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Posted (edited)

Sweet. Corvus can dock 2 small ships and can get double-calculate instead of focus!

Also double-regen on energy lines up perfectly with my predictions. Double-regen on shields though! Still, not sure how durable 20 hull/8 shields is going to be, and the built-in ship ability being bullseye arc is a tad disappointing...

Still, that quick build at 9 threat confirms that these will be considerably less expensive than before, and I expect they'll be about as useful.

Edit: Also of note, the dial shows the printed values on the right side (6 energy, 8 shields). It still begs the question of what the left side is for? I'm pretty sure double-digits are definitely out of the question now.

Edited by ClassicalMoser

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Posted (edited)

So....unpacking the card:

swz54_cardfan_a1-2x.png

  • 2 x actions per turn
  • 8 shields, recovering 2 per turn.
  • 6 energy (presumably working to fuel 'big ship' upgrades), recovering 2 per turn.
  • Uses standard small ship action icons - jamm, reinforce, co-ordinate and (interestingly) focus.
  • 8 *0 for the initiative value. Which basically means "moves last", even after Null, but I guess it's not like you reposition.
  • Appears to use standard arcs of fire (in this case a forward 180 arc) BUT it seems to have turret indicator tokens. These might be used 'place in the appropriate arc' because, obviously, the 'stand' isn't central so the classic turret indicator doesn't work properly.
  • Threat 9 - meaning a gunned-up raider is ~ 225 points. There's no inherent reason you couldn't use a ship like this in a 'normal' game but in this case, it's not going to fit...

 

swz54_sample.png

 

 

Edited by Magnus Grendel

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Posted (edited)
6 minutes ago, thespaceinvader said:

Moving at 8 presumably also means taking actions at 8, which means coordinating at 8...

Whoa...

I... don't mind this? If you're keeping your ace at range 2 of a huge ship (which can be a big liability) and you're using one of your precious huge ship actions to buff your ace, it kinda seems reasonable? Raider is supposed to be an excellent anti-fighter ship, and 200+ points seems like enough for an I8 coordinate or two.

And PS Vader still moves last.

Also thinking double shield regen will be an absolute life saver for these ships. there are so many crit-dishing cards out there that they would basically burst as soon as their shields went down without it. Of course, we haven't seen the huge ship damage deck yet, but if it's anything like the 1.0 huge ship decks or the 2.0 small ship deck, crit chains will be extremely devastating.

Also note that the "recover" action is gone. Thank goodness, it was always an awful mechanic anyway.

That FO Raider art seems like quite a budget job though. Perspective is awful.

Edited by ClassicalMoser

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Posted (edited)

Excitement intensifies.

Excitement for the return of the Rocket Raider awaits 2.0 Weapns Engineer....

Regenning 2 shields a turn is a massive help for these things. Using the recover action was always a sign of rapidly approaching unavoidable doom.

Excitement at yoinking into close range and gobbing out a couple APT Bombers arrives suddenly and irresistibly.

Edited by Cuz05

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Posted (edited)

Being able to focus AND then calculate for two tokens is going to be huge on the raider. Lots of shot modding going on there. Huge ships look like a ton of fun. 

I am really excited that sections are gone, it will speed up gameplay and get rid of weird line of sight issues. The built in energy and shield regen is much better than 1.0. So far, this is all looking great. 

Edited by Tervlon

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Is anyone else just a tiny bit sad not to see that Raider packaged with a TIE Advanced? Or better yet, a TIE Fighter with Inferno Squad markings?

I know that putting new content for a small base ship in a $100 expansion that probably won't be tournament legal is bad for everyone. I know that most small base ships don't really need that kind of fix anymore. 

I'm not asking for either of those I just... liked that 1e Huge ships came with an alternate paint scheme for one lucky small base. 

 

I get that it's probably better and simpler to just have the ship you're buying in a box.

But part of me will miss those repaints. And it made picking up a huge ship just that bit more special. An Inferno Squad TIE in the Raider, a Phoenix Squad A-Wing with the CR-90, a Blue Squadron X-Wing or Poe's T-70 with flappy wings with the GR-75... It could have been cool. 

