KingmanHighborn 167 Posted September 10, 2019 Double tap Ys combined with pseudo Double Tap Arcs. 4 ship build. Quote Share this post Link to post Share on other sites
xanatos135 64 Posted September 10, 2019 (edited) Ok, an unboxing by Crabbok shows proton torpedos in the quickbuilds for 4 pilots so I think we can assume it will have the option. Edited September 10, 2019 by xanatos135 Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted September 10, 2019 4 hours ago, xanatos135 said: Another fun thing to do (not too good, but fun =)) : Matchstick with any astromech, dorsal turret, trickshot and spare parts cannisters. The idea is to drop debris behind you and attack (hopefully) someone behind you with 3 or 4 dice which can be rerolled thanks to friends locking matchstick. Doesn't work. But not for the reason you think I'd say it doesn't work. When you use Spare Parts Canister to drop debris, you'll break all locks on you. A friend can lock you after you deploy the debris, but then they won't get a useful action that round. Also, speaking from experience with large-base ships with Trick Shot and Rigged Cargo Chute, it's not reliable to get obstructed shots this way. Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted September 10, 2019 (edited) Edited September 10, 2019 by theBitterFig Quote Share this post Link to post Share on other sites
LeMightyASP 178 Posted September 10, 2019 3 hours ago, federalchipmunk1980 said: so I wasn't aware that TL worked in this way for RED tokens or am I missing something ? TIA so I wasn't aware that TL worked in this way for RED tokens or am I missing something ? TIA Target locks are res tokens, so every lock Matchstick as, be it friend or foe, give him a reroll 5 hours ago, xanatos135 said: Another fun thing to do (not too good, but fun =)) : Matchstick with any astromech, dorsal turret, trickshot and spare parts cannisters. The idea is to drop debris behind you and attack (hopefully) someone behind you with 3 or 4 dice which can be rerolled thanks to friends locking matchstick. Tried something similar with Wolffe when he came out, but it was a bit too action hungry. However, with his action and Palp on R2 for example, Matchstick can easily have that setup, still not sure if it's worth it. R2 will be an amazing Palp carrier though, with ion cannon turret pointed behind him and proximity mines it becomes inredibly difficult to flank him and he doesnt even need his actions Quote Share this post Link to post Share on other sites
XPav 1,053 Posted September 10, 2019 (edited) Is there something that could be done with Goji/ Seismics w/Fuses or Connor Nets or Prox Mine to provide a nice Buff Zone? 2 Y-Wings dropping and flying around those devices using turrets now have 3 defense die. Edited September 10, 2019 by XPav Quote Share this post Link to post Share on other sites
xanatos135 64 Posted September 10, 2019 3 hours ago, theBitterFig said: Doesn't work. But not for the reason you think I'd say it doesn't work. When you use Spare Parts Canister to drop debris, you'll break all locks on you. A friend can lock you after you deploy the debris, but then they won't get a useful action that round. Also, speaking from experience with large-base ships with Trick Shot and Rigged Cargo Chute, it's not reliable to get obstructed shots this way. Oh god you are right, totally forgot that effect xD. Still, you can do a k-turn, use r4-p17 to drop the debris and be able to reroll one die thanks to stress (a bit crazy due to the few blue moves but still). I tried it on wolffe, but the medium base makes obstructed shots difficult, yes. It shouldn't be so hard with small base. Quote Share this post Link to post Share on other sites
LeMightyASP 178 Posted September 10, 2019 Points are out! I'm surprised: everything except Ahsoka seems expensive 1 Cgriffith reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted September 11, 2019 3 hours ago, LeMightyASP said: Points are out! I'm surprised: everything except Ahsoka seems expensive I wasn't quite expecting +2 points (kind of figured even). Welp, Anakin + 3 Ion Y-Wings is off the table, it works out to 202 points. Quote Share this post Link to post Share on other sites
