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apollo_online

S.T.A.L.K.E.R

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Hey all,

This is my first attempt at a setting, so it's probably a little rough around the edges. Nonetheless I've spent a lot of time trying to be as faithful to the original games as possible, copying over the weapons, enemies, etc. Not particularly creative or original, but for whatever reason I was compelled to adapt the games after playing them. I was planning on putting all the item and enemy blocks together with some lore into a little sourcebook, but it's honestly too much trouble considering how niche the setting is. If there's enough interest or my motivation returns, I might consider continuing work on it. If you happen to be interested in more or less taking over the project, feel free to let me know.

Like I said, some of numbers may be off and items half-baked, so please feel free to suggest revisions or tweak stats at your leisure.

For those unfamiliar with the setting: inspired by "Roadside Picnic" and the film of the same name, the Stalker series takes place in the area surrounding Chernobyl, were a second disaster after the 1986 meltdown led to the establishment of a physics-defying, mutant infested area known as "the Zone". "Stalkers" adventure throughout the Zone, in hopes of securing valuable "artifacts" to build a fortune. Various factions compete for power in the barren wasteland.

Enemies and NPCs: https://docs.google.com/spreadsheets/d/1SyW-Iue8qnAsnm8I7uU__bExHsSlx7p2ga4kJojbRYQ/edit?usp=sharing

Weapons: https://docs.google.com/spreadsheets/d/1edmTa1_EashMvYhEMKFMYGPVZsSZZZjThaaE4Jc3vzk/edit?usp=sharing

Gear: https://docs.google.com/spreadsheets/d/1KjuRYhwe0SgjXafDeHONLqx-zfbDGsWlOzeE-lenTAQ/edit?usp=sharing

Some of the weapon attributes and stats may seem slightly arbitrary (considering many of the firearms can be condensed into a single "class"), however my goal was to be as faithful as possible to the original games, not focus on realism.

Additionally, some of the items were supposed to incorporate custom rules, which I naturally never got around to developing. Feel free to scrap them or use them as inspiration.

Edited by apollo_online

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