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2 minutes ago, GuacCousteau said:

Is anyone else just a tiny bit sad not to see that Raider packaged with a TIE Advanced? Or better yet, a TIE Fighter with Inferno Squad markings?

Not even frigging slightly.  If they put in any content that is exclusive to Epic ships, but works on non-Epic ships, there would be absolute outrage, and I would be leading the charge if it happened during UK waking hours tbh.  That was one of the most exploitative models in 1e and good riddance to it.

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2 minutes ago, thespaceinvader said:

If they put in any content that is exclusive to Epic ships, but works on non-Epic ships, there would be absolute outrage

Yeah, I literally said that new content would be bad for everyone and that I wasn't asking for it. 

I was only talking about existing ships with their existing pilots (if that, even) and just a new paint job.

 

And it wasn't even a serious request, just more of a nostalgia thing. I kinda miss using Huge ships as a way to get more ship marking variety on the board. It was just an extra little inconsequential thing to get excited about. 

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9 minutes ago, GuacCousteau said:

But part of me will miss those repaints. And it made picking up a huge ship just that bit more special.

Save it for squadron packs. It's really better for everyone; trust me. I would love to see more repaints as well, but I'd rather pay $40 for three than $100 for just one.

Especially since I already bought a 1.0 Raider and Gozanti 😛

That said, the new Raider sculpt actually looks better (aft end is a bit different) so people who wait will be rewarded. I'm definitely waiting on the CR90.

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6 minutes ago, GuacCousteau said:

Is anyone else just a tiny bit sad not to see that Raider packaged with a TIE Advanced? Or better yet, a TIE Fighter with Inferno Squad markings?

I know that putting new content for a small base ship in a $100 expansion that probably won't be tournament legal is bad for everyone. I know that most small base ships don't really need that kind of fix anymore. 

I'm not asking for either of those I just... liked that 1e Huge ships came with an alternate paint scheme for one lucky small base. 

 

I get that it's probably better and simpler to just have the ship you're buying in a box.

But part of me will miss those repaints. And it made picking up a huge ship just that bit more special. An Inferno Squad TIE in the Raider, a Phoenix Squad A-Wing with the CR-90, a Blue Squadron X-Wing or Poe's T-70 with flappy wings with the GR-75... It could have been cool. 

**** no. It may have felt like a special gift to you, but it always felt like a huge middle finger to the rest of us that aren't interested in buying $100 epic ships that will do nothing but sit in storage when they put cards like X1 title and R3-A2 in the box that are required for standard play. Having a small ship in there also pulls focus and makes the huge ship itself feel less special.

 

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1 hour ago, ClassicalMoser said:

Edit: Also of note, the dial shows the printed values on the right side (6 energy, 8 shields). It still begs the question of what the left side is for? I'm pretty sure double-digits are definitely out of the question now.

Except that the dial is clearly set up for double digits.  I may not know why, but I'm still confident there's some need to display double digit numbers.

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17 minutes ago, JJ48 said:

Except that the dial is clearly set up for double digits.  I may not know why, but I'm still confident there's some need to display double digit numbers.

When double digits aren't necessary you can probably use each side for a different ship, assuming you are flying two epics. Just set the dial thing between the two ship cards to keep track of which side is which. I can see doing this occasionally (for big games where table space is at a premium).

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Posted (edited)
23 minutes ago, JJ48 said:

Except that the dial is clearly set up for double digits.  I may not know why, but I'm still confident there's some need to display double digit numbers.

It's set up for two numbers. There's no reason on earth for double digits. We've seen the max shield value on the biggest huge ship is 8. With a regen of 2 per turn you wouldn't want a shield level higher than that anyway. Supposing they could contrive some way to get above 9 shields, why would they have a whole separate dial for just a zero and a one, rather than just putting 0-19 on one dial (like the threat in Imperial Assault)? Or why would they have a printed shield value of 8 but somehow have a way to get it above twenty? It's really an impossibility at this point.

