Tirion 2,223 Posted September 3, 2019 (edited) 7 minutes ago, R3dReVenge said: Same. Right about this. Right about FO/Resistance factions getting the boot. It's as if I know something😎 when am I getting Commander Hera with chopper counterpart? how will they let me use the whole rebel crew at once? Edited September 3, 2019 by Tirion 2 miridor and lunitic501 reacted to this Quote Share this post Link to post Share on other sites
R3dReVenge 441 Posted September 3, 2019 31 minutes ago, Tirion said: when am I getting Commander Hera with chopper counterpart? how will they let me use the whole rebel crew at once? 2 years. Maybe 3. Quote Share this post Link to post Share on other sites
gothound 60 Posted September 3, 2019 3 hours ago, werdnaegni said: I think I missed something. What do you mean by specialist 2s? The new Heavy weapons and Trooper options for the Corps units, Rebel Troopers, Storm Troopers, Battle Droids, and Clone Troopers https://www.fantasyflightgames.com/en/news/2019/8/6/beyond-standard-issue/ Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted September 3, 2019 8 minutes ago, R3dReVenge said: 2 years. Maybe 3. Oh great Oracle, where’s my Lando Operative? 1 1 3 GreatMazinkaiser, beefcake4000, ScummyRebel and 2 others reacted to this Quote Share this post Link to post Share on other sites
Hawkstrike 5,410 Posted September 3, 2019 Cheaper speeder bikes ... excellent! Quote Share this post Link to post Share on other sites
Ralgon 1,005 Posted September 3, 2019 Scopes to 4 points. Upcoming Separatists may consider these with binos now. All force users just got points (consider reflexes a card to staple on) back (vader a little more) Any flavor atrt for 75 points.... This is gonna mix up the meta a lot...... 1 Ghost Dancer reacted to this Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted September 3, 2019 6 minutes ago, Ralgon said: Scopes to 4 points. Upcoming Separatists may consider these with binos now. Droids can't equip gear upgrades with the exception of the binos unfortunately. 1 lunitic501 reacted to this Quote Share this post Link to post Share on other sites
R3dReVenge 441 Posted September 3, 2019 25 minutes ago, Derrault said: Oh great Oracle, where’s my Lando Operative? Soon my Padawan. Soon. Quote Share this post Link to post Share on other sites
azeronbloodmoone 189 Posted September 3, 2019 7 minutes ago, Ralgon said: Scopes to 4 points. Upcoming Separatists may consider these with binos now. All force users just got points (consider reflexes a card to staple on) back (vader a little more) Any flavor atrt for 75 points.... This is gonna mix up the meta a lot...... you do realize that binos and scopes are two different upgrades and that seps can't use scopes at all as that is a gear slot Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted September 4, 2019 Derrault’s faith in the ‘47 is being rewarded. Quote Share this post Link to post Share on other sites
poke450 162 Posted September 4, 2019 5 hours ago, Darkwinter said: Really pleased. If we get more reductions, jyn, path finders etc... I’d like them to max activation cap 10. (Id prefer 9) This will probably be the natural progression for all armies except separatists, since they have such cheap units. Quote Share this post Link to post Share on other sites
RyantheFett 532 Posted September 4, 2019 So I wonder what is left to get buffed? Most of the rocket launchers and ion weapons and jyn/Pathfinder for sure. I wonder about han and the wookies? Maybe i can see a few point shaved off? As for empire I don't play them so I can only go by what others would say. Maybe red guards or papa palp? Quote Share this post Link to post Share on other sites
Tirion 2,223 Posted September 4, 2019 1 hour ago, RyantheFett said: So I wonder what is left to get buffed? Most of the rocket launchers and ion weapons and jyn/Pathfinder for sure. I wonder about han and the wookies? Maybe i can see a few point shaved off? As for empire I don't play them so I can only go by what others would say. Maybe red guards or papa palp? not that I'm going to cry if the Pathfinders get a reduction but again I say..... they are appropriately costed 1 Ghost Dancer reacted to this Quote Share this post Link to post Share on other sites
spears 3 Posted September 4, 2019 8 hours ago, gothound said: The new Heavy weapons and Trooper options for the Corps units, Rebel Troopers, Storm Troopers, Battle Droids, and Clone Troopers https://www.fantasyflightgames.com/en/news/2019/8/6/beyond-standard-issue/ I think those are already there, just need to check the show unreleased units box at the top. Quote Share this post Link to post Share on other sites
Dosiere 478 Posted September 4, 2019 5 hours ago, Tirion said: not that I'm going to cry if the Pathfinders get a reduction but again I say..... they are appropriately costed I agree but I'd argue their config upgrade is too expensive. Should be several points cheaper. They have a good punch base but unlike death troopers are much squishier and lack all the keywords like impact and blast. Theyre very weak against units in cover at range and require a round or two to get their keywords really working. The rebels already have units that can punch hard at range 3. I think giving them the config upgrade lets them fill a role that really differentiates them from the rebel core options and the commandos but its too expensive now. 2 Ghost Dancer and RyantheFett reacted to this Quote Share this post Link to post Share on other sites
