R3dReVenge 369 Posted August 31 1. Snipers. Would rather FFG make them a detachment, but if they increase their cost, I wouldn’t mind. 2. T-47 cost reduction. I’m hoping 20-30 point reduction. 3. AT-ST cost reduction. Make it cost more in line with the new heavies. What are your top 3 units for point changes? Quote Share this post Link to post Share on other sites
arnoldrew 733 Posted August 31 T-47, Pathfinders, AT-ST. 2 1 ResoluteHusky, Tirion and smickletz reacted to this Quote Share this post Link to post Share on other sites
Squark 2,486 Posted August 31 (edited) 1) Darth Vader (Commander) 2) T-47 3) Pathfinders Sniper teams probably need something besides a point adjustment, especially since I'd rather not see saboteurs get hurt by the same change. Edited August 31 by Squark 1 1 Tirion and lunitic501 reacted to this Quote Share this post Link to post Share on other sites
GhengisharnIV 49 Posted August 31 T47 a definite 20 point reduction, possibly the AT ST by 5 to 10...will be interesting next Tuesday... Quote Share this post Link to post Share on other sites
Animewarsdude 3,481 Posted August 31 Maybe they will reduce the cost for the tap guns from the first few releases? It might generally help to also just make some of those guns have Cycle like some of the new heavy options to the game for Republic and CIS. Quote Share this post Link to post Share on other sites
TauntaunScout 3,232 Posted August 31 Snowtroopers, Rebel Veterans, and E-webs. I want to dominate with Hoth power creep. 1 1 armada439 and R3dReVenge reacted to this Quote Share this post Link to post Share on other sites
GhengisharnIV 49 Posted August 31 2 hours ago, GhengisharnIV said: T47 a definite 20 point reduction, possibly the AT ST by 5 to 10...will be interesting next Tuesday... ...and for the third, increase Tauntauns by 20 as they are too gud... 2 Tirion and R3dReVenge reacted to this Quote Share this post Link to post Share on other sites
chr335 652 Posted August 31 Hmmm not really sure definitely t47 and the atst but not really sure what else Quote Share this post Link to post Share on other sites
TallGiraffe 3,173 Posted August 31 Fleet trooper MPL. 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
RyantheFett 225 Posted August 31 Brain says: snipers, atst, & airspeeder. I know those three are very controversial picks. Heart would like: jyn, Pathfinders, & airspeeder. I main Rebles and feel like they need a bit more love to give them more options. Of course the new rebel units may do that 2 Tirion and Djaskim609 reacted to this Quote Share this post Link to post Share on other sites
Squark 2,486 Posted August 31 (edited) Honestly, I'd like to see some new keywords get put on old stuff -Old tap weapons get cycle except for the missile launcher, which just loses tap (Cumbersome is downside enough according to Clones) -General Weiss is a field commander. Maybe give it to Ryder too, but a General ought to be able to give orders. -T-47 gets Outmaneuver -AT-RT switches to Armor: 1 or Armor: 2, and gains surge to block. Edited August 31 by Squark 3 R3dReVenge, Tirion and Fistofriles reacted to this Quote Share this post Link to post Share on other sites
GreatMazinkaiser 1,310 Posted August 31 HH-12 should be a bit cheaper maybe... 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
Derrault 749 Posted September 1 5 hours ago, GhengisharnIV said: ...and for the third, increase Tauntauns by 20 as they are too gud... T-47 murders Tauntauns; of course, if you tried it, you’d know that. Quote Share this post Link to post Share on other sites
Shanturin 236 Posted September 1 In a perfect world? And disregarding the "three units" limitation? Z6 trooper 1p up Luke 5p up Strike teams 5p up Sabine 5p up Vader 10p down ATST 5-10p down Weiss 5p down T-47 15 p down Ground Buzzer 5p down Harpoon 3p down Wedge 3p down ATRT Laser cannon 5p down Speederbikes 10p down HH-12 trooper about 7-9p down T-7 Ion snowtrooper 7-9p down MPL ion trooper 7-9p down MPL barrage trooper 5-7p down Pathfinders 4p down Bistan 7p down E-web 5p down Comms Jammer 3-5p down 1 R3dReVenge reacted to this Quote Share this post Link to post Share on other sites
R3dReVenge 369 Posted September 1 2 hours ago, Derrault said: T-47 murders Tauntauns; of course, if you tried it, you’d know that. Using a ~180 point unit to "counter" a 90 point unit seems like a weak argument. Quote Share this post Link to post Share on other sites
Derrault 749 Posted September 1 21 minutes ago, R3dReVenge said: Using a ~180 point unit to "counter" a 90 point unit seems like a weak argument. Nobody takes a single Tauntaun, they always take 2-3 and they are death to infantry, so yeah, 175 to counter 180-270 is worthwhile. 1 1 themightyhedgehog and R3dReVenge reacted to this Quote Share this post Link to post Share on other sites
R3dReVenge 369 Posted September 1 3 minutes ago, Derrault said: Nobody takes a single Tauntaun, they always take 2-3 and they are death to infantry, so yeah, 175 to counter 180-270 is worthwhile. This isn't how you balance units bud...... I know that you ignore the data and evidence, so I'm not going to discuss this any further with you. 1 1 Derrault and colki reacted to this Quote Share this post Link to post Share on other sites
Derrault 749 Posted September 1 2 minutes ago, R3dReVenge said: This isn't how you balance units bud...... I know that you ignore the data and evidence, so I'm not going to discuss this any further with you. I only use data and evidence, and tend to avoid pointless personal attacks (ahem). 2 1 R3dReVenge, lunitic501 and themightyhedgehog reacted to this Quote Share this post Link to post Share on other sites
Dosiere 476 Posted September 1 Units: t47 for sure. Pathfinders need their config to cost significantly less, maybe even 0. Commander Vader could use a little shaving off maybe, but well see what the new command cards and force abilities do. 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
syrath 1,157 Posted September 1 Most weapons that tap The two early heavies Rebel commanders that aren't Luke and Leia Quote Share this post Link to post Share on other sites
ScottGilbert25 80 Posted September 1 Make all commanders free like Warmachine. Maybe the exhaust weapons too. How often do you do a recover action? Quote Share this post Link to post Share on other sites
Squark 2,486 Posted September 1 58 minutes ago, ScottGilbert25 said: Make all commanders free like Warmachine. Maybe the exhaust weapons too. How often do you do a recover action? Then you would have to balance the commanders against each other. Because why would you take anything but the Emperor if all commanders were free? 2 spears and lunitic501 reacted to this Quote Share this post Link to post Share on other sites
costi 1,106 Posted September 1 I would love speeder bikes to be cheaper. 1 Asvaldir reacted to this Quote Share this post Link to post Share on other sites
TauntaunScout 3,232 Posted September 1 8 hours ago, Derrault said: Nobody takes a single Tauntaun, they always take 2-3 and they are death to infantry, so yeah, 175 to counter 180-270 is worthwhile. I never plan on playing rebels without 3 tauntauns again. But I'm grandfathered in. I liked tauntauns before it was cool. 3 1 Lukez, colki, Derrault and 1 other reacted to this Quote Share this post Link to post Share on other sites
Alpha17 2,416 Posted September 1 I'm hoping the whole thing was misunderstood, and there will be no changes; the points changes he was talking about will hopefully turn out to be just the "changes" to the Luke/Vader operative units from their core set versions. I really, really don't want them to do a wide scale re-balancing of points that ruins lists like they do in X-Wing. 4 Tirion, TauntaunScout, Derrault and 1 other reacted to this Quote Share this post Link to post Share on other sites