nzpointer 10 Posted September 11, 2019 Republic beef? Lots of health and a lot of time on target plus some control with ion turrets. ARC-170 Starfighter - 104th Battalion Pilot - 42 104th Battalion Pilot - (42) ARC-170 Starfighter - 104th Battalion Pilot - 42 104th Battalion Pilot - (42) BTL-B Y-wing - Red Squadron Bomber - 38 Red Squadron Bomber - (33) Ion Cannon Turret (5) BTL-B Y-wing - Red Squadron Bomber - 38 Red Squadron Bomber - (33) Ion Cannon Turret (5) BTL-B Y-wing - Red Squadron Bomber - 38 Red Squadron Bomber - (33) Ion Cannon Turret (5) Total: 198/200 View in the X-Wing Squad Builder 2 1 Cuz05, CoffeeMinion and Ryfterek reacted to this Quote Share this post Link to post Share on other sites
KingmanHighborn 167 Posted September 11, 2019 Darn I only bought 2. Need a 2 arc, 2 y list... Quote Share this post Link to post Share on other sites
xanatos135 64 Posted September 11, 2019 (edited) 44 minutes ago, KingmanHighborn said: Darn I only bought 2. Need a 2 arc, 2 y list... How about this? I think you already said it Squad Seven Veteran (46) Snap Shot (8) Ship total: 54 Half Points: 27 Threshold: 5 Squad Seven Veteran (46) Snap Shot (8) Ship total: 54 Half Points: 27 Threshold: 5 Red Squadron Bomber (33) Ion Cannon Turret (5) Veteran Turret Gunner (8) Ship total: 46 Half Points: 23 Threshold: 4 Red Squadron Bomber (33) Ion Cannon Turret (5) Veteran Turret Gunner (8) Ship total: 46 Half Points: 23 Threshold: 4 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z340X256WWWWWY340X256WWWWWY361X138WW90WWWY361X138WW90WWW&sn=Unnamed Squadron&obs= Edited September 11, 2019 by xanatos135 1 KingmanHighborn reacted to this Quote Share this post Link to post Share on other sites
Cuz05 3,549 Posted September 11, 2019 22 hours ago, LeMightyASP said: I just realized something Seventh fleet gunner says you can't roll more than 4 dice with it, but it doesnt say anything about added results With that in mind, Y-wings with ion cannon and seventh fleet gunner should be the best at supporting CLT Jedi, as the ion pointed sideways gives you a lot of consistency to trigger the gunner and also if you do ionize someone the CLT Jedi have a much easier task of lining up the bullseye. And if you get it at range 1 with a seventh fleet gunner up, it's a 5 dice shot pretty much. You can fit Plo and Obi, both with CLT, and 2 such Y-wings, and probably still have space for some bombs, and that sounds insane 7FG and CLT combo really well. 2x Ion Y with 7FG, Plo and Obi with CLT is 193. The bid will be very influential. I like it. Quote Share this post Link to post Share on other sites
AceDogbert 777 Posted September 11, 2019 Hmm. What to add to the following? "Broadside" (36)Ion Cannon Turret (5)R4 Astromech (2) "Matchstick" (43)Ion Cannon Turret (5)R4 Astromech (2) Anakin Skywalker (62)R2 Astromech (6)Delta-7B (20)Spare Parts Canisters (4)Total: 185 View in Yet Another Squad Builder 2.0 I've got 15 points to fling around; could stick a 7FG onto one of the Ys, maybe Sense on Anakin? I like the idea of two Ys escorting a Jedi, but I've no idea if it is a good idea! Quote Share this post Link to post Share on other sites
Cgriffith 886 Posted September 12, 2019 (edited) 23 hours ago, nzpointer said: Republic beef? Lots of health and a lot of time on target plus some control with ion turrets. ARC-170 Starfighter - 104th Battalion Pilot - 42 104th Battalion Pilot - (42) ARC-170 Starfighter - 104th Battalion Pilot - 42 104th Battalion Pilot - (42) BTL-B Y-wing - Red Squadron Bomber - 38 Red Squadron Bomber - (33) Ion Cannon Turret (5) BTL-B Y-wing - Red Squadron Bomber - 38 Red Squadron Bomber - (33) Ion Cannon Turret (5) BTL-B Y-wing - Red Squadron Bomber - 38 Red Squadron Bomber - (33) Ion Cannon Turret (5) Total: 198/200View in the X-Wing Squad Builder Wowza. Thats a lot of shots to have to get through (42) of them. With lots of arc coverage. I may try something like this. also something very trollish. Does this actually work? 4 x Proton Torpedo Red Sq. (R4, Synchronized Console) 200 pts. 1. First ship locks. The 3 others do the focus action 2. Spend lock (trigger Synch. console) pick your next ship. (Repeat) all but the first ship no matter what gets focus/lock fully modded shots. First ship could also have lock/focus but would do so over two rounds. Edited September 12, 2019 by Cgriffith Quote Share this post Link to post Share on other sites
Ryfterek 1,009 Posted September 12, 2019 3 hours ago, Cgriffith said: all but the first ship no matter what gets focus/lock fully modded shots. First ship could also have lock/focus but would do so over two rounds. Actually, just the last one. Numbers 1-3 are not allowed to spend the lock because they have to pass it over for the next ship to be able shoot the torpedo. 1 Cgriffith reacted to this Quote Share this post Link to post Share on other sites