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Custom Box Art Hero - Ravvis the Ranger

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en_ravvis_front.jpg?pub_secret=8c31a940f4en_ravvis_back.jpg?pub_secret=d41febe053
This is the fourth preview! Both text and image might change!

maze_of_the_drakon.png?pub_secret=526617 

This hero is part of the custom exansion Maze of the Drakon

maze_of_the_drakon_original.png?pub_secr

mini_preview.jpg?pub_secret=79e068436c

FAQ:

Does Hero Ability works on Melee attacks?
Yes, it works exactly same as Stealthy, which means that Melee attacks requires to roll at least 3 range to hit.

How does Heroic Feat exactly work?
After first step of Combat (Declare Weapon and Target), you may move up to 3 spaces, changing the space figure is attacking. If the new space cannot be target of the declared attack, because it's not in line of sight or Melee attack is out of range, attack is considered a miss.

Can I use Heroic Feat when I am affected by the AOE attack like Fire Breath or Blast?
No, you must be the target of the attack.

Can I enter water spaces with Heroic Feat?
Yes. Distance moved is determined by counting spaces not by spending movement points, entering water spaces has no additional cost.


About:

Hello, so I bought Drakon 4th, which includes two heroes from the Descent box & rules art - Knight and Ranger.

Because they don't have hero cards, I would like to create custom ones and also later for the other heroes from Drakon, wrapping them in the custom expansion "Maze of the Drakon". I don't want to make them overpowered, but I would like to bring something new to the game and make them interesting as much as possible.

Ocvist the Dragonslayer is done and now let's continue with the Ranger, scout class.

It would be much appreciated, if you leave any feedback, suggestion, find typo, fix bad wording, anything.


Artwork:

We have box art, with just legs missing and then we have art from Drakon 4th.

I decided to use box art and painted missing legs.

 

Name:

FFG didn't name him, Belibr, artist of the of box art didn't name him, however in DeviantArt discussion user TheLastIronMan wrote:

"'Let's raid the lost citadel', you said.  'It'll be a walk in the park!' you said." "Ravvis, shut your mouth and find us a way out of here!"

and Belibr reacted with the smiley face. Community name him "Oblivious, the Paranoid Ranger". So combining both and excluding the joke and this is what we have:

Ravvis the Ranger

 

Fluff text:

"Did you hear that?"

This is quote made by Erick Burigo on funny custom hero sheets for box art heroes.


Biography:

We have nothing from FFG - nothing in Descent and nothing in Drakon.

Idea is to write some stories with the group and include reason why they are calling him a paranoid ranger.

Yet to be written.
 

Stats:

To bring something new to the game, only Hero with 6 speed:

6 Speed, 8 Health, 3 Stamina, 1 Brown defense.

These stats are reversed stats of Serena (3 8 6 brown - only Hero with 6 stamina) and they are 'one off' in comparison to heroes like Jain Fairwood have 5 8 5 gray (-1 speed, +2 stamina and better defense die).

 

Attributes:

It's common for Scouts to have 4-5 awareness and Ravvis shouldn't be exception.
I decided to go with 4 awareness instead of 5, because it feels like 5 awareness heroes should be focusing on traps - like Raythen.

2 Might, 3 Willpower, 2 Knowledge, 4 Awareness.

Quite common stats, exactly same as Bogran the Shadow (CK), Grey Ker have 3 3 2 4, highly mobile Jain Fairwood have 2 2 3 4, Logan Lashley have 3 2 2 4.

 

Hero Ability:

With 8 health and brown defense die Hero Ability requires to be defense one. Tomble Burrowell adds defense pool of adjacent hero, forcing the playstyle to stick with the group. His high mobility might be great, but he still should be careful when going alone and also consider to stick with the group.

Each attack that targets you must roll 3 additional range beyond the normally required amount or the attack is a miss. If you are adjacent to any other hero, replace your brown defense die with gray defense die.

If you are not adjacent to any other hero, each attack that targets you must roll 3 additional range beyond the normally required amount or the attack is a miss.

This is integration of Stealthy keyword which adds some survivability, but it's still weaker then Ravaella Lightfoot with Black defense die and no blanks defense.

Defense abilities:
Tomble Burrowell: If you are attacked while adjacent to at least one other hero, you may choose an adjacent hero and add the defense pool of that hero to your own.
Kirga (CK): A monster may only target you with an attack if there are no other heroes closer to that monster and in it's line of sight.
Serena: Each time you are targeted by an attack,a hero adjacent to you may suffer 1 Fatigue to declare himself as the target of the attack instead. Range and line of sight are still measured to your space.

