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grunnax93

Rebel Sector Fleet: Battle Carriers Build

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So looking to combine Ackbar MC80 Heavy Long Range Dakka with Rebel Bombers.

Because the focus is not on a max heavy bomber build (eg. Nym and 7+ Scurrgs) and more centered gun boats with good squadron control and a squadron layout that can Handle alot of situations, hence why no Yavaris, also because Yavaris will get nuked in big game before it can make its points worth. Biggs, Jan Ors and 7 X-Wings for Space Superiority Fighters aswell as bombing when not fending off squadrons, Shara Bey and 3 A-Wings for Interception Fighters, 3 Y-Wings and Norra for crunching shields away quickly on enemy ships allowing the carriers to bring down the hammer on the hull. Keyan and 3 B-Wings for Heavy hitters, aswell and being able to hold off enemy squadrons from the Y-Wings with their decent squadron armament if Intel is not available. 

All MC80 are equipped with Boosted Comms for long range squadron control and FCTs for shuffling squadrons. Quad Battery Turrets and Leading Shots for damage quality when shooting. ECMs for making sure you can brace when it really matters. Ackbars MC80 is an Assault Cruiser for max tank and repairs with Lando, ECM, EWS, Engineering Team, Comms Net Engineering Token and Mon Calamari Exodus Fleet on a support MC80.

Phoenix Home to get all squadrons except A-Wings to Speeds 3 and 4 for flexibility.

Typical Toryn Farr, Bomber Command Center, Bright Hope Floatilla.

Let me know what you guys think, what you like, dislike, what you would change.

Name: Ackbar's Carrier Group
Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions

MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Lando Calrissian (4)
• Engineering Team (5)
• Electronic Countermeasures (7)
• Early Warning System (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 189 Points

MC80 Command Cruiser (106)
• Adar Tallon (10)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Independence (8)
= 147 Points

MC80 Command Cruiser (106)
• General Draven (3)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Home One (7)
= 139 Points

MC80 Command Cruiser (106)
• Strategic Adviser (4)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Mon Calamari Exodus Fleet (5)
= 138 Points

MC80 Command Cruiser (106)
• Major Derlin (7)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 136 Points

Pelta Command Ship (60)
• Ray Antilles (7)
• Fighter Coordination Team (3)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
• Phoenix Home (3)
• Walex Blissex (5)
= 87 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
• Advanced Transponder Net (5)
• Bright Hope (2)
= 40 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Jan Ors (19)
• HWK-290 (12)
• Biggs Darklighter (19)
• 7 x X-wing Squadron (91)
• Shara Bey (17)
• 3 x A-wing Squadron (33)
• Norra Wexley (17)
• 3 x Y-wing Squadron (30)
• Keyan Farlander (20)
• 3 x B-wing Squadron (42)
= 300 Points

Total Points: 1196

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There is no point having a single MC Exodus Fleet title. They need to work in pairs to function. Maybe drop Independence. Have 2 MC exodus titles and put Projection experts on them and drop their FCTs and Boosted Comms. These can now repair whichever MC80 gets shot the most after doing a squadron command on turn 2 to throw all your squadrons into action. The other ships still have boosted Comms and FCTs to shuffle the slow fighters along.

Advanced Transponder may be better on Ackar's ship. Bright hope is pritty bomber proof on its own from 3 arc directions. 

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Posted (edited)
1 hour ago, Mad Cat said:

There is no point having a single MC Exodus Fleet title. They need to work in pairs to function. Maybe drop Independence. Have 2 MC exodus titles and put Projection experts on them and drop their FCTs and Boosted Comms. These can now repair whichever MC80 gets shot the most after doing a squadron command on turn 2 to throw all your squadrons into action. The other ships still have boosted Comms and FCTs to shuffle the slow fighters along.

Advanced Transponder may be better on Ackar's ship. Bright hope is pritty bomber proof on its own from 3 arc directions. 

I like the idea.

Also swapped Shara and A-Wings for 2 more X-Wings and Ketsu Onyo due to A-Wings dont synergize well with X-Wings.

Also dropped a few things for a second Comms Net GR-75

Name: Ackbar's Carrier Group
Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions

MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Lando Calrissian (4)
• Engineering Team (5)
• Electronic Countermeasures (7)
• Early Warning System (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 189 Points

MC80 Command Cruiser (106)
• Adar Tallon (10)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Home One (7)
= 146 Points

MC80 Command Cruiser (106)
• Strategic Adviser (4)
• Fighter Coordination Team (3)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 133 Points

MC80 Command Cruiser (106)
• Projection Experts (6)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Mon Calamari Exodus Fleet (5)
= 133 Points

MC80 Command Cruiser (106)
• Projection Experts (6)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Mon Calamari Exodus Fleet (5)
= 133 Points

Pelta Command Ship (60)
• Ray Antilles (7)
• Fighter Coordination Team (3)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
• Phoenix Home (3)
• Walex Blissex (5)
= 87 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bomber Command Center (8)
• Bright Hope (2)
= 35 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Jan Ors (19)
• HWK-290 (12)
• Biggs Darklighter (19)
• 9 x X-wing Squadron (117)
• Norra Wexley (17)
• 3 x Y-wing Squadron (30)
• Keyan Farlander (20)
• 3 x B-wing Squadron (42)
• Ketsu Onyo (22)
= 298 Points

Total Points: 1194

Edited by grunnax93

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