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DScipio

Which stats would you change?

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If you could which stats in the current game would you change? Anything from points, upgradeslots, dice, shields...

 

 

To be honest I would change the Antisquadron dice of the Y-Wings to triple blue (or 2 blue 1 red) and the point costs to 11, just because it is a fighter bomber after all and was the main multipurpose fighter of the rebellion before they got the X-Wing, that has a quite impressive armament (2 Laser/2 Ion) (and because it was my favorite craft in the X-Wing games, in which I even shot down 52 TIE-Int in a single mission with an Y-Wing)
Ywingsquadron

And I would push the TIE-Bombers by giving them 1 black 1 blue Anti-Squadron (Pushing the average damage from 0,75 to 1,25 (3 blue: 1,5)), because while they are dedicated small bombers, they are still agile craft (on par with an X-Wing) that pose a serious threat to fighters due to their massive ordonance armament. Perhaps they also need a push to 10 Points also then.

Tie-bomber-squadron

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I think Tarkin is fine, if he were any cheaper he'd be a better Leia. Imo he still is a better Leia.

If we aren't allowed to add things to the game such as an Inperial double black bomber for ~20 points, I'd give the base Tie Advanced an extra red anti squadron. Id also slice 5 or 7 points off the Gauntlets. 

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7 hours ago, ISD Avenger said:

And lose Escort. Vader doesn’t care about others.

Reprice some of the early cards cheaper, Tarkin (how about a Tarkin officer by the way!?) & a couple of the VSD titles off the top of my head.

 

Aye let’s have a Tarkin officer!!!

 

but yeh lower the price of the vsd titles dominator, corrupter, warlord, and redemption for the neb. Allow the dominator title to synergize with dcaps.  

 

Increase the point cost on admo, demo, yavaris, bright hope, avenger.  

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Posted (edited)

Purely for lore reasons (not balance reasons):

Tie Defender definitely. They should be extremely good at everything (with a matching price point of course). They are already good at speed, HP and anti squad but they are soooooo bad against ships (compared how good they should be). They should get an anti ship armament of 1 Black, 1 Blue (I think generic double blue squad would be to good in a world where Sloane exists so Blue Black it its). Of course that should come with an appropriate point cost increase.

 

And Y-Wings should drop down to 3 (maybe 4 HP). In universe they are always described as being absolute death traps for their pilots and that should be reflected in the game.

Edited by LordCola

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10 hours ago, LordCola said:

And Y-Wings should drop down to 3 (maybe 4 HP). In universe they are always described as being absolute death traps for their pilots and that should be reflected in the game.

I know what you mean but 3 is too low I think. They are shielded after all. I’d say drop 1 HP would be fine for game mechanics & reflect the lore a bit better.

Id actually drop one anti-squad dice from Bwings. The value represents overall dogfighting ability rather than the number of guns. As such, I have trouble with the idea that Bwings dogfight as well as a TIE squadron. And they are a bomber primarily. 

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12 hours ago, LordCola said:

Purely for lore reasons (not balance reasons):

Tie Defender definitely. They should be extremely good at everything (with a matching price point of course). They are already good at speed, HP and anti squad but they are soooooo bad against ships (compared how good they should be). They should get an anti ship armament of 1 Black, 1 Blue (I think generic double blue squad would be to good in a world where Sloane exists so Blue Black it its). Of course that should come with an appropriate point cost increase.

 

And Y-Wings should drop down to 3 (maybe 4 HP). In universe they are always described as being absolute death traps for their pilots and that should be reflected in the game.

Death traps? Where is tats said? They are less agile than pretty much anything else (except B-Wings) but they have stronger shields and armour than anything else too. They are pretty sturdy, even with the removed extra armour from the clone wars.

They are said to be very hard to maintain (thats why the rebels removed the extra armour)

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2 hours ago, ISD Avenger said:

I know what you mean but 3 is too low I think. They are shielded after all. I’d say drop 1 HP would be fine for game mechanics & reflect the lore a bit better.

Id actually drop one anti-squad dice from Bwings. The value represents overall dogfighting ability rather than the number of guns. As such, I have trouble with the idea that Bwings dogfight as well as a TIE squadron. And they are a bomber primarily. 

And a pretty slow one. I never had fun dogfighting in a B-Wing, even more so because the guns are not in good positions for dog fighting.

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Posted (edited)
6 hours ago, DScipio said:

And a pretty slow one. I never had fun dogfighting in a B-Wing, even more so because the guns are not in good positions for dog fighting.

Oh yeah, our teenage years... when we had no other choice but to do all the dogfighting in B-Wings. All this joy-less, bothersome daily work... 😉

 

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But yes, I also remember how spread apart the B-Wing lasers were.

Edited by JadinED

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