 

Heroic Feat:

Use when you are attacked targeted by an attack, before dice are rolled, you may move up to 3 spaces. After the movement, if you cannot be declared as the target of the attack, attack is considered a miss.

This is save button from "I am too far from the group and going to die". Against Melee attackers it's basically guarantee wasted action for the attacker. Against ranged attacks you must try to hide yourself from the LOS or hope that Stealthy & far away distance will save you.
Nerfed from initial design - used to be "move up to your speed" instead of "3 spaces" - which allowed you to run safely back to your group and not having to think about usage that much.

Defense Heroics:
Thaiden Mistpeak: Use when a monster enters an empty space adjacent to you. The monster is Immobilized, and you immediately move up to 3 spaces.
Nanok of the Blade (CK)Use when you are attacked, after the dice are rolled. You are not affected by this attack.
Ravaella Lightfoot: Use when you are attacked, after you roll defense dice, to test Knowledge and Awareness. For each test you pass, add 3 Shield to your defense results.
Corbin: Use when attacked, before rolling defense dice. Instead of rolling defense dice, place them showing any face you choose.
Kirga (CK): Use during another figure's activation to immediately perform a move action. You may not interrupt another player's action unless it is a move action.

Move Heroics:
Jain FairwoodAction: You may move double your Speed and perform an attack. This attack may be performed before, after, or during this movement.

Tinashi the Wanderer: Use during your turn to choose an empty space within 3 spaces of your figure. Remove your figure from the map and place it in the chosen space.
Tomble Burrowell: Action: Remove your figure from the map and place a hero token in your space. At the start of your next turn, place your figure in any empty space within 4 spaces of your hero token.



Thank you for your time reading this ❤️.
https://instagram.com/awesometree_in_the_dark/

Edited by AwesomeTree_in_the_Dark

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Sealthy is a strange ability : on act 1 can avoid some attacks from range and few times from melee basically going from 1 chance on 6 to miss to 2 chances to 6. On act 2, it becomes almost useless with the add of yellow die. Si I'm note sure it how tout balance stats around this

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21 hours ago, rugal said:

Sealthy is a strange ability : on act 1 can avoid some attacks from range and few times from melee basically going from 1 chance on 6 to miss to 2 chances to 6. On act 2, it becomes almost useless with the add of yellow die. Si I'm note sure it how tout balance stats around this

Agree.

With Stealthy integration it feels necessary to change Gray die to Brown die. Brown + Stealthy is better in some situations then Gray die, but not in all of them and that should be ok. In ACT 2 you will need some armor. I like that idea, because it requires slightly different playstyle, position placement matters a lot. I understand that there are heroes like Ravaella Lightfoot with Black defense die, but that seems like power house to me.
Stats might be to harsh in comparison to Jain Fairwood which have 5 8 5 gray (-1 speed, +2 stamina and better die) and survival ability. I think it's possible to buff his health from 8 to 10 or buff his stamina from 3 to 4. In power level, 6 stamina feels more powerful then 6 speed, so he doesn't need exactly reversed stats as Serena (3 8 6 brown).

What do you think?

Edited by AwesomeTree_in_the_Dark

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I think that stealthy is over estimated and is not si strong ans qhould ne limited tout blue die only to be effective.

I'm glad Kirga was Never remade since his (her ?) ability is stupid.

Maybe we can imagine something else ? 

 

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22 minutes ago, rugal said:

I think that stealthy is over estimated and is not si strong ans qhould ne limited tout blue die only to be effective.

Limiting it to just Blue defense die is not very good idea because:
1) There are monsters like Rat Swarms without Blue die.
2) It would simply mean that you have 1/3 chance that the attack targeting you is a miss - no matter if it's melee attack, ranged attack from the distance or from the space next to you.

That would simply ruin the fun with the position placement.

 

28 minutes ago, rugal said:

I'm glad Kirga was Never remade since his (her ?) ability is stupid.

I like the idea behind her ability, but in practice this means that you can't attack her until all other heroes are death, which is indeed stupid.

 

31 minutes ago, rugal said:

Maybe we can imagine something else ? 

I quite like the integration of Stealthy, but I will definitely change it if there is better original idea. Do you at least like Heroic Feat?

