ForrestGrump 57 Posted August 9, 2019 well, I played it again against a buddies double defender list I call it the tricky **** list cause he flying all over the place, 4k/5k whatevs but I finally wore him down and won and I spent a lot more time paying attention to modding my dice and removing his mods which I suppose is the trick to my list Quote Share this post Link to post Share on other sites
Frimmel 2,593 Posted August 9, 2019 6 minutes ago, ForrestGrump said: well, I played it again against a buddies double defender list I call it the tricky **** list cause he flying all over the place, 4k/5k whatevs but I finally wore him down and won and I spent a lot more time paying attention to modding my dice and removing his mods which I suppose is the trick to my list Most lists take some practice. Quote Share this post Link to post Share on other sites
ForrestGrump 57 Posted August 9, 2019 lol well its tougher than you think I am not new to table top games, nor star wars, but I am new to x-wing but I played battlefleet gothic and 40k/aos/warhammer fantasy for years some truism's are actually not the ideal choice in this game like maneuvering to maximize number of shots seems to be inferior to getting modifiers on your shots which to me is counter-intuitive. but it became pretty readily apparent sooo TL:DR yep, you're right. lots of practice Quote Share this post Link to post Share on other sites
Magnus Grendel 11,679 Posted August 9, 2019 On 8/7/2019 at 8:44 PM, ForrestGrump said: I spent entirely too much effort on barrel rolling/jockeying for position And not nearly enough effort into modifying my shots @Hiemfire has the right of it. As a rule, a bad shot with a focus token is as good as a good shot without one. Rate-of-fire is your friend with a heavy swarm, not pretending you're TIE interceptors. Quote Share this post Link to post Share on other sites
Frimmel 2,593 Posted August 9, 2019 4 hours ago, ForrestGrump said: like maneuvering to maximize number of shots seems to be inferior to getting modifiers on your shots which to me is counter-intuitive. but it became pretty readily apparent That's what I mean by "taking practice." Your practice leading to maximizing the number of modified shots. You can have both but it takes time. 2 ForrestGrump and theBitterFig reacted to this Quote Share this post Link to post Share on other sites
Oldpara 1,269 Posted August 10, 2019 19 hours ago, Frimmel said: The only thing for me they really lack over X-wings is the one straight. You're mistaken, there's more than that: - worst hull/shield ratio - worst secondary weapon slot (Missle vs Torpedo) - worst dial to capitalise Afterburners (tallon2 instead of tallon3, hard1 instead of hard3) and most important: - lack of boost action which is crucial for blocking abilities on low Ini ships and arc doge abilities on high Ini ships. It's why they haven't seen much play until recent points reduction. 2 theBitterFig and Whalers on the moon reacted to this Quote Share this post Link to post Share on other sites
Frimmel 2,593 Posted August 10, 2019 4 hours ago, Oldpara said: You're mistaken, there's more than that: - worst hull/shield ratio - worst secondary weapon slot (Missle vs Torpedo) - worst dial to capitalise Afterburners (tallon2 instead of tallon3, hard1 instead of hard3) and most important: - lack of boost action which is crucial for blocking abilities on low Ini ships and arc doge abilities on high Ini ships. It's why they haven't seen much play until recent points reduction. You missed the qualified "for me" in my post. You are correct about all those differences but the thing I really miss is the one straight. I like them for being simple really. No s-foils open or closed et al. I tend to think of the one straight as the most important maneuver. I like the way they look and I enjoy flying them despite the flaws you have outlined. 1 Oldpara reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted August 10, 2019 5 hours ago, Oldpara said: You're mistaken, there's more than that: - worst hull/shield ratio - worst secondary weapon slot (Missle vs Torpedo) - worst dial to capitalise Afterburners (tallon2 instead of tallon3, hard1 instead of hard3) and most important: - lack of boost action which is crucial for blocking abilities on low Ini ships and arc doge abilities on high Ini ships. It's why they haven't seen much play until recent points reduction. I've been flying a decent amount of mass Belbullabs. The fact that they have a boost--and can link it into a Focus or Calculate, while keeping their 3 red dice--is really nice. Now, I'm not sure it's worth the fact that they give up a Hull compared to an X-Wing, but the Belbullab is a ship I've pretty much always had fun flying. Quote Share this post Link to post Share on other sites
