Jump to content

RtL Shop item generation

Recommended Posts


So I have a question about how the shop items are generated, I have no idea how it is exactly coded.

So you have a pool with items and based on your fame, better items are added to the pool and lesser items are removed from the pool. The more your fame rises, the better the gear is.

Does anyone have some insight on how the items from the pool are drawn? Is it like 5 (or more) totally randomly generated items, or are there like specific slots? So for example always one trinket and two weapons will show up?

I believe/feel it is totally random, but if anyone has had a look at the code, that would be interesting...


Share this post

Link to post
Share on other sites

Check out this post for specifics on the RtL shop:

Also from another post by BruceLGL:


Items selected randomly when in fame limits. Each of the 6 item spots in a City has required traits (item must have) and excluded traits (item must not have). I think the traits are defined by the campaign (so for example one spot might always have armour).

source: https://boardgamegeek.com/article/33353605#33353605

Edited by Sadgit

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...