 

 

I like defensive "run away" skills like:
Wildlander - Nimble: Each time a monster moves into spaces adjacent to you, you may use this card to move 1 space; then the monster may continue its activation.
There are similar integration on heroes: 
Orkell the Swift: Each time you are attacked by a monster and suffer at least 1 Heart, you may move 1 space after the attack.
Logan Lashley: ... after you perform an attack with an Exotic weapon, you may move 1 space.

Also interesting defensive abilities are:
Shiver: Monsters must spend 1 additional movement point to enter any space adjacent to you.
Saka and Kukto (custom): Monsters have to spend 2 movement points in order to target you for an attack.

I don't want ability to change target of the attack like:
Knight - Defend: When a hero adjacent to you is targeted by an attack, use this card to instead declare yourself as the target of the attack. Range and line of sight are still measured to the targeted hero's space.
Serena: Each time you are targeted by an attack,a hero adjacent to you may suffer 1 Fatigue to declare himself as the target of the attack instead. Range and line of sight are still measured to your space.
Trickster - Now You See Me: Use this card when you are targeted by an attack. 1 hero within 5 spaces of you who is not affected by the attack may choose to switch spaces with you. If he does, he becomes the target of the attack instead.

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About Stealthy, the blue die should only be involved with melee attacks, keeping standard mechanic to the ranged attack

I do like the feat, even if it looks like a bit like a "vampire's power" since he "teleport" just right before being striked, but fine to me, yes !

 

I'm not fond of scouts, except for Tatianna, with her + 1 / - 1 range, which is really fun to me.
I'm searching a fun idea for a "red riding hood" hero, and I was thinking of a hero with this ability
She has 2 in each attribute. "At the start of your turn, choose an attribute. Apply + 3 to this attribute until the start of your next turn"

About you hero, what do you think about "each time you enter a space within 2 spaces of a monster, you may move 1 space toward that monster" ?

 

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3 hours ago, rugal said:

She has 2 in each attribute. "At the start of your turn, choose an attribute. Apply + 3 to this attribute until the start of your next turn"

I have seen literally hundreds of custom ideas for hero abilities, some unimaginative, some solid, some workable, and some would be just completely unbalanced.

This one is amusing and interesting at the same time.  I don't know if it is "enough" of a hero ability, but it is certainly unique, and I could see it be very powerful in certain quests, situations, etc.  Further, it is one that could be useful not only in the 1v4 world, but in the app world as well.

What "matching" heroic feat would you propose?  +3 to all attributes for one turn?  Or perhaps providing a guaranteed success (such as one attribute of 7 until the next turn, or simply choosing to automatically pass all tests until the next turn, or?)?

Edited by any2cards

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I haven't found heroic feat yet. And since I'm searching real and interresting ideas it takes many time to see when playing what could be fun and great

Edited by rugal

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14 hours ago, rugal said:

About Stealthy, the blue die should only be involved with melee attacks, keeping standard mechanic to the ranged attack

Oh I get it now. This change would be nice if it also worked like that for monsters with Stealthy.
I updated first post and changed Brown defense die to Gray. Keeping other stats as they are.

 

14 hours ago, rugal said:

I do like the feat, even if it looks like a bit like a "vampire's power" since he "teleport" just right before being striked, but fine to me, yes !

I am glad you like it. Didn't think about it like that, but you are right :). I had simply in mind that it's some fast reaction with jump away.

 

14 hours ago, rugal said:

I'm not fond of scouts, except for Tatianna, with her + 1 / - 1 range, which is really fun to me.

Tatianna is great, I think that Vyrah the Falconer with Skye familiar which adds extra range is also real nice, when we are talking about range modifiers.

 

14 hours ago, rugal said:

what do you think about "each time you enter a space within 2 spaces of a monster, you may move 1 space toward that monster" ?

That's interesting, but then it would be seriously overpowered with 6 speed. So basically stats would have to be completely different.

 

13 hours ago, any2cards said:

I have seen literally hundreds of custom ideas for hero abilities, some unimaginative, some solid, some workable, and some would be just completely unbalanced.

This one is amusing and interesting at the same time.  I don't know if it is "enough" of a hero ability, but it is certainly unique, and I could see it be very powerful in certain quests, situations, etc.  Further, it is one that could be useful not only in the 1v4 world, but in the app world as well.

What "matching" heroic feat would you propose?  +3 to all attributes for one turn?  Or perhaps providing a guaranteed success (such as one attribute of 7 until the next turn, or simply choosing to automatically pass all tests until the next turn, or?)?

What do you think about Ravvis or Ocvist? Do you consider those heroes ideas bland / boring / bad / unbalanced / meh / not worth commenting?

 

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