step, so it is a new keyword. Haha yeah, I was just thinking of keywords that provide Aim tokens, whoops lol Quote Share this post Link to post Share on other sites
SailorMeni 287 Posted December 11, 2019 1 hour ago, Cleto0 said: Enemy Effects... Hmmm. we do not have a rule set on that Immunity yet, so I would say that you could use MoE to give 3 suppression to each enemy unit at range. It's true that we don't have the exact ruling yet, but it seems rather obvious to me that the idea is to prevent any shannanigans. Unless specifically stated otherwise I would consider any interaction with the unit caused by the opposing army an enemy effect. So no Force Push, Force Choke, Fear, etc. I would even say give in to your anger or Double the Fall don't work. 3 OMGBRICK, Mace Windu and lunitic501 reacted to this Quote Share this post Link to post Share on other sites
GooeyChewie 372 Posted December 11, 2019 15 hours ago, ScummyRebel said: Technically, that’s not Nute. Looks like Rune Haako, the droid control ship leader AKA “that stunted slime” in Sidious’s words. I wouldn’t say it eliminates it, but they are less likely for quite some time. And honestly, there’s plenty of better choices for quite some time for commanders and operatives Oh, good! I sometimes have trouble keeping the straight which Neimoidian is which. I’m glad this figure isn’t Nute, because I figure Nute is the CIS’s best (not only, but best) shot at an 80-90 point commander. Plus I want a command card titles “Shoot Her... Or Something!”. 4 ScummyRebel, Alpha17, RyantheFett and 1 other reacted to this Quote Share this post Link to post Share on other sites