P-47 Thunderbolt 4,177 Posted November 12 Just now, RuusMarev said: it's how it was translated *shrug* Yeah, it's one of the reasons I don't use automatic translators. They take a word and swap it to another word, they can't easily recognize sentence structure. "Luck" and "good luck" have the same word, but "good" has it's own entry. So you end up with "good good luck" when you enter "good luck." Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 12 20 minutes using our "new" speeder, or walking/jetpack? (the one we shot up, if it works..) and if we can all fit... Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 12 (edited) 20 minutes by speeder. You'll all (1, 2, 3, 4, yep) fit. It isn't exactly in great condition, but it'll work. (Oops, 5. Forgot Arno.) Edited November 12 by P-47 Thunderbolt Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 12 Well if all or most of us fit, we should take the speeder and rush over and get our credits Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 12 Just now, RuusMarev said: Well if all or most of us fit, we should take the speeder and rush over and get our credits You can go ahead and narrate that IC. I'll pick up once you get to the location. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 12 Make an Average group Perception check. If the same character has the highest in both, add a Boost. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 12 Looks like it's Falmok: perception: 1eA+2eP+1eB+2eD 1 success, 1 advantage not a very helpful roll, but it works.. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 12 is it still night? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 12 1 minute ago, RuusMarev said: is it still night? Still? I don't think it ever was. Was it? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 12 I thought it was for the kid rescue.. raining at least... Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 12 Just now, RuusMarev said: I thought it was for the kid rescue.. raining at least... Raining, but not night. It was actually still fairly early in the day. It has since stopped raining, and is late afternoon. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 12 Ahh, ok. (was just thinking of having Arno or someone cover the rear -if there is one- in case the barabel tries to run..) Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 12 Just now, RuusMarev said: Ahh, ok. (was just thinking of having Arno or someone cover the rear -if there is one- in case the barabel tries to run..) Sure, that's fine. Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 12 @RuusMarev, @Tramp Graphics, please roll initiative. Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 12 Falmok Initiative: 3eP 2 successes, 2 advantage Cade Initiative: 2eA 0 successes, 1 advantage Kara initiative: 2eA 1 success, 1 advantage Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 12 Kazuk: Initiative: 1eP+1eA 1 success, 2 advantage Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted November 13 Initiative: 2eA 2 successes, 1 advantage Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 13 Initiative order: 1) Falmok 2s2a 2) Ge'tal 2s1a 3) Kazuk 1s2a 4) Kara 1s1a 5) Cade 1a Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 13 @RuusMarev, Falmok is up. I'm placing the team just outside the building's vestibule and at Short range from the office. Maneuver to get through the vestibule (or maneuver and hold open the door removing that first maneuver for other characters), second Maneuver to move to: The door of either office. The waiting area. The desk (third Maneuver to move past and to the rear door). The basic layout: You enter into a lobby with a waiting area just to your left (a couple chairs around a table with some holozines) and a desk* just beyond that, with a door to the rear office (closed) behind it. There are two offices for meeting with clients on the right, both have doors open. The flicker is in the one farther down. All PCs can have whatever weapons prepared and in hand, you don't have to worry about a Maneuver to draw a weapon. *Just so we're clear, it basically blocks off the door. You'd have to vault over it or open the mini-door to get through. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted November 13 Am I co conclude that we need this clown alive? Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 13 Just now, Tramp Graphics said: Am I co conclude that we need this clown alive? You only need him for the credits, so it depends on whether he has the credits with him or not. Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted November 13 @RuusMarev, we want him alive or toast? Quote Share this post Link to post Share on other sites
RuusMarev 2,697 Posted November 13 9 minutes ago, Tramp Graphics said: @RuusMarev, we want him alive or toast? Alive... just to verify he has the credits, or at least extract the info... after that, Ge'tal can slice and dice and make some boots and matching accessories 2 P-47 Thunderbolt and Tramp Graphics reacted to this Quote Share this post Link to post Share on other sites
Tramp Graphics 2,328 Posted November 14 (edited) 1 hour ago, RuusMarev said: Alive... just to verify he has the credits, or at least extract the info... after that, Ge'tal can slice and dice and make some boots and matching accessories Ok, boot to the face it is. Boot to the face.: 1eA+2eP+2eD 1 success, 1 advantage I’ll calculate damage and spend my Advantage on my next break. Edited November 14 by Tramp Graphics 1 RuusMarev reacted to this Quote Share this post Link to post Share on other sites
P-47 Thunderbolt 4,177 Posted November 14 Just now, Tramp Graphics said: Ok, boot to the face it is. Boot to the face.: 1eA+2eP+2eD 1 success, 1 advantage I’ll calculate camage and spend my Advantage on my next break. Except you don't even have a target yet. Where are you moving? Quote Share this post Link to post Share on other sites