https://images-cdn.fantasyflightgames.com/filer_public/95/bc/95bc5437-ca09-4991-bc3c-9cec5e04db90/swzrulesreference_v106-compressed.pdf
Key changes I've spotted:
You're capped at a maximum of 6 attack or defence dice on any roll.
Shields are now a type of charge
A few (mostly Epic-focused) clarifications on Remotes
A bunch of new stuff about Huge ships
@KaLeu @Cgriffith @Tsavong
Page preceding (bold and underlining important part):
Recurring Charges
Some charge limits, shield capacities, and all Force
capacities have a recurring charge symbol. During
the End Phase, each card with a recurring charge symbol
recovers one charge.
So it looks like if a ship has a force capacity above 0, including the additional capacity from upgrades, it is treated as having a single recurring charge symbol on its card.
The FULL T