Jump to content

Recommended Posts

Posted (edited)

I just fired up the app for the first time in a few weeks. Interestingly, some aspects of the UI have been changed.

-Gray text boxes now have a gold border and a darker, less opaque background.

-Monster activation boxes have several changes to make them a little less dry. Most noticeably, the minion/master banners are a more rounded shape with jagged edges. There is also a mild red glow at the edge of the action list and special effect box.

-The monster info panel seems to have a softer texture. This could easily be my imagination, since most of the differences I’m noticing in the app are subtle.

-Class names are now included in the “Skill Training” panel.

-The background texture for the Collection Manager looks different as well. Maybe. I thought it shared the charcoal background of the Load/Save menu.

I rather like the new look. It’s subtle, but creates a much more comfortable experience I think.

It did surprise me- I don’t know if this was part of the most recent bug fix or not, but it is interesting to see that FFG worked on improving the UI.

Edited by Lightningclaw

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...