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Rebellion in the Rim's map is part of a larger map

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The map is just the Outer Rim region of a larger map, the border that runs around the map doesn't enclose one side. I just thought this was interesting! Presumably that means they are considering a third campaign for the classic trilogy Rebel vs Imperial factions.

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Given how well the campaigns are selling, how cheap they are to produce and the fact that they can be printed in a country not impacted by trade tariffs, it is a pretty good bet that we will be seeing more of these. A nice easy way to provide some new content and keep interest high without spending tons on new ship molds and design/playtesting. And a final comment on this, we now how one set for small and mediumish fleets, next up is one setup for LARGE Armada's centered around SSDs and Starhawks. Don't ask me what rules changes would be needed for the next set, just bask in the glory of the shape of things to come.

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2 hours ago, xanderf said:

Ehhh...the Corellian Conflict hyperlane routes also went off the map edges, on both sides.

It's a big galaxy.  No one campaign is going to be able to cover anything but a slice of it.

Definitely true but there is no mistaking that the RitR map is way better.  Distance matters, the boarders of the areas have a purpose, etc.  From the little I have been able to play it RitR is a far superior product to CC at least when it comes to the campaign.  Both are nearly required purchases for standard tournament play.

I suspect the next campaign will focus more on the Clone Wars era.  There is so much they can do to seed the campaigns for general purchase I think we could start seeing a new ones on a regular basis.

I would love to see a Campaign that brought us new Ship Variants, the biggest issue there is the size of the ship tokens and the amout of content they can fit in the standard "Campaign Box".  If they cut back on the added obsticles (we have so many to keep track of now as it is...) they could add varients for at least a few ships.

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7 hours ago, Thrindal said:

I suspect the next campaign will focus more on the Clone Wars era.  There is so much they can do to seed the campaigns for general purchase I think we could start seeing a new ones on a regular basis.

I definitely hope/expect we have more expansions like these.  That said, I'd definitely prefer a bit more...sophisticated a development of the idea of operational-scale campaigns than we've seen so far.

As the saying goes "amateurs study tactics...professionals study logistics".

So far, the campaigns have been 90% tactics.  I'd be a lot more interested in campaigns the focused on WHY the operation was happening in this sector, the specific supply chains that feed it, and the resulting (vastly more asymmetrical) battles.

To be fair, RitR does a LOT better job of this than CC did - but it's still pretty far from the ideal target.  An ideal system would set up a lot more '50 pt escorts for a convoy vs 200 pt raiders...see how much gets through' battles, where you manage to find a chokepoint to capture a convoy.  TRULY ideally, with a reasonable CRT resolution that lets the campaign admirals skip the battle if nobody is interested in fighting it (with a reasonable result)...or the option to just fight it out if one of your players thinks they can deliver better than the CRT result.

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16 hours ago, bleezy said:

The map is just the Outer Rim region of a larger map, the border that runs around the map doesn't enclose one side. I just thought this was interesting! Presumably that means they are considering a third campaign for the classic trilogy Rebel vs Imperial factions.

Isn't every map just part of a larger map? 😉

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There's a lot I like about this package, especially with regard to how it addresses the effect of the campaign snowballing:

1) No need to re-purchase ships that were destroyed after being scarred, even though it still sucks being scarred.

2) The winner of battles gets better rewards, but the loser tends to get more experience to improve their commander.

3) Pivotal battles give the team that is behind a significant opportunity to catch up; the trailing team gets to choose an objective that suits them and that they can use to score well.

4) Strategic resources are more discreet (you get maybe a few tokens per turn) and your ability to spend them is typically limited. So being ahead in the accumulation of strategic assets is useful, but doesn't seem like it would be overwhelming.

5) Expanding your fleet is tied to fighting battles, rather than passively controlling planets. And since the loser also gains rewards, it's possible to earn the upgrade they wanted even if they lost the battle.

Looking good! I'm looking forward to playing it.

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17 hours ago, Grand Admiral Buford said:

And a final comment on this, we now how one set for small and mediumish fleets, next up is one setup for LARGE Armada's centered around SSDs and Starhawks.

It'll probably be Clone Wars, but personally, I'd like a "Rise of the New Republic" campaign, culminating in an attack on Coruscant.

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RitR is really well done, it gives me a lot of hope that FFG listens to the Armada community. We've been asking for new titles for old ships and we got them. We asked for a SSD and it took its **** time, but we got one. Kudos to them and their design teams/play testers. Many have even asked for CW, and we're going to get that eventually. 

Other things that have been asked for are more ship variants of available ships/titles/card pack (highly likely), updated FAQs (guaranteed), accurate release dates (less likely) and better communication (least likely). I think we will get those things. 

I'll bet there are plans for First Order Core Set, a CW Campaign Box, maybe another kind of 'Rogues and Villains packs' related to the upcoming Mandalorian tv show or the new Star Wars game (Series/videogames seems easier for FFG to do IP for than movies)

It's all very exciting to me! 

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3 hours ago, JJ48 said:

How do we know it's infinite?

