BrickDaniels 38 Posted December 6, 2019 Will the buff from DCaps benefit Salvo tokens? This is literally only possible if you put commander Kyrsta and DCaps on an Assault Frigate MkII A and choose to give it a Salvo token. Super edge case, but the novelty factor is hilarious to think about. 1 Flengin reacted to this Quote Share this post Link to post Share on other sites
antisocialmunky 40 Posted December 6, 2019 Yes, I asked this in my 'Dice Modification and Salvo' thread. Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted December 6, 2019 Salvo = Printed battery DCaps = Lets blue shoot at long range It's still printed values, so yeah. Congratulations, we have a winner! Quote Share this post Link to post Share on other sites
jp82729 161 Posted December 9, 2019 One thing to keep in mind - the ship with DCaps would have had to had previously activated during the turn and burned the DCaps at that time. The timing when they can be used is when the ship activates. You can't burn them at the timing of a salvo shot. Quote Share this post Link to post Share on other sites
eliteone 643 Posted December 9, 2019 On 12/6/2019 at 4:38 PM, BrickDaniels said: Will the buff from DCaps benefit Salvo tokens? This is literally only possible if you put commander Kyrsta and DCaps on an Assault Frigate MkII A and choose to give it a Salvo token. Super edge case, but the novelty factor is hilarious to think about. Also you might be able to get away with this using the fabled "Salvo Officer" that comes with the Starhawk and Onager. Plus, the AFK Mk II has those two blue die anti flak, that also works with Salvo. 1 BrickDaniels reacted to this Quote Share this post Link to post Share on other sites