Mimi61 456 Posted September 17, 2019 (edited) Our Dream-Eaters is being processed for delivery! We have never ordered from FFG before, usually using our neighborhood gaming store. But they sold out RtPoC the day it came in and all the others were gone, so we are going a more secure route. Does anyone know if they deliver with the postal service, or UPS? We may not be back, when it comes. Edited September 17, 2019 by Mimi61 Quote Share this post Link to post Share on other sites
Carthoris 248 Posted September 17, 2019 9 hours ago, Mimi61 said: Patrice in Carcosa. Interesting. How would you build her? Well, she's super thematic for the jauniste Carcosan operation, so I just have to try her. I love the Survivor-Mystic possibilities. The actual build will depend a lot on who her partner turns out to be--I nearly always play with one other player. But I've made a first try at a Patrice build that I may take to Night of the Zealot true solo if things slow down for the main campaign: Patrice Fiddles Assets 2x Shrivelling (Core Set) 2x Flashlight (Core Set) 2x Rite of Seeking (The Dunwich Legacy) 2x Fine Clothes (Where Doom Awaits) 2x Mists of R'lyeh (The Forgotten Age) 2x Sign Magick (The Secret Name) 2x Wither (The Wages of Sin) 2x Sixth Sense (The Wages of Sin) 1x Patrice's Violin:My Muse (The Dream-Eaters) Events 2x Drawn to the Flame (Core Set) 2x Lucky! (Core Set) 2x Emergency Cache (Core Set) 2x Quantum Flux (A Phantom of Truth) 2x Waylay (The Pallid Mask) 2x Improvised Weapon (The Forgotten Age) 1x Dark Pact (The Forgotten Age) 2x Winging It (The Depths of Yoth) 2x Trial by Fire (In the Clutches of Chaos) Skills 2x Unexpected Courage (Core Set) 2x Rise to the Occasion (Blood on the Altar) 2x Resourceful (The Path to Carcosa) 2x Prophesy (The Circle Undone) 2x Able Bodied (The Circle Undone) Enemy 1x Watcher from Another Dimension (The Dream-Eaters) I notice that this deck is Ally-free, which is strange. (All of this is way in the future, I fear. First we have to play a second round of TCU with William and Diana, and then a non-Return Carcosa with Lola and Sephina! Will we ever get to the Dream-Eaters?) 1 Antimarkovnikov reacted to this Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 17, 2019 (edited) The backs of Tommy and Patrice are released. Tommy secondary survivor 0-2. Our first Guardian/Survivor! Patrice secondary Mystic 0-2. Her Deck size is 42 cards. Great call all you Mystics who looked into their crystal balls or read their Tarot cards and saw Patrice’s future. Now give me Patrice deck building tips, because one of my investigators has just been chosen! Mystic and the Cats? I am chomping at the bit. Edited September 17, 2019 by Mimi61 1 Soakman reacted to this Quote Share this post Link to post Share on other sites
Soakman 987 Posted September 17, 2019 (edited) Carthoris’s deck looks pretty solid but my thought is that event timing is going to be tricky except for the improvised cards. Drawn to the flame is probably fine since clues are prominent but you’ll have to play them the turn you get them in hand. I would avoid mystic spell events. Quantum flux can be committed as a wild, but the timing of actually using it might be weird. I haven’t decided if I would take it or not. Or Rosaries are a great choice if you are leaning into mystic assets. Ill probably be taking stray cats to feed to the watcher until I upgrade to Miss Doyle. And I might plop in a couple keepsakes to take the sanity damage for me when my deck shuffled. They cost 0 and will cycle back into hand pretty fast. Don’t forget Delves if you are feeling really risky. Edited September 17, 2019 by Soakman 1 Carthoris reacted to this Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 17, 2019 (edited) 40 minutes ago, Carthoris said: I notice that this deck is Ally-free, which is strange. (All of this is way in the future, I fear. First we have to play a second round of TCU with William and Diana, and then a non-Return Carcosa with Lola and Sephina! Will we ever get Sorry, I cut off your quote. You wouldn’t bring the cats with you? I am wondering how to have enough resources for having to play your assets as they show up. I wonder if a couple Uncage the Souls could help, now that we know she has 42 cards. I know that the chances of getting stuff together is limited, but it is 2 Will to skill tests if nothing else. Or maybe Alchemical Transmutation to generate some resources. I was even wondering if St Hubert’s key would be helpful with her stat line, or some free soak like Leather Coat and Cherished Keepsake or even her Survivor Tarot card which gives her one more of each. My husband laughs at me, because I am a little too focused on upping my base numbers in a semi permanent way, but I will say, no one yet has been killed on my watch and only once has one of my investigators been defeated and only once! She can also have Peter and Jessica, as they are quite the new power couple! The problem I see is actions. Eventually Jewel of Aurelious(?) could be helpful for resource generation without taking actions. How do we generate more actions? Track Shoes? Also not cheap. Also, cards like Backpack and eventually Dayana can help her secure some useful cards without impacting hand size, and keep them available until she needs them. As to playing Dream-Eaters later. We were in the same situation while TCU was being released and only started it when In the Clutches of Chaos released. It was great though, because we could play through without such big time lapses and the story flowed better. We are almost done with RtD and will play RtPoC before we really dig into Dream-Eaters, for that reason. Though we will have to play the first two scenarios, just because they will torture me otherwise. Fortunately, I have bad short term retentive skills, so won’t remember squat when we play it in earnest! Edited September 17, 2019 by Mimi61 2 Carthoris and Soakman reacted to this Quote Share this post Link to post Share on other sites
