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MasterShake2

[Blog] Semi-Cooperative: Now with 100% more proof reading!

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I've ported a lot of my older game design write ups to Blog form for a convenient place to access them.  They seem to average about a 10 minute read and a lot of them cover topics that relate to X-Wing.  The process did involve a lot of editing...including updating part of the Accretion article where I theorize that the only way for X-Wing to move forward would be an edition change and going virtual.  Anyways, check them out if you're interested in game design theory and practice!

https://blaisdell105.wixsite.com/website

 

Edited by MasterShake2

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In the Rock, Paper, Scissors article aren’t bombers jousters? Does dropping a bomb create a fourth pillar?

I liked the partition article, it suggests that even an element that has already been seen in a game can be new with the right partition. maybe hyperspace will never become redundant it will always serve to make the old seem new.

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