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Hotshots and Aces Pilots

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1 minute ago, Merrick_H said:

From the product page itself:

https://www.fantasyflightgames.com/en/products/x-wing-second-edition/products/hotshots-and-aces-reinforcements-pack/

This pack contains the following ship cards:

  • Rebel Alliance:
    • Gina Moonsong (A/SF-01 B-Wing)
    • K-2SO (UT-60D U-Wing)
    • Leia Organa (Modified YT-1300)
    • Alexsandr Kallus (VCX-100)
  • Galactic Empire:
    • Fifth Brother (TIE Advanced v1)
    • "Vagabond" (TIE/sk Striker)
    • Morna Kee (VT-49 Decimator)
  • Scum:
    • Nom Lumb (JumpMaster 5000)
    • G4R-GOR V/M (M3-A Interceptor)
    • Bossk (Z-95-AF4 Headhunter)
  • Resistance:
    • Paige Tico (MG-100 StarFortress)
    • Ronith Blario (RZ-2 A-Wing)
    • Zizi Tlo (RZ-2 A-Wing)
  • First Order:
    • Captain Phasma (TIE/sf Fighter)
    • Lieutenant LeHuse (TIE/sf Fighter)
    • "Rush" (TIE/vn Silencer)

This pack also contains the following upgrade cards:

  • 4 Talent Upgrade Cards:
    • 2 Composure
    • 2 Snap Shot
  • 10 Force Power Upgrade Cards:
    • 2 Brilliant Evasion
    • 2 Foresight
    • 2 Hate
    • 2 Precognitive Reflexes
    • 2 Predictive Shot
  • 6 Tech Upgrade Cards:
    • 2 Advanced Optics
    • 2 Pattern Analyzer
    • 2 Primed Thrusters
  • 2 Sensor Upgrade Cards:
    • 2 Passive Sensors
  • 2 Cannon Upgrade Cards:
    • 2 Autoblasters
  • 2 Torpedo Upgrade Cards:
    • 2 Plasma Torpedoes
  • 5 Missile Upgrade Cards:
    • 2 Mag-Pulse Warheads
    • 2 Barrage Rockets
    • 1 Diamond-Boron Missiles
  • 3 Crew Upgrade Cards:
    • 1 0-0-0
    • 1 K-2SO
    • 1 Maul
  • 3 Gunner Upgrade Cards:
    • 2 Agile Gunner
    • 1 BT-1
  • 2 Illicit Upgrade Cards:
    • 2 Coaxium Hyperfuel
  • 1 Title Upgrade Card:
    • Moldy Crow
  • 5 Modification Upgrade Cards:
    • 2 Angled Deflectors 
    • 3 Targeting Computer
  • 2 Configuration Upgrade Cards:
    • 2 Stabilized S-foils

Lol I guess that answers that.

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Is there any info on the new force talents somewhere? Seems interesting.

 

Otherwise I'm a little disappointed that RZ1 will still be stuck with only three named pilots and max I4.

 

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5 minutes ago, Merrick_H said:

From the product page itself:

https://www.fantasyflightgames.com/en/products/x-wing-second-edition/products/hotshots-and-aces-reinforcements-pack/

This pack contains the following ship cards:

  • Rebel Alliance:
    • Gina Moonsong (A/SF-01 B-Wing)
    • K-2SO (UT-60D U-Wing)
    • Leia Organa (Modified YT-1300)
    • Alexsandr Kallus (VCX-100)
  • Galactic Empire:
    • Fifth Brother (TIE Advanced v1)
    • "Vagabond" (TIE/sk Striker)
    • Morna Kee (VT-49 Decimator)
  • Scum:
    • Nom Lumb (JumpMaster 5000)
    • G4R-GOR V/M (M3-A Interceptor)
    • Bossk (Z-95-AF4 Headhunter)
  • Resistance:
    • Paige Tico (MG-100 StarFortress)
    • Ronith Blario (RZ-2 A-Wing)
    • Zizi Tlo (RZ-2 A-Wing)
  • First Order:
    • Captain Phasma (TIE/sf Fighter)
    • Lieutenant LeHuse (TIE/sf Fighter)
    • "Rush" (TIE/vn Silencer)

This pack also contains the following upgrade cards:

  • 4 Talent Upgrade Cards:
    • 2 Composure
    • 2 Snap Shot
  • 10 Force Power Upgrade Cards:
    • 2 Brilliant Evasion
    • 2 Foresight
    • 2 Hate
    • 2 Precognitive Reflexes
    • 2 Predictive Shot
  • 6 Tech Upgrade Cards:
    • 2 Advanced Optics
    • 2 Pattern Analyzer
    • 2 Primed Thrusters
  • 2 Sensor Upgrade Cards:
    • 2 Passive Sensors
  • 2 Cannon Upgrade Cards:
    • 2 Autoblasters
  • 2 Torpedo Upgrade Cards:
    • 2 Plasma Torpedoes
  • 5 Missile Upgrade Cards:
    • 2 Mag-Pulse Warheads
    • 2 Barrage Rockets
    • 1 Diamond-Boron Missiles
  • 3 Crew Upgrade Cards:
    • 1 0-0-0
    • 1 K-2SO
    • 1 Maul
  • 3 Gunner Upgrade Cards:
    • 2 Agile Gunner
    • 1 BT-1
  • 2 Illicit Upgrade Cards:
    • 2 Coaxium Hyperfuel
  • 1 Title Upgrade Card:
    • Moldy Crow
  • 5 Modification Upgrade Cards:
    • 2 Angled Deflectors 
    • 3 Targeting Computer
  • 2 Configuration Upgrade Cards:
    • 2 Stabilized S-foils