The first dial must refer either to some kind of regen, some kind of storage, or some kind of other special ability that huge ships get pertaining to shields and energy. Perhaps you can spend energy this turn to get half that many shields in the system phase of the next turn or vice versa, and you can use the extra dial to show the storage in between.

Edited by ClassicalMoser

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Just now, Kehl_Aecea said:

Have we seen the stats for the Blockade Runner? Maybe it has less hull, but 10 shields compared to the Raider?

This is all we've seen:

swz55_spread.png

Can't really make out the specific numbers, but we know that the hull is two digits and the shields are one. Sorry to disappoint.

In any case, would you want double-digit shields to be possible on a chassis with two shields regenerated for free, every turn? I certainly wouldn't. Again, FFG has done dials that go up to 19 before. Why would they split the number into two dials, leaving the left one as just a 1 and a 0? Or why on earth would they need numbers for 20+? It really doesn't add up, especially with the numbers we've seen.

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Full cards list from the Raider's product page: https://www.fantasyflightgames.com/en/products/x-wing-second-edition/products/x-wing-second-edition-imperial-raider-expansion-pack/

This expansion contains the following Ship Cards:

  • 1 First Order Collaborators
  • 1 Outer Rim Patrol

And the following Upgrade Cards:

  • 4 Command, Crew Upgrade Cards:
    • 1 Admiral Ozzel 
    • 1 Captain Needa
    • 1 Stalwart Captain
    • 1 Strategic Commander
  • 5 Hardpoint Upgrade Cards:
    • 1 Ion Cannon Battery
    • 1 Ordnance Tubes
    • 1 Point-Defense Battery
    • 1 Targeting Battery
    • 1 Turbolaser Battery
  • 1 Torpedo Upgrade Card:
    • Adv. Proton Torpedoes
  • 2 Missile Upgrade Cards:
    • 1 Cluster Missiles
    • 1 Concussion Missiles
  • 2 Crew Upgrade Cards:
    • 1 Novice Technician
    • 1 Seasoned Navigator
  • 2 Gunner Upgrade Cards:
    • 1 Agille Gunner
    • 1 Hotshot Gunner
  • 6 Team Upgrade Cards:
    • 1 Bombardment Specialists
    • 1 Comms Team
    • 1 Damage Control Team
    • 1 Gunnery Specialists
    • 1 Ordnance Team
    • 1 Sensor Experts
  • 4 Cargo Upgrade Cards:
    • 1 Adaptive Shields
    • 1 Boosted Scanners
    • 1 Optimized Power Core
    • 1 Tibanna Reserves
  • 4 Title Upgrade Cards:
    • Assailer
    • Corvus
    • Impetuous
    • Instigator

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1 hour ago, ClassicalMoser said:

The first dial must refer either to some kind of regen, some kind of storage, or some kind of other special ability that huge ships get pertaining to shields and energy. Perhaps you can spend energy this turn to get half that many shields in the system phase of the next turn or vice versa, and you can use the extra dial to show the storage in between.

Oh, must it?  I'm telling you, it's double digits.  The way the dial's laid out doesn't really allow for anything else, as far as I can see.

If the stats don't allow the ships to have double digits, then it must have them for some other reason (perhaps scenarios or something), but the layout gives no indication that the two sides don't make a single number; whatever the reason.

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1 minute ago, JJ48 said:

I'm telling you, it's double digits.

Yes, that's what you're telling me. I get that, it's okay. We'll see what the devs have to say.

 

1 minute ago, JJ48 said:

the layout gives no indication that the two sides don't make a single number

The layout gives no indication that the two sides do make a single number either. The digits being detached and existing numbers ranging from 4-8, it seems much more of a stretch to me. Regardless, the dial isn't labeled so we won't know till the devs weigh in.

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5 minutes ago, ClassicalMoser said:

The layout gives no indication that the two sides do make a single number either. 

Apart from being perfectly lined up and spaced to be a single number, and having a bracket over them encompass both numbers, all without a recharge symbol or anything similar indicating that one number has special significance; you mean.

Maybe FFG has edited the dial to hide information from us (invalidating this analysis), but what's pictured is quite obviously a dial with two double-digit numbers on it.

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