landoro 57 Posted October 16, 2019 So in an attempt to try the new upgrades I tried to do a list with some heavy upgraded Rebel core troops, I got all of them in even and I decied I had to use the "extra slots" provided by the captain and specialist. Pretty happy to try out this list in a friendly game with proxies. What do you think? 796/800 Leia Organa (90 + 5 = 95)--Esteemed Leader (5)Rebel Veterans (48 + 51 = 99)--CM-O93 Trooper (26), Rebel Comms Technician (9), Offensive Push (4), Recon Intel (2), HQ Uplink (10)Mark II Medium Blaster Trooper (38 + 0 = 38)Fleet Troopers (44 + 42 = 86)--Scatter Gun Trooper (23), Rebel Officer Upgrade (19)Rebel Troopers (40 + 44 = 84)--SX-21 Trooper (20), Rebel Trooper Specialist (14), Recon Intel (2), Fragmentation Grenades (5), Environmental Gear (3) Tried to make it a close and personal squad, looked at the gear stuff and this was the most obvious use of combining gear that I could see.Rebel Troopers (40 + 44 = 84)--Z-6 Trooper (22), Rebel Trooper Captain (14), Targeting Scopes (4), Offensive Push (4)Hang back and aim shoot with this squad is the idea...Rebel Troopers (40 + 40 = 80)--Z-6 Trooper (22), 2-1B Medical Droid (18)Rebel Commandos (60 + 32 = 92)--DH-447 Sniper (28), Duck and Cover (4)Favourite unit of mine, always try to include themRebel Commandos (Strike Team) (20 + 28 = 48)--DH-447 Sniper (28) Might replace it with an officer?Tauntaun Riders (90 + 0 = 90) Its tauntauns... Quote Share this post Link to post Share on other sites