Whalers on the moon 555 Posted August 13, 2019 On 8/10/2019 at 3:57 AM, Oldpara said: and most important: - lack of boost action which is crucial for blocking abilities on low Ini ships and arc doge abilities on high Ini ships. It's why they haven't seen much play until recent points reduction. I'm still lobbying for a Vaksai config that gives the ship a white boost action. Apparently we can't get that until at least one wave AFTER the K fighter gets a re-release though (if the past card packs are an indicator). 1 Oldpara reacted to this Quote Share this post Link to post Share on other sites
Whalers on the moon 555 Posted August 13, 2019 (edited) I have had moderate success with the list below (when always focusing as noted above). It gives you 5 attacks at i5. It's biggest downfall though is the lack of a 1 forward on the Kiraxksfz. This would allow them to keep a much larger kill cone against arc dodgers in the first engagement. Also, it needs to stay in formation as long as possible. I think Mike Doyle's list does a much better job of acing someone before they can engage than this one, although I won't be able to get it on the table until later this week. Does anyone know if he has given it a name yet (if he chooses Gold Squadron Special that is fine, but one city doesn't get to control every list with 1 pilot)? Black Sun Ace (41) Swarm Tactics (3) Ship total: 44 Half Points: 22 Threshold: 3 Black Sun Ace (41) Swarm Tactics (3) Ship total: 44 Half Points: 22 Threshold: 3 Talonbane Cobra (50) Swarm Tactics (4) Ship total: 54 Half Points: 27 Threshold: 3 Kavil (43) Swarm Tactics (4) Dorsal Turret (3) Veteran Turret Gunner (8) Ship total: 58 Half Points: 29 Threshold: 4 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z123X132WWWWWY123X132WWWWWY119X132WWWWWY85X132W137WW90WWWW&sn=Mercenary Death Squad&obs= Edited August 14, 2019 by Whalers on the moon Quote Share this post Link to post Share on other sites
Clutterbuck 157 Posted August 14, 2019 Maybe this: Cartel Marauder Cartel Marauder Cartel Marauder Drea Renthal + Dorsal Turret Jakku Gunrunner + Tobias Beckett How much I wish Drea cost one less. Cartel x4 plus Drea would be sweet. Quote Share this post Link to post Share on other sites
ForrestGrump 57 Posted August 14, 2019 What about this then? Drea Renthal (49) Dorsal Turret (3) Ship total: 52 Half Points: 26 Threshold: 4 Cartel Marauder (38) Ship total: 38 Half Points: 19 Threshold: 3 Cartel Marauder (38) Ship total: 38 Half Points: 19 Threshold: 3 Cartel Marauder (38) Ship total: 38 Half Points: 19 Threshold: 3 Cartel Spacer (28) Cluster Missiles (5) Ship total: 33 Half Points: 17 Threshold: 2 Total: 199 Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted August 14, 2019 Put this on the table last night: Talonbane Cobra (Predator) 52 Viktor Hel (Predator, Stealth Device) 52 Graz (Predator, Cloaking Device) 53 Serissu (Marksmanship, Autoblasters) 43 Two bonus red dice abilities, Serissu keeping everyone else dying more slowly, plus with unpreventable crits from time to time. TBC, Viktor Hel, and Serrisu form a bit of a jousting group, able to use their high initiative to kill stuff, with Graz flanking with speed enhanced by Cloaking Device. Grand-scheme, maybe Afterburners would be better, but I think it's nice to try out less-played upgrades sometimes. 2 Whisco and Kleeg005 reacted to this Quote Share this post Link to post Share on other sites
ForrestGrump 57 Posted August 14, 2019 So my question about 3x or even 4x lists If you come across a hard counter, aren't you just... stuck? If you mirror matched 3 xwings and an a-wing for example isn't that just am uphill battle? Quote Share this post Link to post Share on other sites