Soakman 987 Posted September 17, 2019 (edited) Yes I was thinking the same about Uncage the Souls and with a deck with that many assets you’ll probably get at least 1 at the same time. Otherwise, you’ll need to sit on some stacks of resources or probably keep a transmutation in play to get your assets down when you need them. The violin of course will help if you have the hand free. Weird it doesn’t take 2 though. Playing a violin one handed takes some skeeeeelz. Edited September 17, 2019 by Soakman 1 1 Carthoris and iceysnow reacted to this Quote Share this post Link to post Share on other sites
rsdockery 537 Posted September 17, 2019 22 minutes ago, Mimi61 said: Or maybe Alchemical Transmutation to generate some resources. I take it, then, that the idea is you use spells for self-defense and pour resources into Arcane Studies for investigation and spellcasting? Seems like it's got potential, particularly once you get your main upgrades in play. 4 minutes ago, Soakman said: The violin of course will help if you have the hand free. Weird it doesn’t take 2 though. Playing a violin one handed takes some skeeeeelz. The chin rest is covered in superglue, so she only needs to hold the bow. 2 Mimi61 and Soakman reacted to this Quote Share this post Link to post Share on other sites
phillos 1,518 Posted September 17, 2019 We need an investigator with a Drum Set signature asset so we can start an all Mystic band game with Jim on trumpet, Patrice on violin and Marie on vocals. Quote Share this post Link to post Share on other sites
Soakman 987 Posted September 17, 2019 7 minutes ago, phillos said: We need an investigator with a Drum Set signature asset so we can start an all Mystic band game with Jim on trumpet, Patrice on violin and Marie on vocals. I mean Wendy can probably play a mean trash can... and Pete has guitar covered. 1 Carthoris reacted to this Quote Share this post Link to post Share on other sites
phillos 1,518 Posted September 17, 2019 (edited) We need to get some replacement cards for Ashcan so he can get his guitar in the game. Also Tommy's motorcycle. Come on Novella writers. Pitch these investigators already Edited September 17, 2019 by phillos 1 Mimi61 reacted to this Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 17, 2019 (edited) 1 hour ago, Soakman said: The violin of course will help if you have the hand free. Weird it doesn’t take 2 though. Playing a violin one handed takes some skeeeeelz. I know! I had to look that up, for hand assets and was a bit shocked! Maybe the kitties help. They run up and down the violin neck while she is using her amazing bow skills making beautiful music with one hand while whacking away with her Meat Cleaver in the other. Of course, she can only play a few measures anyway before all her music is discarded and a whole new symphony is unveiled. Edited September 17, 2019 by Mimi61 Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 17, 2019 (edited) 1 hour ago, Soakman said: I mean Wendy can probably play a mean trash can... and Pete has guitar covered. I think William may be able to scare up a Ghoul chorus as backup for Marie. Edited September 17, 2019 by Mimi61 1 rsdockery reacted to this Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 17, 2019 (edited) . Edited September 17, 2019 by Mimi61 Quote Share this post Link to post Share on other sites
redcapjack 29 Posted September 18, 2019 I am thinking Carolyn for the Dream world. Still not sure on the Waking World bit. 1 Mimi61 reacted to this Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 19, 2019 (edited) I have been wondering if the traits on player cards ever really impact play. I know they are used to determine certain deck building requirements or limitations for some investigators, or ties between a few cards, but not much more than that. For example, I seem to be seeing more cursed cards or cursed investigators, which seems like it should be bad or make someone wary, but nothing ever seems to happen as a result of the curse. Is it just flavor text? Or will the day come when we suddenly draw an encounter card that says something like “discard all cursed assests you control”? Edited September 19, 2019 by Mimi61 Quote Share this post Link to post Share on other sites
Duciris 1,347 Posted September 19, 2019 4 minutes ago, Mimi61 said: I have been wondering if the traits on player cards ever really impact play. I know they are used to determine certain deck building requirements for some investigators, but they haven’t seemed to be much more than that. Like cursed cards or cursed investigators. Is it just flavor text? Or will the day come when we suddenly draw an encounter card that says something like “discard all cursed assests you control”? Logical Reasoning allows you to discard Terror cards. The Circle Undone has different story points where you can only trigger them if you have the Detective or Police or Sorcerer or Twilight Lodge traits. For the most part, they don't have things that trigger each of them yet. Some of them never will, but I'd say there will be more yet! 1 Mimi61 reacted to this Quote Share this post Link to post Share on other sites
