P-47 Thunderbolt 4,177 Posted December 2, 2019 Just now, RuusMarev said: There is Droid shenanigans in your future! ( now to talk P-47 into allowing droids giving Boosts/Advantages when used to help craft things!) I'm going to regret telling you this, but there is the Unskilled Assist Maneuver which adds a Boost, and the Improved Speaks Binary talent adds an additional Boost. What do you want to spend the 4 Advantage on? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 2, 2019 19 minutes ago, P-47 Thunderbolt said: I'm going to regret telling you this, but there is the Unskilled Assist Maneuver which adds a Boost, and the Improved Speaks Binary talent adds an additional Boost. What do you want to spend the 4 Advantage on? Had to give that some thought.. I think I'll go with Armor Plating and Reinforced Chassis. (3A/1A) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 2, 2019 Okay. That'll stat him at 3 Soak and a WT of 6. Sil 0. Which Characteristic do you want to reduce? He's got flat 2s except in Br/Ag. What Directive do you want to try to use? Quote Share this post Link to post Share on other sites
ShockHelix 323 Posted December 2, 2019 (edited) I believe that’s technically possible by the way, per RAW. Yeah. Repair Directives with a specialist chassis gives it a mechanics skill of two, which I believe qualifies it as capable of assisting with crafting checks (assuming you build it for the correct mechanics skill.) Edited December 2, 2019 by ShockHelix Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 2, 2019 Repair Directives: : 3eP+3eD 4 successes, 1 Triumph huh.. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 2, 2019 I think I'll use the Triumph on putting Computers to rank 2. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 2, 2019 I'm going to name the Minion model a "VT-0" and the Specialist model "VT-1" (Vutyc Tomad / Special Ally) 2 ShockHelix and P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 You used the base WT/Soak stats for VT-1, his Soak should be 3 and his WT should be 6. You also need to pick a Characteristic to reduce. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 11 minutes ago, P-47 Thunderbolt said: You used the base WT/Soak stats for VT-1, his Soak should be 3 and his WT should be 6. You also need to pick a Characteristic to reduce. Fixed 1 P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 How many Mono's are needed to be a Minion Group? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 Any number over one. If you get 3 total, they'd have a dice pool of 1P+1eA, so you probably would want to go for 4 total. I'll let you program/build them as a group, so you just need to have the additional expenditure of credits and then make a check to program them. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 So, build three other mono's and one program check? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 Actually, yes. My original intention was for you to gloss over the building since any improvements on the droids would be hard to handle, but as long as you only spend the Advantage/Triumph on bonuses for future checks (schematic, Lessons Learned, etc) it should be fine. Then one programming check. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 ok! Buliding VT-0/2: : 3eP+2eD 1 success VT-0/3: : 3eP+2eD 3 successes, 2 advantage (Lessons Learned) VT-0/4 : : 3eP+1eD 0 successes, 1 advantage sigh... 2nd Attempt on VT-0/4 (Practice Makes Perfect) : : 3eP+1eB+2eD 3 successes, 1 threat And Tam gets 3 strain before the game begins... Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 You can go ahead and call the Strain a wash. What do program do you want to use? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 I'm kinda thinking Labor Directives.. that'll give them 2 ranks in mechanics.. which will help with the assembly of the new ship/repair vehicles/help other PC crafting.. correct? (Would Repair Directive be too much?) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 Yes, but it gives it to them as a group skill, not a ranked skill. Either Labor Directives or Repair Directives would be fine. If you go for Labor Directives, you have more Advantage potential. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 alright... Labor Directive programming: : 3eP+1eD 1 success, 4 advantage 1 P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 That's a really good roll for crafting! Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 shame Adaptive Programming doesn't apply... Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 Well, Broad Utility does. You could pick up Computers. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 2 Mechanics & 2 Computers? That works, it'll help everyone's crafting/programming. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 It would actually be 3 with all 4 working as a group. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted December 3, 2019 6 minutes ago, P-47 Thunderbolt said: It would actually be 3 with all 4 working as a group. 3 mechanics/3 computers? niiice... (you'll have to tell me the pool when we start, so I can learn about minion group interaction ) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted December 3, 2019 Minions gain ranks in their skills equal to the number of minions past the first. If you've got 4 minions, they get 3 ranks, 2 get 1 rank, etc. They use the characteristic linked to the skill as usual. 1 RuusMarev reacted to this Quote Share this post Link to post Share on other sites