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eliteone

RitR: Pilot Defection

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Just want to be clear I'm reading this card correctly -

 

1st player chooses three non-unique squads up to 40 points worth, and 2nd player adds them. If I have initiative against the Rebels and this Objective was picked, I could add a YT-2400 and two Z-95s to my opponents fleet. 

I don't see anything where it says the squadrons must all be of the same type, or that you can't pick an irregular squadron. 

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1 hour ago, eliteone said:

Just want to be clear I'm reading this card correctly -

 

1st player chooses three non-unique squads up to 40 points worth, and 2nd player adds them. If I have initiative against the Rebels and this Objective was picked, I could add a YT-2400 and two Z-95s to my opponents fleet. 

I don't see anything where it says the squadrons must all be of the same type, or that you can't pick an irregular squadron. 

Resultado de imagen para darth vader that is correct commander

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On 10/14/2019 at 8:53 PM, mhd said:

Yup, I ended up playing this twice yesterday. One was a tie defender, versus 2 tie bombers the second was a z95, yt2400, yt-1300.

Both defectors died, and it's pretty obvious who they are.

One good way to do it would be to choose three cheaper squads, kills 2 of them (and lock up or kill other squads)  then the next round declare the defector. 

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57 minutes ago, SirToastsalot said:

In  our campaign the guy chose 3 y wings.  Since they have heavy and he was second player, the only squads left at the end were the y wings so he was able to constantly run away.

 

I'm confused. 

1. Second player chose the squadron type? 

2. Heavy is a keyword that you don't want. It doesn't let your engaged squadrons run away, but it does let your opponent run away from your squads. 

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7 hours ago, SirToastsalot said:

No you're right, he was first player.  But when all 3 squadrons have heavy and theyre the only squadrons left first player could just run away fairly easily and make sure his squadron never got shot.

That makes a lot more sense. Sounds like a legit first player strategy. 

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