P-47 Thunderbolt 4,177 Posted December 19, 2019 Your ship does not have the tech to scramble their sensors. Quote Share this post Link to post Share on other sites
ShockHelix 323 Posted December 19, 2019 (edited) 9 minutes ago, P-47 Thunderbolt said: Tam is up and you need to roll Destiny for both of them. Do we not share a destiny pool? EDIT: Nvm, I'm dumb. Edited December 19, 2019 by ShockHelix 1 P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 You do. You rolled Destiny for Naz and Arde, Ruus rolled Destiny for Tam and Kebiin, and I compiled the results on the front page. Quote Share this post Link to post Share on other sites
ShockHelix 323 Posted December 19, 2019 @RuusMarev 😆 2 RuusMarev and P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Since we aren't in combat range yet, @ShockHelix, you can go ahead and take Naz and Arde's turn. Note to both of you, it is an option to pass your turn since space combat sometimes doesn't give a lot to do. Positions available: Pilot (Kebiin), co-pilot, tech/comms/sensors operator (Tam?), tailgunner (from cockpit). It is also an option to have someone running around trying to remove System Strain (Damage Control). Note: I'm using comms range as a measuring stick for from how far away you can hack something from. Quote Share this post Link to post Share on other sites
ShockHelix 323 Posted December 19, 2019 I’m going to have Arde get into position as the Tailgunner, and for Naz I don’t think I’ll do anything just yet. Might want to angle the shields once the TIE’s actually get behind us. 1 P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 19, 2019 1 hour ago, ShockHelix said: @RuusMarev 😆 Sorry, lots of Airport travel coming back from New Orleans 1 P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 19, 2019 Is Tam able to tap into the TIEs? mess with their targeting computers/systems (propulsion-weapons-ect) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Yes, but not until they get into your comms range. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Perhaps this turn should just be everyone getting set, there isn't really anything much you can do here, aside from getting positioned. If that is the case, both of you can go ahead and post IC regarding what your characters are up to and we'll start the next round. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Okay, I need Kebiin to make a Chase check. Simple difficulty Piloting (Space) check with Boost for handling. How many Move Maneuvers do you want to take? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 First Group: Chase: 3eP+3eB 5 successes, 3 advantage Yowzah! Second Group: Chase: 3eP+3eB 5 successes, 4 advantage And again! Yikes. Third Group: Chase: 3eP+3eB 2 successes, 1 advantage And now their luck breaks. The ones who beat you will gain a Range band on you as they out-maneuver you. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 19, 2019 Kebiin Check: : 2eA+1eP+1eB 2 successes, 3 advantage Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Okay, now it is the first TIE group's turn: Maneuver: Accelerate (3-4) Maneuver: Move They pick up a range band from the chase which I will go ahead and apply once Kebiin has taken her turn. Speaking of which, it is now her turn. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 19, 2019 They in weapons range/ slicer range? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Nope, still at Long range, though they might be as close as Medium range after your turn. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Actulaly, I was wrong. They are at Medium range now, the other groups are at Long range. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 19, 2019 Whats the max speed on those Imp ships? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 5. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Oh, on the cap ships? 3 on the Vindicator, 2 on the Lancer. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 19, 2019 Sigh.. so we won't out run the fighters in the long run.. ok. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Just now, RuusMarev said: Sigh.. so we won't out run the fighters in the long run.. ok. Just gotta out shoot 'em! Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 What Maneuvers are you going to make? Are you just going to keep gunning it and trying to move as far as you can, as fast as you can? It'll cost 2 SS for the second Maneuver. Are you going to be continuing on your present course? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 19, 2019 I thin I'll save the SS until absolutely needed.. 9 minutes ago, P-47 Thunderbolt said: Just gotta out shoot 'em! "Imperial marksmanship? That's not saying much..." 2 Tramp Graphics and P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 19, 2019 Okay, please go ahead and post IC and then I'll do the next TIE group's turn. Quote Share this post Link to post Share on other sites