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TauntaunScout

Pure Hoth Rebel List, Upgrade advice sought

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Ok,

So without wanting to buy any more plastic, I am looking for advice on upgrades. I will be playing with:

1x Rebel Commander (a singly based artillery spotter!)

2x Rebel Veterans

2x Mk II Blaster

3x Tauntaun Riders (anything else would be uncivilized)

1x Snowspeeder

So that's 667 points. In addition to the above models, I've got access to the extra personnel models one would expect for the vets, one full set of snow painted Rebel Operatives, and if absolutely necessary two squads of snow painted rebel troopers. I'd like to avoid the grey & white paintjobs and stick to proper Hoth models wherever plausible though. Likewise, I have a snow AT-RT and 3 Atgar Towers, but I hate to give up a Support slot and lose a squad of tauntauns!

So what upgrade cards would I be overlooking? I don't want to share my ideas lest I influence the answers. I am considering ignoring the tail gun on the snowspeeder, and I can always take a second commander with my grey & white uniformed Rebel Officer model...

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Tauntauns should have endurance because they gain no benefit from suppression but suffer the harm of them. Maybe tenacity instead if you think they’ll be doing more ramming than blaster shooting.

Vets can easily burn up points on extra minis or the heavy weapon.

I would really consider some more corps, even though you said you don’t want to spend more money and don’t really want the Hoth painted rebel troopers. The two medium blasters are easy to pop. You’ll need more objective grabbers for sure.

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2 hours ago, ScummyRebel said:

Tauntauns should have endurance because they gain no benefit from suppression but suffer the harm of them. Maybe tenacity instead if you think they’ll be doing more ramming than blaster shooting.

Vets can easily burn up points on extra minis or the heavy weapon.

I would really consider some more corps, even though you said you don’t want to spend more money and don’t really want the Hoth painted rebel troopers. The two medium blasters are easy to pop. You’ll need more objective grabbers for sure.

What do you reckon about droids and comms specialists?

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3 minutes ago, TauntaunScout said:

What do you reckon about droids and comms specialists?

I’d take comms spec + uplink on the vets to ensure the dodge token and coordinates for sure. I plan on doing that with my regular army and the unit of Vets I’ll be picking up

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On 8/13/2019 at 9:21 PM, TauntaunScout said:

Ok,

So without wanting to buy any more plastic, I am looking for advice on upgrades. I will be playing with:

1x Rebel Commander (a singly based artillery spotter!)

2x Rebel Veterans

2x Mk II Blaster

3x Tauntaun Riders (anything else would be uncivilized)

1x Snowspeeder

So that's 667 points. In addition to the above models, I've got access to the extra personnel models one would expect for the vets, one full set of snow painted Rebel Operatives, and if absolutely necessary two squads of snow painted rebel troopers. I'd like to avoid the grey & white paintjobs and stick to proper Hoth models wherever plausible though. Likewise, I have a snow AT-RT and 3 Atgar Towers, but I hate to give up a Support slot and lose a squad of tauntauns!

So what upgrade cards would I be overlooking? I don't want to share my ideas lest I influence the answers. I am considering ignoring the tail gun on the snowspeeder, and I can always take a second commander with my grey & white uniformed Rebel Officer model...

Comms relay on the mk2s you can then chains orders along your gunline , so as long as you can HQ uplink or give an order to one of your Vets you can give an order to all of them. If run 3 vets and 2 MK2 of you have the models and points,

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I would add an extra commander, comm tech with HQ uplink on both vets and make them full squads with heavy weapon if you don't want to use your "normal" troops.

 

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Posted (edited)
On 8/13/2019 at 4:21 PM, TauntaunScout said:

Ok,

So without wanting to buy any more plastic, I am looking for advice on upgrades. I will be playing with:

1x Rebel Commander (a singly based artillery spotter!)

2x Rebel Veterans

2x Mk II Blaster

3x Tauntaun Riders (anything else would be uncivilized)

1x Snowspeeder

So that's 667 points. In addition to the above models, I've got access to the extra personnel models one would expect for the vets, one full set of snow painted Rebel Operatives, and if absolutely necessary two squads of snow painted rebel troopers. I'd like to avoid the grey & white paintjobs and stick to proper Hoth models wherever plausible though. Likewise, I have a snow AT-RT and 3 Atgar Towers, but I hate to give up a Support slot and lose a squad of tauntauns!

So what upgrade cards would I be overlooking? I don't want to share my ideas lest I influence the answers. I am considering ignoring the tail gun on the snowspeeder, and I can always take a second commander with my grey & white uniformed Rebel Officer model...

I’ve got more Hoth Rebels if you want them. 2 full squads  

qdR4hpZ.jpg

Edited by Pooleman

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6 hours ago, Pooleman said:

I’ve got more Hoth Rebels if you want them. 2 full squads  

 

Thanks but no. I have two squads of white not-Hoths as well. 

17 hours ago, syrath said:

Comms relay on the mk2s you can then chains orders along your gunline , so as long as you can HQ uplink or give an order to one of your Vets you can give an order to all of them. 

Verrrry interesting...

 

8 hours ago, landoro said:

I would add an extra commander, comm tech with HQ uplink on both 

 

Yeah I have 2 commanders and was thinking I should use them both. Only have 1 comms tech though.