phillos 1,518 Posted September 19, 2019 (edited) Some enemies definitely interact with whether a weapon is Firearm or Melee traited. Also some enemies care if something is Spell or Relic traited. Logical Reasoning targets Terror cards. So there is a bit of this already sprinkled throughout the game. We'll probably see more of this, though the best place to put this sort of interaction is in deck building requirements for the investigators since it's a more thematic filter for them. Edited September 19, 2019 by phillos 1 Mimi61 reacted to this Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 19, 2019 1 minute ago, Duciris said: For the most part, they don't have things that trigger each of them yet. Some of them never will, but I'd say there will be more yet Quote Share this post Link to post Share on other sites
phillos 1,518 Posted September 19, 2019 (edited) Also Dr. Elli looks for Relics, research librarian looks for Tomes, Daisy's bag targets tomes, Arcane Initiate looks for spells, bandolier targets weapons. So after giving it some thought we actually have quite a bit of this in the game already in the player card side. Less on the encounter card side, and what we do have is mostly on the enemies. Edited September 19, 2019 by phillos 2 Mimi61 and Duciris reacted to this Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 19, 2019 (edited) That’s true. And there was an option in a resolution in TCU that required certain traits. I guess I am just curious as to how dangerous a cursed weapon or assest may become in your deck. Is it something where Matt lulls us into a false sense of security and then one day wham, it attacks you instead?!? Edited September 19, 2019 by Mimi61 Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 19, 2019 (edited) 9 minutes ago, phillos said: Also Dr. Elli looks for Relics, research librarian looks for Tomes, Daisy's bag targets tomes, Arcane Initiate looks for spells, bandolier targets weapons. So after giving it some thought we actually have quite a bit of this in the game already in the player card side. Less on the encounter card side, and what we do have is mostly on the enemies. Yeah, I had thought of Bandolier, Backpack, Stick to the Plan and Ever Vigilant. I hadn’t really thought about allies. I guess you are right, they are used more than I realized. I think I was focusing on the cursed trait, (it seems like it should make one wary of using a cursed card) but having never seen that trait come into play. So I wasn’t giving the other traits their fair due. Edited September 19, 2019 by Mimi61 Quote Share this post Link to post Share on other sites
Soakman 987 Posted September 19, 2019 (edited) Some traits also seem to categorize cards mechanically just a bit. While they don't specifically have rules associated with them, they can remind you about certain ways that the cards usually act. For instance, all 'fated' traited cards (so far) end your turn after you play the event. Armor traited cards all have health. Bold cards are all restricted to being played on your first action (or in the case of the only bold event, loses effectiveness if committed after multiple actions have been taken)... Composures all must be assigned horror before your investigator. Desperate require you to have 3 or fewer sanity to commit. Developed seem to be upgrades of innate traited cards only (except Silas's signature). Similarly, expert traited cards seem to be upgraded practice traited cards (except Seal of the Elder Sign). Paradox (so far) are fast and have an ignore effect. Services are effects that you pay for in resources and, so far, have a better effect depending on how much you pay. Tools are all hand items that take one hand slot (again, so far). Tricks are often about action compression. Upgrades attach to assets for some effect. There are probably more. I'm looking at some of them now while I have a free moment to see if there are any other obvious connections. Edited September 19, 2019 by Soakman 1 Mimi61 reacted to this Quote Share this post Link to post Share on other sites
phillos 1,518 Posted September 19, 2019 (edited) To be honest it feels like they are using the traits more than they normally do in this game compared to other LCGs. There were tons of cosmetic traits in Conquest, AGOT and Netrunner that never really did anything. In L5R I'm still waiting for a card to interact with the Wily Trader trait Edited September 19, 2019 by phillos 1 Duciris reacted to this Quote Share this post Link to post Share on other sites
Duciris 1,347 Posted September 19, 2019 7 minutes ago, phillos said: To be honest it feels like they are using the traits more than they normally do in this game compared to other LCGs. There were tons of cosmetic traits in Conquest, AGOT and Netrunner that never really did anything. In L5R I'm still waiting for a card to interact with the Wily Trader trait Or my heretic! 1 phillos reacted to this Quote Share this post Link to post Share on other sites
Mimi61 456 Posted September 19, 2019 (edited) 11 minutes ago, phillos said: To be honest it feels like they are using the traits more than they normally do in this game compared to other LCGs. There were tons of cosmetic traits in Conquest, AGOT and Netrunner that never really did anything. In L5R I'm still waiting for a card to interact with the Wily Trader trait That was exactly my question. I haven’t played many other LCG’s. We are old D&D hags. (If something had a trait, it mattered) So I have no real way to compare. I got notification today that our Dream-Eaters has been shipped to us! Woot! Woot! Edited September 19, 2019 by Mimi61 1 Soakman reacted to this Quote Share this post Link to post Share on other sites