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JadinED

Armada Fleet Builder updated

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Posted (edited)

"Players must have at least 1 non-flotilla ship in each fleet and can have a maximum of two flotilla ships, but can otherwise spend any amount of fleet points on squadrons."

The way I read the Rebellion in the Rim rules of Task force building is that you may take as many squadrons as you like, as long as there is 1 proper ship in your task force.

So the first mental game for me to try out in Ryan Johnson's fleet builder is this one; assuming it's a campaign with a larger fleet size.

 

Name: Eval Knievel's Speed Record

Faction: Imperial
Commander: -

Assault: Targeting Beacons
Defense: Fire Lanes
Navigation: Minefields

Raider I (44)
• Director Isard (3)
• Sensor Team (5)
= 52 Points

Squadrons:
• Moralo Eval (22)
• 20 x Lambda Shuttle (300)
• Hondo Ohnaka (24)
= 346 Points

Total Points: 398

 

How far can Eval move in 1 round?

 

https://armada.ryankingston.com/fleet/55424/

 

Edit:

https://armada.ryankingston.com/fleet/55433/


This version even adds quite some distance, at least the distance Eval spends in the Rapid Launch Bay of the Raider, which in this scenario should have a custom commander with Master Natigator III, a navigate command (both for the double click of yaw at the last joint at speed-4) and of course a squadron command token.

 

Edited by JadinED

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Posted (edited)
7 minutes ago, Captain Ordo N-11 said:

Um, what. Is this for real? One ship and any number of squads?

Has anyone seen the rules for overlapping exogorth and purrgil posted, or otherwise know what they are?

And here they are - thanks to TallGiraffe.

 

 

From the "Rebellion in the Rim cards spoiled!" thread

1kiqRchKL6G_3T4uvKLKrOO5QULiMoRgm=w348-h

(If you follow Grumbledike's link, the image is less pixelated)

Edited by JadinED

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But who are we kidding? This is gonna be the fleet people will want to take to the campaign.

 

Name: This is gonna be the one!
Faction: Rebel
Commander: -

Assault: Station Assault
Defense: Fighter Ambush
Navigation: Superior Positions

CR90 Corvette B (39)
• Liberator (2)
• All fighters, Follow Me! (5)
= 46 Points

Squadrons:
• 22 x YT-2400 (352)
= 352 Points

Total Points: 39

 

https://armada.ryankingston.com/fleet/55532/

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AFFM would only work with 1-2 of them that get activated by the ship. 

Im not too worried by the extreme lambda/Moralo lists. Even toned down with more Escort and Intel to keep things open enemies can just concentrate on Moralo. I'm hoping for a rule change to him so he only gets the extra move & attack if enemy moves or takes a token. 

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8 hours ago, Mad Cat said:

Im not too worried by the extreme lambda/Moralo lists. Even toned down with more Escort and Intel to keep things open enemies can just concentrate on Moralo. I'm hoping for a rule change to him so he only gets the extra move & attack if enemy moves or takes a token. 

Eval Knievel's list is not supposed to be working well. It just supposed to break the previous speed record of a squadron in one round, which I think was previously held by this list. 

 

Name: Untitled Fleet
Faction: Rebel
Commander: General Dodonna

CR90 Corvette B (39)
• General Dodonna (20)
• Fighter Coordination Team (3)
= 62 Points

CR90 Corvette B (39)
• Adar Tallon (10)
• Fighter Coordination Team (3)
= 52 Points

CR90 Corvette B (39)
• Fighter Coordination Team (3)
= 42 Points

CR90 Corvette B (39)
• Fighter Coordination Team (3)
= 42 Points

CR90 Corvette B (39)
• Fighter Coordination Team (3)
= 42 Points

CR90 Corvette B (39)
• Fighter Coordination Team (3)
= 42 Points

CR90 Corvette B (39)
• Fighter Coordination Team (3)
= 42 Points

GR-75 Medium Transports (18)
• Rapid Launch Bays (6)
= 24 Points

Squadrons:
• A-wing Squadron (11)
= 11 Points

Total Points: 359

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