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How is the SSD doing in the wild?

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I actually like the combination of overload pulse and emperor palpatine, though it does heavily incentivize going first. If you get given second, overload pulse is largely useless against whichever ship they activate first. Still a nifty combo! Love the creativity.

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Posted (edited)

If they choose to go first I think I have the three most punishing objectives to play against a SSD. If someone has a more punishing set please let me know. Likewise if they have multiple ships within overload range, assuming speed 1 SSD that could be red range, they can only save one. Also any ship that you would not want to overload pulse likely would get deleted by the SSD main battery. Thus I would reccomend forking when second player to make that first activation a hard decision. 

Edited by Grathew
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Posted (edited)

Got a very simaler list. 

Assault: Most Wanted
Defense: Capture the VIP
Navigation: Dangerous Territory

SSD Assault Prototype (250)
• Moff Jerjerrod (23)
• Admiral Ozzel (2)
• Damage Control Officer (5)
• Emperor Palpatine (3)
• Gunnery Team (7)
• Leading Shots (4)
• Overload Pulse (8)
• Quad Battery Turrets (5)
• H9 Turbolasers (8)
• Ravager (4)
= 319 Points

Gozanti Cruisers (23)
• Darth Vader (1)
• Comms Net (2)
= 26 Points

Gozanti Cruisers (23)
• Admiral Titus (2)
• Slicer Tools (7)
= 32 Points

Squadrons:
= 0 Points

Total Points: 377

Ozzel and JJ make it so I dont care about deployment just drop in the center and adjust at the start of first turn. This also makes the list super aggressive right out of the gate. I have deleted 3 ships at the top of turn one its hilarious.

Edited by xero989

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I found that most fleets that I played last weekend just kinda ignored the SSD if they could pop the Gozantis. Maybe that's worth looking into, do you beat the SSD by killing the escorts? 

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32 minutes ago, Grathew said:

I found that most fleets that I played last weekend just kinda ignored the SSD if they could pop the Gozantis. Maybe that's worth looking into, do you beat the SSD by killing the escorts? 

Technically you can "win" a game that way, but killing two Gozantis only gets you a 6-5 win if you're in a tournament--and isn't that much fun in a casual game.

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1 minute ago, Grathew said:

Id rather take the 6-5 than be tabled. 

My last two games against it have basically been both!

 

Sure, I got tabled...  But Crippled him out to a 6-5..  In one of those, I actually had more MOV than him on objectives, so it was a pure MOV of 0 for him!

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11 hours ago, Tokra said:

Or 90° turns with the SSD 😁

 

Some crits that are worse:

Capacitor Failure (no more redirect), Coolant Discharge (only one attack against ships), Depowered Armament (cannot attack on long range), Life Support Failure (Piett killer).
And worst of all: Comm Noise (Speed 0 or messed up command).

Sry that's what I meant. The SSD can do a 90 degree turn.

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16 hours ago, Grathew said:

Assault Objective: Blockade Run

I still don't get why some want to play Blockade Run with a SSD.

You are not able to get to the other side. Your Gozanti are not able as well, or even worse, will get destroyed.
Basically you are going for a 6-5 with this, if your opponent does not want run into you. When he is staying into his deployment zone, he could even stay there at speed 0, and you cannot do anything against it.

This is basically only a mission that says: Your opponent is too stupid and is running frontal into your SSD.
This mission is really a bad choice for the SSD (my opinion).

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4 hours ago, Tokra said:

I still don't get why some want to play Blockade Run with a SSD.

You are not able to get to the other side. Your Gozanti are not able as well, or even worse, will get destroyed.
Basically you are going for a 6-5 with this, if your opponent does not want run into you. When he is staying into his deployment zone, he could even stay there at speed 0, and you cannot do anything against it.

This is basically only a mission that says: Your opponent is too stupid and is running frontal into your SSD.
This mission is really a bad choice for the SSD (my opinion).

I agree. I like Station Assault as my red objective. It draws them in to a position that the SSD can deploy against and gives the SSD two stations to land on. It means they give up 80 MOV if they decide not to play.

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My thought is that it funnels everything infront of thr SSD. Sure I can't score points from the objective but there isn't much space to flank the SSD. Which could lead to a forced 6-5 which (at least at store tournaments) is good enough. Station Assault would definitely be my regional or higher red objective. But as I'm not confident in my SSD skills I'm not looking at that level of play yet. 