 

Dammit Jim, I'm a doctor not an astrophysicist!  But seriously, I have no idea.  I've now sat through two lectures from astrophysicists explaining the current received views about infinity, expansion, and the universe (including the theoretical assumptions and justifications for those assumptions), but the heck if I can remember the details, large or small.  But it had something to do with background matter and energy (and darkmatter and such) and entropy and the like.  I mean, you might ask "how can something infinite expand?" and if you did, you'd get a really cool very interesting philo-mathematical answer.  But several years and a focus largely removed from the nature of space has left me woefully underqualified to relay such an answer.

Edited by AllWingsStandyingBy

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1 hour ago, AllWingsStandyingBy said:

 

Dammit Jim, I'm a doctor not an astrophysicist!  But seriously, I have no idea.  I've now sat through two lectures from astrophysicists explaining the current received views about infinity, expansion, and the universe (including the theoretical assumptions and justifications for those assumptions), but the heck if I can remember the details, large or small.  But it had something to do with background matter and energy (and darkmatter and such) and entropy and the like.  I mean, you might ask "how can something infinite expand?" and if you did, you'd get a really cool very interesting philo-mathematical answer.  But several years and a focus largely removed from the nature of space has left me woefully underqualified to relay such an answer.

“SPACE WIZARDS”

 

The answer you were looking for was “Space Wizards” 😁😁

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49 minutes ago, AllWingsStandyingBy said:

I mean, you might ask "how can something infinite expand?" and if you did, you'd get a really cool very interesting philo-mathematical answer.  But several years and a focus largely removed from the nature of space has left me woefully underqualified to relay such an answer.

I like to frame it like this:

The number of numbers between 0 and 1 is infinite.  If you grow that range to 0 and 2, it’s still infinite, but is a bigger infinity and has expanded.

 

To my extremely limited understanding, the universe isn’t expanding in the sense of growing boundaries, but the scale of space is changing.  So it’s more like looking at that 0 to 1 range and saying “these two adjacent decimals equal one light year.  Okay, now these two even closer decimals equal one light year.”

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What do you even mean by an infinite universe? If you mean it has infinite volume or hyper-volume, that would be incorrect. The universe is closed to the very best of our observations. Even the multiverse, if it were observable, isn’t an open system.

The current Lambda-cdm model of a continually accelerating expansion rate for the universe only produces an infinite hyper-volume after an infinite time has passed. For all times less than “infinity” seconds after the Big Bang, the hyper-volume of the universe is large but finite.

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1 hour ago, RobertK said:

What do you even mean by an infinite universe? If you mean it has infinite volume or hyper-volume, that would be incorrect. The universe is closed to the very best of our observations. Even the multiverse, if it were observable, isn’t an open system.

The current Lambda-cdm model of a continually accelerating expansion rate for the universe only produces an infinite hyper-volume after an infinite time has passed. For all times less than “infinity” seconds after the Big Bang, the hyper-volume of the universe is large but finite.

So, the Empire's Lambda-cdm model is finite, though perhaps the First Order's Upsilon-cdm model is infinite?

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It's a nice map but I can't help but get annoyed by some things.

- Why is Raxus Prime more important than Raxus Secunda? The former is a junkyard planet while the other had civilizations and was the capital of the Separatists. 

- Did both Mandalore and Concord Dawn REALLY have to be included at the map? Why not just Mandalore? 

- Mustafar is Rebellion aligned? Really? Where's their base? Right next to Vader's castle? 

- What's so important for Smuggler's Run to be included on the map?

- Dagobah has the same problem classic Battlefront 2 had: why would they contest on a secluded, unimportant planet? Because it appears in the movies.

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On 10/1/2019 at 8:30 AM, eliteone said:

I'll bet there are plans for First Order Core Set, a CW Campaign Box, maybe another kind of 'Rogues and Villains packs' related to the upcoming Mandalorian tv show or the new Star Wars game (Series/videogames seems easier for FFG to do IP for than movies)

It's all very exciting to me! 

Here's hoping! 

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1 hour ago, eliteone said:

Ahh, looks like it's not going to be Core sets, and is going to be "Fleet Expansions" 

That’s assuming the leak is both accurate and comprehensive. We don’t know if either assumption is correct. 

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3 minutes ago, bkcammack said:

That’s assuming the leak is both accurate and comprehensive. We don’t know if either assumption is correct. 

Armada leaks have been accurate. 

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11 hours ago, SSB_Shadow said:

 Dagobah has the same problem classic Battlefront 2 had: why would they contest on a secluded, unimportant planet? Because it appears in the movies.

Lol. Reminds me of an old pet peeve of mine. When someone refers to "the Battle For Hoth".

For? Neither the Empire or the Rebellion were fighting FOR Hoth. The Rebels were only fighting to create a diversion while their base could be evacuated. The Empire had no interest in the plant, only to capture and destroy the Rebels.  Once the Empire won the battle...the planet was worthless to them and I imagine they eventually moved on after the final assessments were completed.

Of, not For.

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