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Captain Lackwit

Just played my first game...

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2 hours ago, Captain Lackwit said:

I cannot win with the core set rebels no matter how hard I try.

ARGH.

We had the rebels win the core game once. Really need to avoid VSD's front arc and flank him.

Good that you are already enjoying the game so much with just the core set. With expansions and full 400pt battles it will only get better

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1 hour ago, Captain Lackwit said:

I cannot win with the core set rebels no matter how hard I try.

ARGH.

 

It has been a while since I played with just the core set, but a couple of thoughts:

 

There is no reason why you should end up in the front arc of that Victory unless you want to.  Both rebel ships are faster and more maneuverable than the VSD. 

 

If you are commanding your squadrons with a squadron dial, and you are player 1, you will get the first attack in against TIE fighters and that is crucial.  A swarm of TIEs will monster your X wings.  So assuming that you are taking turns being first player, try to use time your squadron dial usage with being first player.

 

 

 

 

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9 minutes ago, flatpackhamster said:

 

It has been a while since I played with just the core set, but a couple of thoughts:

 

There is no reason why you should end up in the front arc of that Victory unless you want to.  Both rebel ships are faster and more maneuverable than the VSD. 

 

If you are commanding your squadrons with a squadron dial, and you are player 1, you will get the first attack in against TIE fighters and that is crucial.  A swarm of TIEs will monster your X wings.  So assuming that you are taking turns being first player, try to use time your squadron dial usage with being first player.

 

 

 

 

I mean, he's got initiative every time.

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Posted (edited)
3 hours ago, Captain Lackwit said:

I cannot win with the core set rebels no matter how hard I try.

ARGH.

My sentiments exactly when I first tried the LTP :D hence during demos with kids and even first timers I recommended letting them play the victory and just feed them the rabble ships so that they get a feel good win haha. Funnily enough the Vic is strongest in this scenario but gets outclassed quickly compared to the Cr90 and Neb when upgrades and the full game come into play.

Like others mentioned, focus on popping the ties and avoiding the Vic, the total damage to kill it is usually more than the Cr90 and Neb can output by round 6. If you are playing the other LTP scenario with Luke and Howlrunner, then there's some chance to down the Vic with some lucky structural damage or other crits.

 

 

Edited by Muelmuel

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50 minutes ago, Captain Lackwit said:

I mean, he's got initiative every time.

Is he under bidding you each time?  If so, and he is player 1 each time, work out how far his fighters can move on his turn to engage your X wings, and keep them just a bit further back than that. 

 

You also have 2 activations to his one so you can move your CR90, make him move his VSD with his turn, then command your Squadrons with your Nebulon on your turn.

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Posted (edited)
12 hours ago, Captain Lackwit said:

I cannot win with the core set rebels no matter how hard I try.

ARGH.

Lackwit, 

No worries!! It took me 3-5 core games before I won with Rebs. 

In the couple I won, the first was a pionts victory because I completely ignored the destroyer and gunned all his TIEs without losing a ship. 

The second was the first time I ever killed a destroyer, and it's because I was able to pull off multiple double arcs and a couple lucky crits (I believe Luke dealt the killing bombing blow) on top of causing him to split his squadrons and sneaking Luke behind his destroyer. 

It's possible!

EDIT:

_____

Ironically, I went and bought two more Vic's + support to form my first "bad guy" minis army. I really wanted to buy into Scrapyard Rebs, but I decided I didn't like the way they felt tied to a few specific strategies for competitive lists. 

Edited by Bucknife

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Hi welcome to the fray and the Galactic Civil War! It is heatening to read of your enthusiasm for the game.

One thing I realised when I started is if you only have the core set for now, you are not limited to the conventional scenario. Both the corvette and frigate are used by the Empire (in Legend sources at least) so you can have a variety of matchups:

#1 Outpost Raid: Rebels ships attacking an armed Imperial station, and its TIE garrison, with VSD in hyperspace coming to its aid. Rebel Mission = Capture Resources/Destroy Base.

#2 Evacuation: Rebel ships evacuating a base in an astetoid field (setup at one end of the board), with the  Empire deployed outside the field, seeking to block their escape off the opposite end . Rebel Mission = Complete evacuation & Escape.

#3 Defection: An Imperial frigate has defected to the Alliance and is being pursued by an Imperial corvette & TIEs, with the slower VSD coming on board later on intercept course. Rebel Mission = Escape.

#4 Convoy Attack: Rebel corvette and X-wings attack an Imperial frigate and TIEs escorting cargo modules (use objective counters or generic ship models). REBEL MISSION: either escort or convoy destruction 

#5 Sitting Duck: a Victory SD is undergoing emergency repairs at an Outer Rim Imperial repair facility. A Rebel taskforce is sent to exploit its vulberable state. Protected by mine field (use obj counters), TIEs and the armed station. The VSD is at s disadvantage (shieldless and needs engineering action to power them) and starts stationery. Rebel mission: Target Destruction.

No obstacles/station used unless mentioned or desired. 

Basically, there is potental for a number of different scenarios. The only limit is imagination. 

Happy Armad'ing! :)

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On 8/6/2019 at 3:52 AM, Muelmuel said:

My sentiments exactly when I first tried the LTP :D hence during demos with kids and even first timers I recommended letting them play the victory and just feed them the rabble ships so that they get a feel good win haha.

This is how I try and hook people into the game. 

"Hey, I might be naturally good at this. Let me try again sometime."

 

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