ForrestGrump 57 Posted August 14, 2019 Ok I have two very similar lists. Which do y'all prefer... New Squadron (85) Boba Fett [Firespray-class Patrol Craft] (1) Composure Points: 86 (38) Cartel Marauder [Kihraxz Fighter] Points: 38 (38) Cartel Marauder [Kihraxz Fighter] Points: 38 (38) Cartel Marauder [Kihraxz Fighter] Points: 38 Total points: 200 Or this variation New Squadron (74) Emon Azzameen [Firespray-class Patrol Craft] (5) Proton Bombs (5) Cluster Missiles (2) Predator Points: 86 (38) Cartel Marauder [Kihraxz Fighter] Points: 38 (38) Cartel Marauder [Kihraxz Fighter] Points: 38 (38) Cartel Marauder [Kihraxz Fighter] Points: 38 Total points: 200 Boba is obviously the better pilot with the better pilot ability But eman has some real options I am kinda unsure which would be better. Durability vs versatility Quote Share this post Link to post Share on other sites
Hiemfire 7,292 Posted August 15, 2019 12 hours ago, theBitterFig said: Put this on the table last night: Talonbane Cobra (Predator) 52 Viktor Hel (Predator, Stealth Device) 52 Graz (Predator, Cloaking Device) 53 Serissu (Marksmanship, Autoblasters) 43 Two bonus red dice abilities, Serissu keeping everyone else dying more slowly, plus with unpreventable crits from time to time. TBC, Viktor Hel, and Serrisu form a bit of a jousting group, able to use their high initiative to kill stuff, with Graz flanking with speed enhanced by Cloaking Device. Grand-scheme, maybe Afterburners would be better, but I think it's nice to try out less-played upgrades sometimes. Info missing. Results? Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted August 15, 2019 1 hour ago, Hiemfire said: Info missing. Results? Felt decent. Graz was able to zip up diagonally, get to the side/rear and never rolled fewer than 4 dice. Talonbane died in the 2nd round, but the fact that he even lived to the 2nd round was probably due to Serissu. Serissu had a few crits go through due to Autoblasters. Viktor Hel contributed, giving out a few stress, too. But my opponent also got whammied by one of nastiest crit chains I've ever seen, so I don't read too much into it. All in all, a decent squad. Maybe not top-tables-large-tournaments, because it's mostly a higher-init jousty list with some nice perks, but it's not trash. That Serissu really feels like a nice piece. The Autoblasters/Marksmanship combo is nice mathematically, but it doesn't make a lot of sense to me geometrically on most ships which can bring it. B-Wings? Probably not. Gunboats? Naw. T-70 seem decent, if you're willing to give up on the highly-cost-efficient defensive boost of Heroic (50% of a Hull Upgrade, for 20% of the cost). But Serissu seems right with it. She's got high enough agility and mobility to justify it, and never gives up attack dice, since Scyks only have 2 dice normally. Meanwhile, the defensive rerolls can make a difference... One evade is often enough to live into the next round of fighting, and demand an extra attack and maybe makes another attack itself. I can totally see slotting AB/MMS Serissu in pretty easily. 2 1 Whisco, Hiemfire and Oldpara reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted August 18, 2019 Got another game in with it. Still feels like a decent list. Serissu's ability was good for at least a half-dozen Evades over the course of the game. Talonbane again was the first to die, but he put out three solid attacks (including 4 dice into Kylo, and that's his job. Graz contributes, and Viktor is a surprisingly sneaky-decent ace. Lost in the end to 1/2 on both Kylo and QD (killed two naked SFs), with 1/2 on Viktor and Serissu (who took the last shield off of QD with a sneaky R2 crit through a gas cloud). Kylo rolled the Evades he needed to get out of a potential lethal shot from Viktor on the last attack. I worry about the viability vs high init aces, but this list can really bully lower to mid initiative stuff. 1 Oldpara reacted to this Quote Share this post Link to post Share on other sites
