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LTD

Rieekan Yavaris 6 Activations

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I grow (slightly) weary of my Rieekan 6 Activation ETRC90 MSU list, and am thinking of going counter-meta with a Rieekan 6 Activation MSU Heavy Bomber list.

Name: Rieekan Yavaris
Faction: Rebel
Commander: General Rieekan

Assault: Most Wanted
Defense: Fighter Ambush
Navigation: Superior Positions

Nebulon-B Escort Frigate (57)
• Yavaris (5)
= 62 Points

CR90 Corvette B (39)
• General Rieekan (30)
• Hondo Ohnaka (2)
= 71 Points

GR-75 Medium Transports (18)
• Adar Tallon (10)
• Comms Net (2)
= 30 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
• Bright Hope (2)
= 35 Points

Hammerhead Torpedo Corvette (36)
• Leia Organa (3)
= 39 Points

Hammerhead Torpedo Corvette (36)
= 36 Points

Squadrons:
• Ten Numb (19)
• Jan Ors (19)
• Wedge Antilles (19)
• Dutch Vander (16)
• 3 x B-wing Squadron (42)
• Gold Squadron (12)
= 127 Points

Total Points: 400

 

What am I missing? What is the new normal for these kinds of lists?

Edited by LTD

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If you are comms netting over a token Tallon is wasted that turn so I would swap him and Toryn onto each other's ships. 

B-wings are very slow without an FCT or even the new officer Wedge to shift them into position turn one. 

If Jan dies you could be in trouble so swap a B-Wing for an X-Wing. 

 

If if you drop one ship you could get E-Rax on the Hammerheads, boosted comms for Tallons Flotilla, flight commander on Yavaris and change the lifeboat for Jiana's light TRC90 with an RBD and maybe Lando. 

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Your squads are basically all of your firepower. Un-modified, your 4 combat ships add up to about the same damage as one good ISD front arc. 
 

Im a bit curious what happens when a sloane or a rebel squad heavy runs into you

Edited by Church14

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With B-wings Yavaris is helped a lot by Flight commanders (hard card to own for tournament if rebel only player, so may need to be borrowed), as can FCT (while it no longer procs itself if working in tandem with another FCT can work wonders still)

 

Like Mad Cat said, officer Wedge pairs real well with B-wings giving 3 of then cloak, which IMO beats Facts on the single fact that Wedge is reactionary, so once all their ships have moved the B-wings can move speed 1 *even if engaged* and prime up for some good sqaud shots. More so if you're first player with Yavaris.

 

Also as you say you wish to go off meta with bombers, thus no pelta, maybe try a Cr90b liberator/AFFM (you can even use this as Wedges home), turn 2/3 burn the card giving your B-wings speed 3 for the turn, then end of turn they gain cloak to move again for a very deadly first last.

 

I would still suggest a pelta though:

Pelta Command - 60

 Phoenix Home  ( 3  points) 
-  Wedge Antilles  ( 4  points) 
-  Raymus Antilles  ( 7  points) 
-  Fighter Coordination Team  ( 3  points) 
-  Boosted Comms  ( 4  points) 
-  All Fighters, Follow Me!  ( 5  points) 
86  total ship cost

Pelta sits back, turns 1-3 (turn 1 with Hondo) if procs AFFM, once engaged turn 3/4 it burns the card for the ability, and switches over to Wedge for the cloak move. Raymus provides the token for AFFM and his brother, while still allowing the pelta to move 3 squads at long range, and move up 3 B-wings with FCT priming for a Yavaris double tap.

Works well with Pelta / Neb = 2 GR-75s one with BH, Toryn, Jamming Field. One with BomberC and BoostedC. (Jamming field pairs nicely with the fast b wings and stops focus squadron balls threating too much, until you can Wedge away)

Squads I would run: Ten Numb(19), Dagger(15), 1 B-wing(14), Gold Squad(12), Jan (19) 2x YT- 1300(26) - 105pts. Move the B's up with Peltas FCT and AFFM (or wedge), activate 2/3 double die bombers with Yav, and FCT the YTs up. 

Let the enemy come to you with this, as you cruise slowy around. If they sqaud alpha, jamming fields, Jan, YTs, and intel really ruin their day, then unload with Yav and dual die AA.

otherwise keep in side arcs and at range, and let the B-wings zoom around and mop up.

If using Hondo, give the sqaud to the Pelta, and take a command to bank with the Neb. With the speed and cloak one good Yav 3 hit should be enough, as you'll be able to get more of its normal 2 hits than before.

Edited by EbonHawk

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