ShoutingMan 100 Posted August 5, 2019 This has been a fun fleet to play with, particularly to fly some Arquitens and Decimators. But I’m sure there are some interesting variations I haven’t thought of. Keeping with an ISD and two Arquitens, what might you change for different tactics or improve on this fleet’s inefficiencies? Thanks https://armada.ryankingston.com/fleet/52334/ Name: 2xArq Thrawn + ISD-II + Rogues Faction: Imperial Commander: Grand Admiral Thrawn Assault: Close-Range Intel Scan Defense: Fighter Ambush Navigation: Superior Positions Arquitens Light Cruiser (54) • Grand Admiral Thrawn (32) • Captain Needa (2) • Turbolaser Reroute Circuits (7) = 95 Points Arquitens Light Cruiser (54) • Turbolaser Reroute Circuits (7) = 61 Points Imperial II (120) • Skilled First Officer (1) • Electronic Countermeasures (7) • SW-7 Ion Batteries (5) • XI7 Turbolasers (6) • Relentless (3) = 142 Points Squadrons: • Boba Fett (26) • Morna Kee (27) • 2 x VT-49 Decimator (44) = 97 Points Total Points: 395 Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted August 5, 2019 I’d swap a deci for Bossk for sure. Maybe drop XI7s all together because you have squads and the Arqs putting out enough damage for them to get use out of redirects anyway. And Leading Shots irons out red dice as well as blue. 2 ShoutingMan and Adun42 reacted to this Quote Share this post Link to post Share on other sites
Mad Cat 2,250 Posted August 5, 2019 I agree. Bossk is so much better than a Decimator for only 1 more point. Not heavy, guaranteed accuracy, a brace etc. LS is better than SW7. If you get too many blue accuracies just discard one and reroll any other blue accuracies and any blank red dice. XI7s aren't needed as the enemy just use redirects against all your other attacks and brace the XI7 shots. Use the points for Gunnery teams. Watch out for the missions. C.R.I.S is fine but the others are usually taken by true carrier lists with lots of fighter boosting upgrades and 130+ points of squadrons. If you come up against one of those you will get plastered with lots of 15 point generating attacks while your squads get locked down by Tycho and Shara or swept away by Flight controllers, Howlrunner & TIE-Interceptors. Planetary Ion Cannon or Contested Outpost for yellow and Solar Corona or Dangerous Territory for blue missions. 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
ShoutingMan 100 Posted August 7, 2019 Great ideas to try! I’ve been playing against squadronless fleets lately, so Decimator is better than Bossk against ships, i think. But for potential scatter aces to jam up my rogues, I like the idea of Bossk a lot. I could trade leading shots in for SW7. That was fun to try, but didn’t bring a lot of hits to the table. I’ve tried Gunnery Teams and had mixed results. But I could give it another go. I’ve been using this fleet to help improve my deployment and navigation approaches. Regarding objectives: I take your point though I’ve got some leeway here. I play against a friend, and I know he’s bringing minimal squadrons. I’m playing off his “meta” and vice versa. So I knew that I wouldn’t get snookered by a 130 pt bomber fleet. I do normally bring Planetary Ion Cannons and Solar Corona. This fleet I wanted a point-generating objective I could potentially play to. And I’ve not really liked Solar Corona. But after this last game I think I see how I’ve been playing it poorly. Thanks for the ideas! Quote Share this post Link to post Share on other sites
ShoutingMan 100 Posted August 10, 2019 Incorporated the feedback. Will probably fly this next time. These changes will give me some new tactics to work on https://armada.ryankingston.com/fleet/56273/ Name: 2xArq Thrawn + ISD-II + Rogues v2 Faction: Imperial Commander: Grand Admiral Thrawn Assault: Close-Range Intel Scan Defense: Planetary Ion Cannon Navigation: Solar Corona Arquitens Light Cruiser (54) • Grand Admiral Thrawn (32) • Captain Needa (2) • Turbolaser Reroute Circuits (7) = 95 Points Arquitens Light Cruiser (54) • Turbolaser Reroute Circuits (7) = 61 Points Imperial II (120) • Skilled First Officer (1) • Gunnery Team (7) • Electronic Countermeasures (7) • Leading Shots (4) • Relentless (3) = 142 Points Squadrons: • Boba Fett (26) • Morna Kee (27) • Bossk (23) • VT-49 Decimator (22) = 98 Points Total Points: 396 Quote Share this post Link to post Share on other sites
