svelok 4,630 Posted August 5 10 hours ago, ScummyRebel said: Fangs come with afterburners but have no mod slot g i v e t h e s l o t b a c k 3 RStan, KCDodger and StriderZessei reacted to this Quote Share this post Link to post Share on other sites
ClassicalMoser 2,318 Posted August 5 (edited) 16 hours ago, ScummyRebel said: Fangs come with afterburners but have no mod slot outside of quick builds. I wouldn’t assume it yet When literally half the upgrades are missile-based though, I feel it's fairly safe to put it in the "very likely to have the slot" camp. Concussions Mag-Pulse Munitions Failsafe Edited August 5 by ClassicalMoser 2 StriderZessei and dsul413 reacted to this Quote Share this post Link to post Share on other sites
reqent 154 Posted August 5 Its nice to consider something other than fanatical on a FO ship. Fanatical been an auto include on too many of my lists. I really like composure on the Tie/ba. Vonreg and outmaneuver make a lot of sense too. This is going be a fun ship. Quote Share this post Link to post Share on other sites
dsul413 917 Posted August 5 1 hour ago, reqent said: Its nice to consider something other than fanatical on a FO ship. Fanatical been an auto include on too many of my lists. I really like composure on the Tie/ba. Vonreg and outmaneuver make a lot of sense too. This is going be a fun ship. Agreed on fanatical, but fanatical is also a really, really good faction talent on the cheap. It has also been auto-include for me, but definitely not on this ship. 3 Sasajak, theBitterFig and StriderZessei reacted to this Quote Share this post Link to post Share on other sites
DarthSempai 252 Posted August 6 18 hours ago, reqent said: Its nice to consider something other than fanatical on a FO ship. Fanatical been an auto include on too many of my lists. I really like composure on the Tie/ba. Vonreg and outmaneuver make a lot of sense too. This is going be a fun ship. Ohhhh **** composure is so good. Didn't realise this, but focus+evade is gonna be a thing for 1 point. That's pretty cool. Also let's you focus + boost, which you can't do normally. I was waiting for a good composure ship to come out, and i'm surprised this ship is gonna be one! Quote Share this post Link to post Share on other sites
reqent 154 Posted August 6 13 minutes ago, DarthSempai said: Ohhhh **** composure is so good. Didn't realise this, but focus+evade is gonna be a thing for 1 point. That's pretty cool. Also let's you focus + boost, which you can't do normally. I was waiting for a good composure ship to come out, and i'm surprised this ship is gonna be one! I'm confident TIE/ba is going to have more than one build. The second player3010587 brought up composure it just clicked as a great budget build. Quote Share this post Link to post Share on other sites
ClassicalMoser 2,318 Posted August 6 (edited) 3 hours ago, reqent said: I'm confident TIE/ba is going to have more than one build. The second player3010587 brought up composure it just clicked as a great budget build. But seriously outmaneuver is amazing if you want to splurge, and even Marksmanship could be an awesome cheap option to give him Vader-like punch (already has lock and focus anyway, and wants the bullseye). Who knows? Even Daredevil could be fantastic as he can lock or roll and then pull a red 1-turn boost... Edited August 6 by ClassicalMoser 2 StriderZessei and reqent reacted to this Quote Share this post Link to post Share on other sites
reqent 154 Posted August 6 Yeah there are going to be numerous viable TIE/ba builds! It's going to be a tough wait. Hopefully they push these out earlier in the 4th quarter. Quote Share this post Link to post Share on other sites
ClassicalMoser 2,318 Posted August 6 1 hour ago, reqent said: Yeah there are going to be numerous viable TIE/ba builds! It's going to be a tough wait. Hopefully they push these out earlier in the 4th quarter. The X-Wing team has really gotten quite decent a turning out a platform that doesn't have just one auto-build out of the box like so many in 1st edition (Soontir, PTL; OL, Juke, Comm Relay; Scout, Deadeye, Plasmas, Chips; and so on). The N-1, the Hyena, and so many others now seem to have a variety of very different and all quite viable builds. Of course the best of the best tend to float to the surface, but the others are not far underneath. I want to see the other TIE/ba pilots! 1 StriderZessei reacted to this Quote Share this post Link to post Share on other sites
Magnus Grendel 9,791 Posted August 7 On 8/4/2019 at 4:14 PM, StriderZessei said: Two shields is going to make it hard to use Fanatical before going pop. Definitely. It's only got 2 hull to work from, and may well be straining itself so only have 2 agility if it misjudged a Fine-Tuned token choice. That's not a great combination. On 8/5/2019 at 9:10 PM, reqent said: I really like composure on the Tie/ba. 19 hours ago, DarthSempai said: Didn't realise this, but focus+evade is gonna be a thing for 1 point I'm not sure I follow: Evade, fine tuned, failed boost.....and now composure triggers but I have a green token (an evade) and hence can't perform a focus action. 2 StriderZessei and Maui. reacted to this Quote Share this post Link to post Share on other sites