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1 hour ago, RobertK said:

I agree. I like Station Assault as my red objective. It draws them in to a position that the SSD can deploy against and gives the SSD two stations to land on. It means they give up 80 MOV if they decide not to play.

Why not taking a mission that will give you 30 points each turn? Unless the opponent is really badly hidding.
I find Close Range Intel Scan really good with an SSD. Put H9 on it, and each shot will give you a victory token. 3 each turn, as long as you have 3 ships in range (even in the side, it does not matter. All you need is one hit/Crit/Acc). Just need to watch out with the one dust field. You can even abuse this dust field and protect one side.

Or Most Wanted? As long as you have a Gozanti, it is by far a better mission than Blockade Run. Even if you can only pick a CR90 from the opponent, it will be some extra points, and it wil make it easier for you to kill this ship.

Station Assault would be my 3rd pick on the red one. 80 Points if the opponent cannot take down the stations is good. And you can land on two stations, meaning you can repair 2 damage each round (and nothing for your opponent).

 

 

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I’ve won twice with my SSD.  First on a Piett assault against a two-ISD list, and second on a Sloan squadrons command variant.  Some of that is going to be the result of experimentation. As players adjust to how to fight them.

 

i also tabled one for a 400-0, running lots of red dice.

 

My long-term curiosity is how both the SSD and the rebellion in the rim expansion will shake up the meta.

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I think the SSD will kill 2 ship. I don't see Aces surviving long enough to do the work people are accustomed to them doing. MSU will also peobably go away for a while as with 3 shots a turn that could be 3 ships killed a round which isn't going to last for long before tabling. 

Rim on the otherhand is more of a mystery for me. The objective cards alone could rewrite the meta. 

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5 hours ago, Tokra said:

Why not taking a mission that will give you 30 points each turn? Unless the opponent is really badly hidding.
I find Close Range Intel Scan really good with an SSD. Put H9 on it, and each shot will give you a victory token. 3 each turn, as long as you have 3 ships in range (even in the side, it does not matter. All you need is one hit/Crit/Acc). Just need to watch out with the one dust field. You can even abuse this dust field and protect one side.

Or Most Wanted? As long as you have a Gozanti, it is by far a better mission than Blockade Run. Even if you can only pick a CR90 from the opponent, it will be some extra points, and it wil make it easier for you to kill this ship.

Station Assault would be my 3rd pick on the red one. 80 Points if the opponent cannot take down the stations is good. And you can land on two stations, meaning you can repair 2 damage each round (and nothing for your opponent).

Why not Advanced Gunnery? You can get basically any ship that gets in range destroyed, which means you manage to keep your hull safe enough, and absolutely shred through enemies

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4 minutes ago, Visovics said:

Why not Advanced Gunnery? You can get basically any ship that gets in range destroyed, which means you manage to keep your hull safe enough, and absolutely shred through enemies

I like Gunnery Teams a little too much, I guess.

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My only game so far with the Command prototype was a win 10-1.

Sloan and 8 generic tie fighters. 

2 Gozanti with repair crew. 

I fought a Rieekan swarm and those ties savage a small fighter team. They then stripped the shields from a pair of mc 30s. 

The battle was a lot closer than the final score would have indicated. 

If Rieekan had not hit a mine early in the 2nd turn it would have kept the admo in a double arc on the rear arc. 

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2 hours ago, Grathew said:

I think the SSD will kill 2 ship. I don't see Aces surviving long enough to do the work people are accustomed to them doing. MSU will also peobably go away for a while as with 3 shots a turn that could be 3 ships killed a round which isn't going to last for long before tabling. 

Rim on the otherhand is more of a mystery for me. The objective cards alone could rewrite the meta. 

I think it’s more complicated than that.  Even without Rhymer, a first last with aces means they probably aren’t getting flakked, just countered (Maarek stays out of range, non speed fivers hide out of medium behind something.  And an ECM ISD can straight up fight a softened SSD nose to nose with repair commands or the station.

Not a slam dunk win by any measure, but far from unwinnable.  It’s slow Rebel squads I pity.

