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There are various backpacks and other similar items (from utility belts adding +1 to military backpack adding +6), as well as some armor mods (Repulsor-assisted Lifting, +5 to +7) and probably other things.

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There's also the Burly talent

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Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by ranks in Burly to a minimum of 1.

Only works when wielding a weapon and not when it's in a holster or your bag, but still handy.

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JFYI: characters aren't going to be carrying a golf-bag full of swords, a la classic D&D or GURPS. 😉 Encumbrance primarily focuses on "are they strong enough to pick up and use this weapon," not "how do I carry a platoon's worth of weapons on one person."

In early campaigns I had players try to "loot the bodies" and I told them that, unless they come with a convincing method to carry all this stolen equipment, they're going to have to leave it behind.

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