Nomemories 72 Posted August 12, 2019 My son runs something similar but squadronless and it's a great list. You might consider swapping out the ISD II for a cymoon with intensify firepower, switch to Vader for your commander, drop the squads, and add another Arq with Kalus on it enhanced armaments. 1 ShoutingMan reacted to this Quote Share this post Link to post Share on other sites
ShoutingMan 100 Posted August 13, 2019 8 hours ago, Nomemories said: My son runs something similar but squadronless and it's a great list. You might consider swapping out the ISD II for a cymoon with intensify firepower, switch to Vader for your commander, drop the squads, and add another Arq with Kalus on it enhanced armaments. I only have two Arq’s currently. I’ll keep that three Arq version in mind for future purchases. Quote Share this post Link to post Share on other sites
Nomemories 72 Posted August 13, 2019 55 minutes ago, ShoutingMan said: I only have two Arq’s currently. I’ll keep that three Arq version in mind for future purchases. Oh, yeah they're hard to come by these days Quote Share this post Link to post Share on other sites
Nomemories 72 Posted August 16, 2019 I've been thinking working officer palpatine and krennic into such a list could enhance them as well Quote Share this post Link to post Share on other sites
ShoutingMan 100 Posted August 16, 2019 How might that work? I’m not familiar with those upgrades. Quote Share this post Link to post Share on other sites
Captain Ordo N-11 107 Posted August 17, 2019 17 hours ago, ShoutingMan said: How might that work? I’m not familiar with those upgrades. Krennic lets you reroll any number of red dice at med-long range if you spend a concentrate fire dial or 2 if you spend the token. Good for anything with lots of red dice. Palpatine makes people spend a defense token to shoot the ship he's on. Quote Share this post Link to post Share on other sites
Thrindal 1,295 Posted August 18, 2019 I came up with a Tarkin list right after the Cymoon dropped a year and a half ago. I have been playing with it and I think I can switch it to a JJ list now. One key for my list is ET or Arq Command Cruisers. Combo that with JJ and you have an incredibly mobile list. This list uses RitR cards and I haven't played it yet but the Arq's should each have a Nav Token every turn and can run C.F. almost every turn. Still a lot of play testing needed. Name: JJ Arqs Faction: Imperial Commander: Moff Jerjerrod Assault: Suprise Attack Defense: Rift Ambush Navigation: Volatile Deposits Arquitens Command Cruiser (59) • Wulff Yularen (7) • Engine Techs (8) • Dual Turbolaser Turrets (5) = 79 Points Arquitens Command Cruiser (59) • Commander Vanto (7) • Engine Techs (8) • Dual Turbolaser Turrets (5) = 79 Points Imperial II (120) • Moff Jerjerrod (23) • Emperor Palpatine (3) • Gunnery Team (7) • Reinforced Blast Doors (5) • Leading Shots (4) • XI7 Turbolasers (6) • Avenger (5) = 173 Points Squadrons: • Bossk (23) • Colonel Jendon (20) • Maarek Stele (21) = 64 Points Total Points: 395 This is my original Tarquitens list. It did very well for me for a bit until folks caught on to it. Some folks are surprised when you suddenly have super mobile Arq's. Name: Tarkin Sovereign (2018 Regionals) Faction: Imperial Commander: Grand Moff Tarkin Assault: Station Assault Defense: Contested Outpost Navigation: Dangerous Territory ISD Cymoon 1 Refit (112) • Grand Moff Tarkin (38) • Strategic Adviser (4) • Intensify Firepower! (6) • Gunnery Team (7) • XI7 Turbolasers (6) • Quad Battery Turrets (5) • Sovereign (4) = 182 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Arquitens Command Cruiser (59) • Engine Techs (8) • Quad Battery Turrets (5) = 72 Points Arquitens Command Cruiser (59) • Engine Techs (8) • Quad Battery Turrets (5) = 72 Points Squadrons: • Ciena Ree (17) • Valen Rudor (13) • Mauler Mithel (15) = 45 Points Total Points: 396 Either way it's a super fun list to run. Good luck! 1 ShoutingMan reacted to this Quote Share this post Link to post Share on other sites