thespaceinvader 17,434 Posted August 7 12 minutes ago, Magnus Grendel said: Definitely. It's only got 2 hull to work from, and may well be straining itself so only have 2 agility if it misjudged a Fine-Tuned token choice. That's not a great combination. I'm not sure I follow: Evade, fine tuned, failed boost.....and now composure triggers but I have a green token (an evade) and hence can't perform a focus action. Finely Tuned Controls triggers before your action, giving you a failed roll for composure, then you evade as your regular action. 3 StriderZessei, ClassicalMoser and Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites
Magnus Grendel 9,791 Posted August 7 (edited) 5 minutes ago, thespaceinvader said: Finely Tuned Controls triggers before your action, giving you a failed roll for composure, then you evade as your regular action. Ah. It's when you complete a maneuver, not when you perform an action. Missed that little detail. Edited August 7 by Magnus Grendel Quote Share this post Link to post Share on other sites
Okapi 1,417 Posted August 7 4 minutes ago, Magnus Grendel said: Ah. It's when you complete a maneuver, not when you perform an action. Missed that little detail. I would seem that they're avoiding action-linking more and more these days (except when actually on the bar). It makes sense, with all the coordinate stuff going on. If the A-Wing/Interceptor where actually designed today, they'd probably have the maneuver trigger too. 1 Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites
thespaceinvader 17,434 Posted August 7 (edited) I disagree. The 'then do a red $whatever' things have to work that way. They're designed to combo with strong blue dials, without needing to print a card which has a linked boost or roll or whatever after every action. Given that both the RZ2 and the Silencer are fairly recent designs, I'd be pretty surprised if we don't see that feature again at some point, e.g. the Eta-2 or Tri Fighter. You couldn't have a free red action after a move, because it would block your perform action step. Edited August 7 by thespaceinvader 2 Magnus Grendel and ClassicalMoser reacted to this Quote Share this post Link to post Share on other sites
Magnus Grendel 9,791 Posted August 7 (edited) I'll be interested to see how expensive the First Order P(atrol?) is. It's definitely a better basic chassis than the interceptor, but how much better? You can fit 5 Saber Squadron Aces in a squad, and they're initiative 4 like many uniques, and you can fit 5 Inquisitors in and they have force tokens. On the other hand, the TIE/ba is unarguably tougher than the interceptor and better armed than the advanced prototype. I think being able to field 5 may be pushing it, so four with a smattering of talents, tech, missiles and named pilots seems more likely. I agree that it's probably quite likely that the generic pilot is roughly equivalent to a specfor gunner equipped TIE/sf; trading agility for toughness and manoeuvrability for the mobile arc of fire. 3 minutes ago, thespaceinvader said: I disagree. The 'then do a red $whatever' things have to work that way. They're designed to combo with strong blue dials, without needing to print a card which has a linked boost or roll or whatever after every action. Given that both the RZ2 and the Silencer are fairly recent designs, I'd be pretty surprised if we don't see that feature again at some point, e.g. the Eta-2 or Tri Fighter. You couldn't have a free red action after a move, because it would block your perform action step. Tying it to the maneuver is still sensible because it does genuinely produce a different - slightly inferior - set of maneuver options. It's still slightly better than ailerons (duchess aside) since it's optional (albeit with a cost) but the fact you can't chain roll/boost, or - worse yet - pre-move roll-boost like Kylo with Supernaturally Expensive Upgrade does result in a noticeable difference. Edited August 7 by Magnus Grendel Quote Share this post Link to post Share on other sites
Okapi 1,417 Posted August 7 1 hour ago, thespaceinvader said: I disagree. The 'then do a red $whatever' things have to work that way. They're designed to combo with strong blue dials, without needing to print a card which has a linked boost or roll or whatever after every action. Given that both the RZ2 and the Silencer are fairly recent designs, I'd be pretty surprised if we don't see that feature again at some point, e.g. the Eta-2 or Tri Fighter. You couldn't have a free red action after a move, because it would block your perform action step. Possibly, but I'd wager this is why the TIE Interceptor and Rebel A-Wing see so little play, and why Turr Phennir and Jake Farrell are much less useful than, say, Mace Windu. The 'designed to work with blue dial' design philosophy forces you to either a) be supremely predictable, or b) not use your ability at all, unless you know exactly where your opponent will be. The TIE Striker, Aethersprite, Resistance A-Wing and now TIE/ba are all much better designs. Quote Share this post Link to post Share on other sites
theBitterFig 6,670 Posted August 7 I'm almost thinking Homing Missiles might not be bad on these ships, depending on how Deplete works. If it's just "strain for attack," you could use Fine Tuned to Deplete for a Lock, Focus as normal. Then, Homing Missiles would be either a single damage, or a 3-dice Focus/Lock attack, while keeping your defenses at 3-green + Focus levels. Maybe that's not broken enough to see play, and we don't actually know how Deplete works. 2 Nyxen and BDrafty reacted to this Quote Share this post Link to post Share on other sites