TauntaunScout 4,276 Posted September 4, 2019 7 hours ago, RyantheFett said: Most of the rocket launchers and ion weapons Not necessarily. If vehicles are better, ion guns automatically just got better too. Maybe not enough better but I think it’s better to wait and see. Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted September 4, 2019 9 hours ago, poke450 said: This will probably be the natural progression for all armies except separatists, since they have such cheap units. They only have one cheap unit. Eveything else is really expensive. People keep calling them a swarm faction, which they decidedly are not. They are a faction with a single "swarm" unit. 2 lunitic501 and KingCHUD reacted to this Quote Share this post Link to post Share on other sites
Ghost Dancer 401 Posted September 4, 2019 I'm loving all these changes. I thought it would mainly be vehicles, but good to see other changes too. Has it been confirmed that there are more changes than those mentioned, or is that wishful thinking from some players? Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted September 4, 2019 52 minutes ago, TauntaunScout said: Not necessarily. If vehicles are better, ion guns automatically just got better too. Maybe not enough better but I think it’s better to wait and see. Even if they were better, they were still wildly overpriced, even when put up against vehicles (mostly because of the need to exhaust them). 1 RyantheFett reacted to this Quote Share this post Link to post Share on other sites
lunitic501 302 Posted September 4, 2019 19 minutes ago, arnoldrew said: They only have one cheap unit. Eveything else is really expensive. People keep calling them a swarm faction, which they decidedly are not. They are a faction with a single "swarm" unit. Agreed they have been described by Alex Davy as a min max army not a swarm army. I think the intent is have really cheap corp so u have more room for the big guns/can fit more of thos Corp in then if it was another faction. 13 minutes ago, Ghost Dancer said: IHas it been confirmed that there are more changes than those mentioned, or is that wishful thinking from some players? Yes full list drops on friday 4 minutes ago, arnoldrew said: Even if they were better, they were still wildly overpriced, even when put up against vehicles (mostly because of the need to exhaust them). Yes but the hh12 and mpl5 in trooper both got point decrease and it was implied the other ion/av weapons would be see point decreases when the full list drops 1 Ghost Dancer reacted to this Quote Share this post Link to post Share on other sites
Alpha17 2,853 Posted September 4, 2019 17 hours ago, Darth Sanguis said: I think it certainly reflects the development team's priorities. Release schedule> Game balance This makes me very nervous about the upcoming factions. Agreed. I understood their explanation for the changes to the Rebel Vet's heavy weapon, but the fact that a they had to tweak a unit that's been out just over a month is worry some. I don't want this game becoming X-Wing. Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted September 4, 2019 13 minutes ago, Alpha17 said: Agreed. I understood their explanation for the changes to the Rebel Vet's heavy weapon, but the fact that a they had to tweak a unit that's been out just over a month is worry some. I don't want this game becoming X-Wing. Apparenlty they cahnged the CM at the last minute (removed Suppressive {?!}) and then either didn't playtest the change enough or forgot to update the cost. Not a good sign, but not the end of the world. It was pretty plain how terrible it was. 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
SpiderMana 2,606 Posted September 4, 2019 3 hours ago, Dosiere said: I agree but I'd argue their config upgrade is too expensive. That is more likely to get a tweak? They said that most of the changes would be upgrades, so. 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
Dosiere 478 Posted September 4, 2019 Well that works as well. The range 4 config needs something like sharpshooter 1, a black dice instead of white, etc... if not a price drop. Quote Share this post Link to post Share on other sites
Squark 2,555 Posted September 4, 2019 10 hours ago, Tirion said: not that I'm going to cry if the Pathfinders get a reduction but again I say..... they are appropriately costed This is pretty much how I felt about the e-web. They've done excellent work in my metagame. I approve of the changes we did get, though- Plodding was probably the real problem, and making the generators more efficient seems like a good idea (I always left them off as they didn't seem to do enough for their cost). Hopefully Pathfinders get a similar treatment. Quote Share this post Link to post Share on other sites