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clontroper5

A Galaxy Divided! Oc/rules discussion

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Oh geeze... This week was hard... I had limited access to my computer at home and wow it's alot harder on a laptop and phone.... 

 

Anyway still missing a couple spy reports, will try and get that soon. 

Edited by clontroper5

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I guess I should ping everyone @LTD @The Jabbawookie, @Ling27 @CaribbeanNinja @Npmartian @GhostofNobodyInParticular

 

Also a couple of things, we had a couple players that submitted orders but didn't fill out their spreadsheet. (one had stated he didn't have access to a computer at the time) this bogged down my proses sing alot (I normally just copy and past your spreadsheet information onto a large spreadsheet I have with literally all the planets on it) 

In the future if your unable to fill out your spreadsheet I will give the orders to the GA to finish (that will save me some heart ach)

thanks for your patience guys!

I had lots of life happening this week and have been kinda exhausted. 

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Thanks for your hard work Clon - GMing is tougher than it looks (as can life be at times).

A question though...

Turn 2 we had an Imperial Fleet defeated at Fondor - it had to jump away. It had to jump to a friendly planet OR deep space. My Bothan spies cannot see a hyperping within range of Fondor in deep space or at an Imperial World. Is this an oversight? Did this fleet somehow jump to Eadu and take that planet?

I have no problems if it did, since I also need to jump a fleet away from some pirates and would rather take a world than jump home or to deep space, but this needs clarification in the rules.

If it did not, perhaps there is a hyperping missing that would prove of use to REBEL INTELLIGENCE COMMAND (SECTION 56).

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OK since there was an oversight (the fleet from Fondor jumping to Eadu instead of friendly territory) 

We have a couple of options, 1) make the exception and move on (sweep problem under rug👍

2) remove the restriction to jumping to enemy planets after a retreat (Im not fond of the idea because of balance reasons) 

3) modify the rules since the Imperial Fleet at Fondor technically "won" the battle it was just set to retreat after 1 combat round. We could say since it wasn't "defeated" persay it can still jump anywhere

 

Any thoughts from the committee? 

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32 minutes ago, clontroper5 said:

OK since there was an oversight (the fleet from Fondor jumping to Eadu instead of friendly territory) 

We have a couple of options, 1) make the exception and move on (sweep problem under rug👍

2) remove the restriction to jumping to enemy planets after a retreat (Im not fond of the idea because of balance reasons) 

3) modify the rules since the Imperial Fleet at Fondor technically "won" the battle it was just set to retreat after 1 combat round. We could say since it wasn't "defeated" persay it can still jump anywhere

 

Any thoughts from the committee? 

I believe 2 would be the best option, as I wasnt technically defeated and I believe that is what caused the confusion. Its also partially my fault, as I should have double checked with you before making that movement. Alternatively, I can also relinquish Eadu as part of the mistake.

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