FTS Gecko 24,137 Posted August 25, 2019 Having a blast (pun intended) flying my 5 X Cartel Marauders at the European Championships in Krakow this weekend. 2 theBitterFig and Oldpara reacted to this Quote Share this post Link to post Share on other sites
ForrestGrump 57 Posted August 26, 2019 This seems...interesting Ketsu Onyo (70) Fearless (3) IG-88D (3) Shadow Caster (3) Ship total: 79 Half Points: 40 Threshold: 5 Viktor Hel (44) Ship total: 44 Half Points: 22 Threshold: 3 Graz (46) Ship total: 46 Half Points: 23 Threshold: 3 Captain Seevor (30) Ship total: 30 Half Points: 15 Threshold: 2 Total: 199 Quote Share this post Link to post Share on other sites
Whisco 6 Posted September 2, 2019 On 8/25/2019 at 10:51 AM, FTS Gecko said: Having a blast (pun intended) flying my 5 X Cartel Marauders at the European Championships in Krakow this weekend. how was your time at European Championship`? get any Wins with this list?😀 Quote Share this post Link to post Share on other sites
FTS Gecko 24,137 Posted September 2, 2019 7 hours ago, Whisco said: how was your time at European Championship`? get any Wins with this list?😀 Almost made the cut. Went 4-1, then narrowly lost my final game against Imperial aces. It literally went down to the last roll of the game. Ended with 4 Kihraxz left on the board Vs Vader and Soontir; went after Soontir but just couldn't make the damage stick. All credit to my opponent, fully deserved the win, was a really tight game and a lot of fun. My other loss was in round 2 against Rebel Beef, which finished the game with Ten Nunb, Cassian and Braylen all still on the board, but with only 4 health left between them. Kihraxz were wiped. Wins came against Seperatist Droids, 2 x Imperial lists and an Obi/Anakin list. Lot of fun had, met a lot of great players from around the continent and finished as close as you can get to Day 2 without actually making it. Would have loved to get the Kihraxz on stream! 😆 5 1 Oldpara, flooze, Whisco and 3 others reacted to this Quote Share this post Link to post Share on other sites
FTS Gecko 24,137 Posted September 22, 2019 CINQUE. PREDONI DI CARTELLO. Made the cut at the Italian GC, 3rd placed Scum list on the day, 15th overall. I was not alone. 3 X Cartel Marauders with. Catpain Seevor and Torkil Mux appear to be "A Thing". Lost my knockout round match against Palpshuttle and 2 Delta's, very close game, ended 31-40. The Shuttle had 2 health left IIRC, and one Defender was one shield away from half health (but I was never catching that). Other losses over the weekend came against Obi/Anakin/Torrent and a Grevious Seperatist Droids list - only the second time I've come up against the Droids, the asteroid interactions caught me off guard. Another great X-Wing weekend, and much love for the hospitality of the team and players here! 2 flooze and theBitterFig reacted to this Quote Share this post Link to post Share on other sites
underling 281 Posted September 22, 2019 (edited) I was just playing around in YASB and came up with the following variant of the three Cartels that might have some merit. Cartel Marauder (38) Cartel Marauder (38) Cartel Marauder (38) Black Sun Enforcer (46) M3-A (Inaldra) (31) Tractor beam (2) Afterburners (6) Total (39) Total 199 Edited September 22, 2019 by underling Correct post Quote Share this post Link to post Share on other sites
KCDodger 11,041 Posted September 22, 2019 On 8/9/2019 at 8:04 AM, Frimmel said: The only thing for me they really lack over X-wings is the one straight. Totally agree with this. I've had lots of fun with that. Just fly. No interactions to remember or manage. No combos to set up or have to explain. Firing arcs on targets. Also easy to set up and tear down at the game venue. With a 1 straight I might fly that as much as my ARC-170 lists. You don't have five though. I like your list. Might give that a shot myself. Five Kz is the list in Flight Simulator I hate seeing the most. They're essentially the ultimate, "Can you chew through it, though?" litmus test. Questionable AI or not (not talking about the rolls), Fly Casual is a great way to gauge just how strong your squadron actually is. 1 FTS Gecko reacted to this Quote Share this post Link to post Share on other sites