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ovinomanc3r

Obstruction allowing long range shots?

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General Romdoi gives a red die due to "natural" obstruction.

How attack sequence works?

1. Gather dice

2. Check obstruction

3. If no die, then cancel

Or

1. Gather dice - if # of dice 0, then cancel

2. Check obstruction - if # of dice 0, then cancel

 

Cause if 1sr, then an obstructed raider shot could be shot at long range, I guess.

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32 minutes ago, ovinomanc3r said:

General Romdoi gives a red die due to "natural" obstruction.

How attack sequence works?

1. Gather dice

2. Check obstruction

3. If no die, then cancel

Or

1. Gather dice - if # of dice 0, then cancel

2. Check obstruction - if # of dice 0, then cancel

 

Cause if 1sr, then an obstructed raider shot could be shot at long range, I guess.

Romodi is an ADD effect.

What it means is:

Romodi is not going to give you a one die red attack at long range through an obstacle if you don’t have an attack to start with.

 

Because even if you’re not deleting a die from a 0 die attack, it’s still a 0 die attack, and cancels before you get to add.

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