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stootchmaster

Defender Bomb Squad

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Posted (edited)

So I like the TIE Bombers a lot and just recently got my hands on a couple of Defenders.  I've been trying to make a good squad out of the two ships.  

This is about the best I've come up with so far.  Any help for a newer player to make a good Defender/Bomber list would be appreciated.

I have 2 Defenders and 3 Bombers, if that helps.

Delta Squadron Pilot (69)    
Ship total: 69  Half Points: 35  Threshold: 4    
    
Delta Squadron Pilot (69)    
Ship total: 69  Half Points: 35  Threshold: 4    
    
Major Rhymer (38)    
    Elusive (3)    
    Adv. Proton Torpedoes (6)    
    Cluster Missiles (5)    
    Proton Bombs (5)    
    Hull Upgrade (5)    
    
Ship total: 62  Half Points: 31  Threshold: 4    
    
    
Total: 200    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z198XWWY198XWWY204X119W134W98WWW69WW164&sn=Unnamed Squadron&obs=

This is an alternate version, bumping up the Defenders a bit and the Bomber down a bit. . .

Onyx Squadron Ace (75)    
    Marksmanship (1)    
    
Ship total: 76  Half Points: 38  Threshold: 4    
    
Onyx Squadron Ace (75)    
    Marksmanship (1)    
    
Ship total: 76  Half Points: 38  Threshold: 4    
    
"Deathfire" (34)    
    Barrage Rockets (8)    
    Proton Bombs (5)    
    
Ship total: 47  Half Points: 24  Threshold: 3    
    
    
Total: 199    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z197X125WWWY197X125WWWY206XW97WWW69WW&sn=Bomber Escorts 2&obs=

OR. . .

More Bombers, less Defenders:

Rexler Brath (81)    
    Predator (2)    
    
Ship total: 83  Half Points: 42  Threshold: 4    
    
Scimitar Squadron Pilot (29)    
    Cluster Missiles (5)    
    Proton Bombs (5)    
    
Ship total: 39  Half Points: 20  Threshold: 3    
    
Scimitar Squadron Pilot (29)    
    Cluster Missiles (5)    
    Proton Bombs (5)    
    
Ship total: 39  Half Points: 20  Threshold: 3    
    
Scimitar Squadron Pilot (29)    
    Cluster Missiles (5)    
    Proton Bombs (5)    
    
Ship total: 39  Half Points: 20  Threshold: 3    
    
    
Total: 200    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z196X127WWWY208XW98WWW69WWY208XW98WWW69WWY208XW98WWW69WW&sn=Defender Bomb Squad&obs=

Edited by stootchmaster

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Maybe something like this? Jonus gives re-rolls and an Init boost to Deathfire, while the Defender does what Defenders do.

 

Onyx Squadron Ace (75)    
    Predator (2)    
    Fire-Control System (2)    
    
Ship total: 79  Half Points: 40  Threshold: 4    
    
Captain Jonus (43)    
    Swarm Tactics (3)    
    Proton Torpedoes (13)    
    Ion Missiles (4)    
    Seismic Charges (3)    
    
Ship total: 66  Half Points: 33  Threshold: 3    
    
"Deathfire" (34)    
    Proton Torpedoes (13)    
    Ion Missiles (4)    
    Seismic Charges (3)    
    
Ship total: 54  Half Points: 27  Threshold: 3    
    
    
Total: 199    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z197X127W113WWY203X132W136W101WWWW71WY206X136W101WWWW71W&sn=Unnamed Squadron&obs=

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7 hours ago, Effenhoog said:

Rexler Brath with juke and 3x Scimitars with barrage rockets is my current preferred Rexler and Friends setup.  No tricks, bombs, or gimmicks but it's a solid hammer and anvil setup

Literally was just about to suggest this!

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Posted (edited)

So I'm getting ready to take option #3 (More Bombers, Less Defenders) to a local tournament this weekend.  Thanks for the great input!

BUT. . .

I noticed that if I take the Predator off Rexler Brath, I can put in Countess Ryad with Marksmanship instead.

The question for the X-Wing veterans here is which would be better?  RB's outstanding ability to flip damage cards into criticals, or CR's more unpredictable movements?

I'm absolutely going to be going up against some droid swarms, for reference on why cluster missiles/bombs instead of Barrage Rockets.

Countess Ryad (82)    
    Marksmanship (1)    
    
Ship total: 83  Half Points: 42  Threshold: 4    
    
Scimitar Squadron Pilot (29)    
    Cluster Missiles (5)    
    Proton Bombs (5)    
    
Ship total: 39  Half Points: 20  Threshold: 3    
    
Scimitar Squadron Pilot (29)    
    Cluster Missiles (5)    
    Proton Bombs (5)    
    
Ship total: 39  Half Points: 20  Threshold: 3    
    
Scimitar Squadron Pilot (29)    
    Cluster Missiles (5)    
    Proton Bombs (5)    
    
Ship total: 39  Half Points: 20  Threshold: 3    
    
    
Total: 200    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z195X125WWWY208XW98WWW69WWY208XW98WWW69WWY208XW98WWW69WW&sn=Defender Bomb Squad&obs=

 

Edited by stootchmaster

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3 hours ago, stootchmaster said:

So I'm getting ready to take option #3 (More Bombers, Less Defenders) to a local tournament this weekend.  Thanks for the great input!

BUT. . .

I noticed that if I take the Predator off Rexler Brath, I can put in Countess Ryad with Marksmanship instead.

The question for the X-Wing veterans here is which would be better?  RB's outstanding ability to flip damage cards into criticals, or CR's more unpredictable movements?

 

I'd stick with Rex, he's generally more effective than Ryad. The main reason is less his ability and more his Init, notsomuch for catching opposing I5s but for countering enemy I4 arc dodging. Shooting 1st at I5 does make maximum use of his evade token, ofc.

Ryad is very good fun though, and a more interesting choice, so it depends what your main aim is. There will be decent number of games where it won't matter hugely which one you use, but Rex will cope with a greater variety of opposition overall.

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