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richarDISNEY

SSD and the Coolant Discharge Damage Card

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Good morning all,

I am in the need of some clarity... Last weekend, I was playing a hecka good Armada game with my SSD, and I got hit with a critical of Coolant Discharge. 

I probably don't need to tell you all , but for reference: Coolant Discharge - Ship - Only one attack you perform each round can target a ship.

So even with the might of the SSD being able to shoot out of three hull zones, am I still limited to only shooting once per round at a ship, but still fire my anti-squadrons twice?

We did play it that way, which REALLY hindered my SSD's shooting phase...  And after the game, we both thought it was too crippling.

 

What do you all think about that? Did I play the card correctly, or (as Ev and I discussed after the game) that card should only mean I lose one shot at a ship, and not two...

 

Thanks!

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Edited by richarDISNEY
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Yes. Only one attack against a ship, the others can be against squadrons.

If you are running an SSD you need some way to protect against nasty crits as they can be particularly crippling; either repair commands, upgrades against them (DCO, Lira) or Repair Crews nearby.

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You played it correctly. 

I have also inflicted that crit on an SSD-AP in a 600 point game. It was devastating, but to be honnest the ship was going down anyway by that point. At least it didn't happen on one of the initial internal damage taken. The crit that prevents readying defence tokens is also a big deal.

Due to the large point cost and many upgrade slots an SSDs tends to be a very important part of your entire force, even in 800 point games. Crits therefore effect a much higher proportion of your fleet when they occur to an SSD rather than say a Victory or Arquitens. But fear not there are several things to help you survive them. 

  • Contains: you have two of them.
  • Redirects: You have lots of hull so can choose to not redirect an incoming volley if there are no crits and take 2-4 damage cards. Later in the turn when a volley strikes that down shield with a crit in the dice pool you can now use your redirects. This is very useful against massed bomber attacks where your two contains may be under pressure. 
  • Brunson: always useful for cancelling a red double hit dice but if you fear crits you could save Brunson for a crit dice instead.
  • Damage Control Officer: Useful for improving your contains to deal with XX9, APT, HIE, OL-Pulse and ACM crits.  Brunson can do this too but not as well. 
  • Repair command: Just taken a nasty crit....? Repair it immediately, before the shooting phase so now you can shoot at three ships or at long range or at obscured ships etc. 
  • Lira Wessex. You need some banked repair tokens from Comms Net, Wulff, Veteran captain, Hondo. The Executor title will give her more ammunition. 
  • Chart officer: there is usually high competition for the officer slots on the SSD but if you have space this card is cheap and can save you a crit from an Asteroid. With Ezra Bridger to contend with it is good insurance. 
  • Dangerous Territory: Not the best mission for an SSD (token grabbing wise) but the removal of obstacle damage for the whole game is a relief especially against a Dodonna force. 
Edited by Mad Cat

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