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FFG Live Star Wars™: X-Wing AMA Question Thread

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How much does the team factor 1v1 moving first counterplay options into the design process for a new ship? Are mobile high init ships intended to be vulnerable to core in game tactics? 

As an example if I am moving first with 1 ship against another ship moving after me these are my typical options:

  1. Blocking (Denies mods and shots sets up locks for future attacks to hit harder). Landing "close" to them or physically blocking them to open up a favorable k-turn option next turn. 
  2. Pressure them to take stress from repositions and k turns (Gives more clues next turn on dial options, typically forces them to make a choice between mods, mobility, and next turns dial.) 
  3. Use of Rocks and Obstacles ( prevent dial options and reposition choices ). Engaging near obstacles can make the opponents ship more predictable. Critical when moving first.  

Keeping all of these basic options relevant against high init high mobility or turret ships might be an effective way to avoid dependence on extremely low generic point costs or complex mechanics for counter play. 

2.0 is awesome thanks for making a great game :)

Edited by Boom Owl

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Couple more General Questions: 

1. Are there any plans to revisit how Force Charges have been implemented (besides general point increases)? 
Why are force charges available to spend or recharge while stressed, blocked, or having moved through/on to obstacles?

2. Are there general concerns about Rear or Mobile Arc ships having access to white boost or re-position actions? 

3. When designing Sun Fac/other Nantex with ensnare, what counterplay options did you find existed outside of list building? 

Edited by Boom Owl

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Does Darth Vader (crew) HAVE to damage another friendly ship if that ship is the only eligible target, after measuring for range???

When is force spent? Before or after range check?

Edited by JBFancourt

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Are we going to see characters from the Rebels tv show piloting different ships as they did in the series? Like Ahsoka Tano in the A-wing, Ezra in the A-wing, Hera in the A, B or Y? I know I'm not the only one that wants to see characters from the books and shows piloting different ships.

Can we look forward to regular releases of epic ships? New ships like the Nebulon B, Assault Frigate or Hammerhead corvette?

Love what you are doing with 2.0, keep it up!

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Hey FFG, keep up the awesome job you are doing with X-Wing game!

 

Questions:

 

- Are the upcoming obstacle from the pack different from the currently available one? Asteroids? Gas clouds?

- Any plans for a hotac-style expansion? Something that brings more RPG-like elements into the game? Like a talent tree? (hint: your boss loves D&D 😎)

- Any plans to have current pilots in different ships or in different "life-stages", like a Jedi Knight Luke, a young Wedge Antilles, etc?

- Any plans for scenery, like an armed satelite? Either as scenario or as a regular item for your list?

- Any plans for thematic-oriented squad building option? Something that limits how you can build your list but gives it a benefit of sorts? Theme ideas: Black Sun lists, Rebel Trench Run or Battle of Scarif, Republic Defense of Coruscant, etc.

- Aren't you afraid that the Force and Force upgrades are becoming too powerful and prevalent?

- How will you resist the temptation of making the game more competitive-oriented and thus more and more rules-heavy? The past couple of waves have been a step in the wrong direction if you want to keep the game friendly for casual players.

 

Edited by LUZ_TAK

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Any chance of prequel specific huge ships?

Any sign of a campaign based on a set of missions? A boxed set similar to epic missions but more scenarios and/or a way to link them all together?

We saw environment cards turn up in previews of the upcoming card packs. Will these environment cards become part of standard play? If so, how will one be selected for events?

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Being a fan of the Jedi and the Republic factions, will there be other versions of the Delta 7 that will come out with differing paint schemes to represent different Jedi being used? Maybe like a Jedi Ace pack or something that comes with two differing Delta 7s?

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The community wanted a lottery system for Worlds at first, you listened, but then the community hated the lottery and wanted an invite system. Then you created an invite system, the community then criticized it and wanted a Last Chance Qualifier tournament. Again, you delivered and gave us what the community wanted. However, you still receive criticism (locals have unfair advantage, etc). This type of stuff must be frustrating because there’s other examples as well. Do you ever feel this frustration? Do design/rule/OP decisions ever get made just to please a loud minority? 
 


 

 

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As the first special weapon with text outside the Attack header, can Snapshot be utilized as a special weapon during the engagement phase like all other special weapons, or can it only be used as the bonus attack?

Especially pertinent for turret ships that may not have a target in their turret arc but do have one in their front arc at range 2. 

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1 hour ago, dsul413 said:

As the first special weapon with text outside the Attack header, can Snapshot be utilized as a special weapon during the engagement phase like all other special weapons, or can it only be used as the bonus attack?

Especially pertinent for turret ships that may not have a target in their turret arc but do have one in their front arc at range 2. 

Yes, Snapshot and Foresight can be used during the engagement phase. The paragraph before tells you how you can use it as a bonus attack.

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1 hour ago, MegaSilver said:

Yes, Snapshot and Foresight can be used during the engagement phase. The paragraph before tells you how you can use it as a bonus attack.

I’m aware of that and agree, but there are enough people and podcasts saying you can’t that it’s worth getting the 10 second confirmation.

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From the recent Armada release:

Quote

Rebellion in the Rim allows two to six players to participate in a campaign spanning multiple fleet battles in which you will create a custom commander to lead your task force. Victory depends on developing your commander’s abilities and working closely with your team to determine which side will control the fate of the Rim!

Can something like this come to X-Wing, that is to say, customizable/growth components??

Edited by Darth Meanie

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Is the Luxury 3000 space yacht (Fortune and Glory/Lady Luck) too big to be a Large ship in X-Wing?

Everyone is asking more important questions, and I don't normally do this, but it would mean a lot to me to get some peace of mind on whether or not it's worth continuing to hope for this ship. I know FFG can't confirm whether it will happen for obvious reasons, but if it's outright disqualified because of something like a size issue, that should be answerable.

Edited by Jokubas

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The illicit slot is one of the faction defining elements of Scum, but is currently being largely unused. In fact the most usage the illicit slot has seen has been in Rebels (and soon to be Resistance). What was the theory behind what illicit upgrades to bring into 2.0? Most of these upgrades have an extremely high cost to them, if not in points, then in charges and opportunity usage (most currently have all of the above). Can we expect to see changes in how this upgrade slot is being utilized and will we see more options released? 

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