thespaceinvader 17,434 Posted August 7 1 hour ago, Okapi said: Possibly, but I'd wager this is why the TIE Interceptor and Rebel A-Wing see so little play, and why Turr Phennir and Jake Farrell are much less useful than, say, Mace Windu. The 'designed to work with blue dial' design philosophy forces you to either a) be supremely predictable, or b) not use your ability at all, unless you know exactly where your opponent will be. The TIE Striker, Aethersprite, Resistance A-Wing and now TIE/ba are all much better designs. Yeah but the silencer and the RZ2 are fine. It's not a problem with the principle of auto-linked actions, it's a problem with the RZ1 and Squint chassis Quote Share this post Link to post Share on other sites
ClassicalMoser 2,318 Posted August 7 6 hours ago, Okapi said: The 'designed to work with blue dial' design philosophy forces you to either a) be supremely predictable, or b) not use your ability at all, unless you know exactly where your opponent will be. Or, ya know, gives you meaningful choices to make. Kind of a silly point to make as it's not like you have to do just one or the other for the entire game. Using a white makes you unpredictable. Using a blue makes you versatile. The nice thing is you get to choose. 2 JJ48 and ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
JJ48 6,960 Posted August 7 9 hours ago, Magnus Grendel said: I'll be interested to see how expensive the First Order P(atrol?) is. First Order Podiatrist, most likely. 2 3 Nyxen, DarthSempai, KCDodger and 2 others reacted to this Quote Share this post Link to post Share on other sites
reqent 154 Posted August 8 I hope you can run 4 they should be cheaper than silencers. I'm really hoping the initiative 4 and the 5 are good too. Quote Share this post Link to post Share on other sites
Okapi 1,417 Posted August 8 16 hours ago, ClassicalMoser said: Or, ya know, gives you meaningful choices to make. Kind of a silly point to make as it's not like you have to do just one or the other for the entire game. Using a white makes you unpredictable. Using a blue makes you versatile. The nice thing is you get to choose. In theory, but it doesn't work particularly well in practice, which is why Soontir Fel is the only Interceptor that see play, and why Rebel players are constantly asking for an I5-6 A-Wing. The Resistance A-Wing is a much better design in that it not only offers more options (which you appear to be in favour of), but actually works at lower initiatives. Quote Share this post Link to post Share on other sites
Magnus Grendel 9,791 Posted August 8 9 hours ago, reqent said: I hope you can run 4 they should be cheaper than silencers. I'm really hoping the initiative 4 and the 5 are good too. I'd be shocked if you can't run 4. If you play quick-build games, for that matter, you can run 4 silencers - the Sienar-Jaemus Engineer is only threat 2 (admittedly with no upgrades, but that's a whole lotta chassis for something no more expensive than a TIE fighter with a shield upgrade. I think 5 might be pushing it - compare it to strikers, advanced prototypes and interceptors and it's probably just that bit too much more capable a craft. I would probably expect the initial points value to be a 'you can't take 5, so sorry' value of 41 or thereabouts for the I3 generic. 1 impspy reacted to this Quote Share this post Link to post Share on other sites
Maui. 2,430 Posted August 8 23 hours ago, Okapi said: Possibly, but I'd wager this is why the TIE Interceptor and Rebel A-Wing see so little play, and why Turr Phennir and Jake Farrell are much less useful than, say, Mace Windu. The 'designed to work with blue dial' design philosophy forces you to either a) be supremely predictable, or b) not use your ability at all, unless you know exactly where your opponent will be. The TIE Striker, Aethersprite, Resistance A-Wing and now TIE/ba are all much better designs. If the TIE Interceptor and RZ-1 A-wing see so little play it's because they're ace platforms, and between them they field exactly one ace. That one ace sure sees tons of play. Personally I think the RZ-1 is not bad. 30 points for a very effective ps1 blocker, or 38 points for an even more effective ps3 blocker, or 38-40 points for a solid support piece in Jake Farrell. I would love to see the RZ-1 get more options--for me, it's at the top of the list of "ships that desperately need more pilots"--but the options it does have are solid, even if people aren't regularly taking them. 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
StriderZessei 779 Posted August 8 (edited) 1. I'm just now realizing how great the synergy will be with Kylo Ren's ability and the new Mag-Pulse Warheads. 2. I'm really hopeful Rush will be an affordable i6 to run with Vonreg and QD, albeit probably with few upgrades. An actual triple aces list is something I've been dying to run with FO. 3. I'm going to stick with Outmaneuver on Vonreg, simply because I hate how scummy it feels when intentionally falling an action to token stack with Composure. Edited August 8 by StriderZessei 2 DXCrazytrain and JJ48 reacted to this Quote Share this post Link to post Share on other sites