P-47 Thunderbolt 4,177 Posted November 23 Forgot Setback for Inaccurate: forgot a die: 1eS 1 failure 11 damage. You hit him pretty solidly, and half-melted credits spill out of the blaster hole in his trench coat. It appears his "armor" is made up of ill-gotten gains. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 23 Falmok will move closer.. (no actions, since Cade and Ge'tal are probably in the way) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 23 6 minutes ago, RuusMarev said: Falmok will move closer.. (no actions, since Cade and Ge'tal are probably in the way) Any ranged attacks would be upgraded once. You moving into cover? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 23 5 minutes ago, P-47 Thunderbolt said: Any ranged attacks would be upgraded once. You moving into cover? that sounds ominous.. (how many places or offices could people hide if the Barabel brought friends?) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 23 Just now, RuusMarev said: that sounds ominous.. (how many places or offices could people hide if the Barabel brought friends?) It's a small place. Two offices on the right, and a door into the rear is behind the desk. Darien and Maya saw no potential associates. As for sounding ominous, I'm just checking if you're taking cover since you aren't taking an action. If the Barabel were to target Falmok (unlikely), it would become relevant. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 23 @RuusMarev, once you've posted IC for Falmok, Ge'tal is up. @Tramp Graphics, attacking the Barabel is Average with 2 Setback and a Boost. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted November 24 Melee: 3eP+1eB+2eD+2eS 1 success, 1 advantage That’s 8 damage, and I activate Sunder once, damaging his weapon one step. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 3 minutes ago, Tramp Graphics said: Melee: 3eP+1eB+2eD+2eS 1 success, 1 advantage That’s 8 damage, and I activate Sunder once, damaging his weapon one step. 9, actually, because I messed up the Setback. It should have only been one, so we drop that second one. Please go ahead and post IC. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 Oops, that Setback was supposed to apply since he'd taken Guarded Stance. Okay, one damage less then. Good grief. Kazuk: Maneuver: Aim Action: Shoot at Ge'tal: Shooting at Ge'tal: 1eP+2eA+1eB+3eD+2eS 1 failure You ward off his attack. @RuusMarev, you're up for Kara, Cade, and Falmok. Any ranged attacks are Easy, upgraded once, with 2 Setback. Melee attacks are Average with a single Setback. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted November 24 1 hour ago, P-47 Thunderbolt said: Oops, that Setback was supposed to apply since he'd taken Guarded Stance. Okay, one damage less then. Good grief. Kazuk: Maneuver: Aim Action: Shoot at Ge'tal: Shooting at Ge'tal: 1eP+2eA+1eB+3eD+2eS 1 failure You ward off his attack. @RuusMarev, you're up for Kara, Cade, and Falmok. Any ranged attacks are Easy, upgraded once, with 2 Setback. Melee attacks are Average with a single Setback. You might want to edit your IC post. Ge’tal is left handed and is wielding her Beskad in that hand. She has her blaster in her right as backup. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 Just now, Tramp Graphics said: You might want to edit your IC post. Ge’tal is left handed and is wielding her Beskad in that hand. She has her blaster in her right as backup. Okay. In the future, please specify what you are carrying into combat. I was under the impression you were carrying nothing, and then drew your beskad for that last attack. You don't generally list what Maneuvers you take, which can make things confusing. It also makes it harder for me to recommend narrative interpretations based on the roll. Speaking of narrative interpretations, you didn't kick the Barabel in the face, because you didn't have an effect that would make sense for that. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted November 24 1 minute ago, P-47 Thunderbolt said: Okay. In the future, please specify what you are carrying into combat. I was under the impression you were carrying nothing, and then drew your beskad for that last attack. You don't generally list what Maneuvers you take, which can make things confusing. It also makes it harder for me to recommend narrative interpretations based on the roll. Speaking of narrative interpretations, you didn't kick the Barabel in the face, because you didn't have an effect that would make sense for that. I did. In my first post of the combat I said that I drew my weapons. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 Just now, Tramp Graphics said: I did. In my first post of the combat I said that I drew my weapons. Okay, then I missed that. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted November 24 Just now, P-47 Thunderbolt said: Okay, then I missed that. No problem 😎 Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 24 Kara v Barabel (Accurate 1, AIM) STUN carbine: 1eA+2eP+2eB+1eC+2eS 6 successes, 2 threat Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 Just now, RuusMarev said: Kara v Barabel (Accurate 1, AIM) STUN carbine: 1eA+2eP+2eB+1eC+2eS 6 successes, 2 threat HOLY HANNAH! He's still up, but only barely. Take 2 Strain as the stun energy bleeds into Kara a little. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 24 3 minutes ago, P-47 Thunderbolt said: HOLY HANNAH! He's still up, but only barely. Take 2 Strain as the stun energy bleeds into Kara a little. uhoh... 13/13 Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 Just now, RuusMarev said: uhoh... 13/13 You're lucky you recovered that strain earlier. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 24 i know, right? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 @RuusMarev, chairs not stairs. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 24 Cade Blastknucles of fury vs Barabel (frenzy x2) inaccurate: 4eP+2eD+2eS 4 successes, 3 threat threat= 3 more strain on top of Frenzy? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 Just now, RuusMarev said: Cade Blastknucles of fury vs Barabel (frenzy x2) inaccurate: 4eP+2eD+2eS 4 successes, 3 threat threat= 3 more strain on top of Frenzy? You actually suffer 1 Strain each time you use Blast Knuckles (don't know if you've been recording that). So you should have taken 2 Strain already, aside from Threat. And yes, the Barabel is very down now. With the Threat, I'll posit that the Barabel is dead, no saving him. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 24 1 minute ago, P-47 Thunderbolt said: You actually suffer 1 Strain each time you use Blast Knuckles (don't know if you've been recording that). So you should have taken 2 Strain already, aside from Threat. And yes, the Barabel is very down now. With the Threat, I'll posit that the Barabel is dead, no saving him. oops.... 2 Tramp Graphics and P-47 Thunderbolt reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 24 Upon searching the corpse, he's got 35,700 in unmelted credits concealed in his trench coat (the smuggling sort). That's 5,100 credits each when split seven ways. (It's less than the original 60k because the pair had some expenses) Aside from his carbine, all he had was a long knife and the credits. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 24 sigh.. I guess it's better than nothing... Take it all, carbine, knife and credits... ( any way of salvaging the damaged credits?) Quote Share this post Link to post Share on other sites