 

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Posted (edited)

@landoro @syrath and @ScummyRebel here's what I think is the best use of available models.

Rebel Commander w/ Esteemed Leader

Rebel Commander

2x Rebel Troopers w/ Z-6 Trooper

Rebel Veterans w/ 2-1B and CM Trooper

Rebel Veterans w/ Comms Tech, HQ Uplink, and CM Trooper

2x MkII Blaster w/ Comms Relay

3x Tauntaun Riders w/ Endurance

 

There's always the possibility of fiddling with upgrades, or replacing upgrades with an extra Rebel Trooper to make the squads more survivable. But the above requires the least spending/painting.

 

Edited by TauntaunScout

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@TauntaunScout
"Ok, 

So without wanting to buy any more plastic, I am looking for advice on upgrades. I will be playing with: 

1x Rebel Commander (a singly based artillery spotter!) 

2x Rebel Veterans 

2x Mk II Blaster 

3x Tauntaun Riders (anything else would be uncivilized) 

1x Snowspeeder 

So that's 667 points. In addition to the above models, I've got access to the extra personnel models one would expect for the vets, one full set of snow painted Rebel Operatives, and if absolutely necessary two squads of snow painted rebel troopers. I'd like to avoid the grey & white paintjobs and stick to proper Hoth models wherever plausible though. Likewise, I have a snow AT-RT and 3 Atgar Towers, but I hate to give up a Support slot and lose a squad of tauntauns! 

So what upgrade cards would I be overlooking? I don't want to share my ideas lest I influence the answers. I am considering ignoring the tail gun on the snowspeeder, and I can always take a second commander with my grey & white uniformed Rebel Officer model..."


If you're taking the 47, the ground buzzer is the most point efficient addition of dice in the game coming in at only 5 points per black die. The real question is: How do you plan on using the 47? If you know that you aren't going to strafe the enemy at least once, then it's not worth taking. If you are, then it should be on the list, because you're almost certain to get 2+ uses out of it before the 47 can be destroyed (Which averages to 4 hits, 2 kills, worth a minimum of 22 points in Stormtroopers, and 26 points worth of rebel troopers (since they only save 2/6)).

By Rebel Commander...do you mean the Rebel Officer? If so, I imagine we can safely assume you have the personnel pack, in which case, it might be a good idea to add in the medical droid (who is conveniently someone that was stationed on Hoth).

The comms tech + hq-uplink on a veteran is more points efficient than extra trooper + hq-uplink on one of the guns (since the veterans also issue an order to the gun).
So instead of spending 12 points on an extra trooper and 10 points on an uplink (22 points), you just buy the comms tech (9) + uplink (10) for 19, net 3 points, enough to get overwatch (3), or scout (2) (which might be important for getting a jump on objectives/getting those guns that much closer to being in range right off the bat)

Other than that, if extra units are right out, add on the CM-O/93s, maybe burn the remaining points on endurance for two of the tauntauns.

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12 hours ago, Derrault said:

 

Other than that, if extra units are right out, add on the CM-O/93s, maybe burn the remaining points on endurance for two of the tauntauns.

This is the current plan:

Rebel Commander w/ Esteemed Leader

Rebel Commander

2x Rebel Troopers w/ Z-6 Trooper

Rebel Veterans w/ 2-1B and CM Trooper

Rebel Veterans w/ Comms Tech, HQ Uplink, and CM Trooper

2x MkII Blaster w/ Comms Relay

3x Tauntaun Riders w/ Endurance

Fitting 3 squads of tauntauns and a snowspeeder just wasn't working for me. I honestly find compulsory moves to be very anti-fun.

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Posted (edited)
23 hours ago, TauntaunScout said:

This is the current plan:

Rebel Commander w/ Esteemed Leader

Rebel Commander

2x Rebel Troopers w/ Z-6 Trooper

Rebel Veterans w/ 2-1B and CM Trooper

Rebel Veterans w/ Comms Tech, HQ Uplink, and CM Trooper

2x MkII Blaster w/ Comms Relay

3x Tauntaun Riders w/ Endurance

Fitting 3 squads of tauntauns and a snowspeeder just wasn't working for me. I honestly find compulsory moves to be very anti-fun.

 

Leia Organa 90

Rebel Veterans 48
Rebel Comms Technician, HQ Uplink,
Rebel Veterans 48
Rebel Comms Technician, HQ Uplink,
Mark II Medium Blaster Trooper 38

Mark II Medium Blaster Trooper 38

Tauntaun Riders 90
Tenacity,
Tauntaun Riders 90
Tenacity,
Tauntaun Riders 90
Tenacity,
T-47 Airspeeder 175

 

Has about 40ish points left, if you really want the generic, you can put CMOs on both of the vets and still have a few left.  This list with some upgrades ( ground buzzer, outer rim pilot, and Strict Orders) did perfectly fine for me.  Also, would reccomend Tenacity 100% of the time on Tauntauns.  They get injured without losing dudes easily and even a singulre Tauntaun with Ram and Tenacity still hits pretty hard.  Also, HQ uplink + no time for sorrows is really good.

Edited by MasterShake2

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