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Aww... You miss, with 2 Threat, but 2 Triumph. What do you want to do?

The 2 Threat will be that the next active allied character gets 1 Setback, do you want to use 1 Triumph to upgrade the difficulty of their next check? You could use the other to gain +1 Ranged or Melee defense.

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There is a fire escape in the alley. Falmok doesn't know that it is there, however, and it would take him two maneuvers to reach it. (for climbing it, it would count as difficult terrain, and to climb it to the top would be medium range)

Edited by P-47 Thunderbolt

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Now a third minion group goes.
Free maneuver: Aim
Action: toss armor-piercing grenade (they are tossing it from the roof, so it is Simple because they aren't throwing it, they are pretty much just drooping it) at Falmok: Tossing grenade at Falmok: 1eP+2eA+1eB+1eS 0 successes, 1 advantage
p-s.pnga-a.pnga--.pngb--.pngs-f.png

Wow. Those blanks. You got really lucky.

With the one Advantage they will add a Boost to the next active allied character.

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It wasn't for initiative, it was to see if you saw where the guys who threw the grenade were, so Falmok can't use Survival. It was also supposed to be a group check, but oh well.

I'll take Cade's roll since it succeeded. The grenade came from the roof opposite from the first group (so on your right when you're facing the alley, whereas the first rooftop group is on your left when you're facing the alley).

It's now back to the top of the order:

1) Pyke goon group 3s
2) Pyke goon group 2s2a
3) 1st PC 2s1a
4) 2nd PC 1s2a
5) 3rd PC 1s2a
6) 4th PC 1s1a
7) Pyke goon group 1s1t (free maneuver)

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Because you are tightly packed in the alley, I'm adding a Boost to all non-thrown ranged attacks and reducing the cost to activate Blast by 2 (meaning Blast triggers automatically, but if the attack misses they can spend 1 Advantage to trigger it instead of the normal 3)

Edited by P-47 Thunderbolt

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Now the group in the alley goes:

Maneuver: fall back to Short range

Action: Fire at Cade: Shooting at Cade: 1eP+2eA+2eB+1eC+1eS 3 successes, 1 advantage
p-s-s.pnga-s.pnga--.pngb-a-a.pngb--.pngc-th.pngs--.png

A solid hit, dealing 11 damage to Cade again (he should now be at 8 total from 2 hits dealing 11) and triggers Blast dealing 7 damage to Falmok and Kara (they're using scatterguns).

The Advantage will pass a Boost on to the next allied character.

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