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2 hours ago, Visovics said:

Why not Advanced Gunnery? You can get basically any ship that gets in range destroyed, which means you manage to keep your hull safe enough, and absolutely shred through enemies

You can take advanced gunnery, but you will never play it (no one will ever give you 3 attacks on one target with this ship). This alone would be not bad, having a mission no one will take. But you are giving up the Gunnery Team this way. 
You cannot use the gunnery team and use advanced gunnery as mission. Well, you can, but it would be bad.

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A well-flown MSU could be quite deadly against an SSD. Just make a big curve to end up in the rear of that beast and you'll be fine. Interestingly, it seems that Mothma could be very useful for an SSD killing fleet because she can keep those CR90s alive.

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On 8/14/2019 at 2:26 PM, Tokra said:

Or Most Wanted?... Even if you can only pick a CR90 from the opponent, it will be some extra points, and it will make it easier for you to kill this ship.

Tried Most Wanted against a Rebel swarm+bombers list this week. Opponent deployed along the back edge, I put MW on the Yavaris at the back of the pack hoping it couldn't jump. I got one shot off at it at long range throughout the whole game. I still won, but had his bombers done a bit better it would have been close. Fast ships are too good at getting away from the SSD.

I do like the sound of Close-Range Intel Scan. My only worry is I've had a couple of games when I've been getting maybe one ship shot off a round; one ship comes in at a time, relying on the squadrons to do damage. That said, next week I'm trying out an H9s + QTCs + Ravager combination for the (hopefully) epic dice spam, so Close-Range Intel Scan sounds good for that.

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On 8/13/2019 at 2:40 AM, ptownhiker said:

I played my first game flying the SSD and ended up with a 5-6 loss (215-199).  Both my opponent and I made errors, and my SSD build needed improvement.  This was the first time I had connected the SSD to the maneuver tool, and I hadn't adjusted my mental map of where the ship would go as it turned.  Instead of going around a debris field, I landed on it, and then (because of the tactical situation) ended up staying on the debris field for two more turns.  I also missed a ram that I thought was certain.  On the other hand, I did force my opponent into a front-starboard double arc which, when it was combined with a mine that my shuttle had dragged over, blew up the MC-75 flagship.

I enjoyed playing the game and figuring out the basics of using new cards (Piett, Palapatine -- who I kept forgetting about) and card combinations I hadn't invested in before (Needa-HIE-TRC, which was cool, but is expensive).

Piety you fool!!!

Sry, just had to...

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Took the executor 2 ssd to a 600 pt tournament. Piett ravager Brunson palps dco yularen quad turbo laser turrets xi7s leading shots gunnery teams. Comms net goz with Hondo. Morna 2 decimators and gar Saxon. 

 

1st game against an ackbar dbl pickle list turned my fire lanes against me. Tried to get double ackbar slash with a pincer move. Honestly surprised how much dmg the ssd could take and dish out. I was convinced I couldn’t take down the mc80s but on the final turn with only 2 hull points remaining I swung the butt of the ssd ramming the mc80 in pursuit on 1 hp to table my opponent. Crippled, losing the squad battle, and losing on my own firelanes made this only a 6-5 win. But the ssd lived. Surprisingly mobile even with only 1 yaw. Convinced you don’t need jerry for the ssd. Piett really shines. 

 

Second game opponent flew into my front arc and it turned into a turkey shoot. Evaporated cr90 and salvation in one shot each. Mc30 and afmk2 both took two shots. Rbd mc80 ate two shots at long range before falling to a close range volley. I lost 1-2 Hull points and some shields along with the goz but other wise remained intact. 

 

The ssd really wants tokens, don’t need to use piett on confires cause ravager, (hello 13 dice front arc shots) can focus him on nav+eng. Only having one fighting ship leaves you vulnerable to an opponent who maneuvers around you staying at range. But the ability to tank and in turn dish out dmg shouldn’t be underestimated.  Having a budget cymoon(gt +krennic) can protect a flank nicely if worried about flankers. 

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On 8/9/2019 at 8:07 PM, Grinoch said:

I played a 400 point match up against a Raddus list and was able to win. I wasn't able to kill his MC-75 that he dropped in my rear but I was able to take out his Liberty and two GR-75s. As first player I was also able to get to speed 2 and stay out of close range of the 75. My two Repair crews Gonzatis probably pulled 6 damage off of it over the course of the game on top of only engineering commands from turn 3 on. Final score was something like 200 to 54.

Repair crew finally gets a use.

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