Aw, but how can we accuse FFG of being liars with no intentions of keeping their promises while laughing at our gullibility if they actually do keep their promises?

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4 minutes ago, Matanui3 said:

Three pilots, one title, and two copies of one cannon isn’t worth $20.  Couldn’t they have made card packs per faction?

Then people who buy multiple factions would complain about having to buy multiple products and getting too many copies of some cards.  No matter what route they decided on, a trade-off would be involved.

Not to mention, adding five products when one would do would be a questionable decision, especially if this becomes an annual or otherwise regular release.

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1 minute ago, Sithborg said:

Not quite. 

swz63_coaxium-hyperfuel.png

So they tossed in multiple copies of an upgrade that only the Fireball can take and already comes with...

swz63_layout.png

There is no other ship with an Illicit slot that has the SLAM action...

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1 minute ago, Innese said:

Future proofing rather than needing to stick it in a future pack I guess?

The card grants the SLAM action I'm dumb. It requires SLAM

Edited by asterborn

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2 minutes ago, asterborn said:

The card grants the SLAM action

No, the SLAM symbol is in the bottom left of the card in the requirements section. It requires the SLAM action to be equipped. If it granted the SLAM action it would be on the right edge of the card. As in:

•Kraken

Bottom left box is restrictions/requirements, the Calculate action shown on the right edge is granted to the ship equipping it.

Edited by Hiemfire

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As someone who never converted scum, it will be nice to have BT-1 and 000.

Also, there’s are 2 new force powers (foresight and precognitive reflexes) and K2-SO crew. I’m excited to see what they do.

Edited by Des Darklighter

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Just now, Hiemfire said:

New token between the greens and the crit marker. No info as to what Depleted = as of yet that I've seen:

swz63_layout.png

Given the name and the fact that Mag-pulse in the PC game shut down weapons systems, maybe it'll remove charges from equipped upgrades (like a Jam token with green tokens)

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2 minutes ago, JJ48 said:

Given the name and the fact that Mag-pulse in the PC game shut down weapons systems, maybe it'll remove charges from equipped upgrades (like a Jam token with green tokens)

Trust me it's 100% not that, because von reg would be busted with a double reposition at ps6 that gives no stress, and you would just get a deplete token that does nothing (so, no worries) as opposed to a strain.

I'm 99% sure it reduces your attack dice by one, just like a strain but for attack.

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You know what cheeses me off?  No Instinctive Aim.  There is *ONE* copy in the Core set.

  • No copies in the TIE/x1 expansion--a ship which can equip it and missiles.
  • No copies in the TIE Silencer expansion--a ship which can equip it and missiles or torpedoes.
  • No copies in the TIE/v1 expansion--a ship which can equip it and missiles.
  • No copies in the Hotshots and Aces pack--which includes a pilot who can equip it and missiles.

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1 minute ago, DarthSempai said:

Trust me it's 100% not that, because von reg would be busted with a double reposition at ps6 that gives no stress, and you would just get a deplete token that does nothing (so, no worries) as opposed to a strain.

I'm 99% sure it reduces your attack dice by one, just like a strain but for attack.

Von reg's ability mandates that you're not strained or depleted, so that deplete trick would only work once before it would have to be removed somehow.

That being said, I'm also leaning towards it reducing attack dice by one. 

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5 minutes ago, DarthSempai said:

Trust me it's 100% not that, because von reg would be busted with a double reposition at ps6 that gives no stress, and you would just get a deplete token that does nothing (so, no worries) as opposed to a strain.

I'm 99% sure it reduces your attack dice by one, just like a strain but for attack.

No idea who Von Reg is, but reducing attack dice could be good, too.

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40 minutes ago, rhetor said:

Is there any info on the new force talents somewhere? Seems interesting.

 

Otherwise I'm a little disappointed that RZ1 will still be stuck with only three named pilots and max I4.

 

You can see parts of the force powers in the Wave V / BTL-B Y wing spread (high res here)

Yeah, was hoping RZ1 would get some love

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46 minutes ago, rhetor said:

Is there any info on the new force talents somewhere? Seems interesting.

Foresight appears to be a 1-3 bullseye snapshot for Jedi.

Precognitive Reflexes are akin to Supernatural, but with a strain if you don't have the action on your action bar. Might be other limits as well.

Both are in the Republic Y-Wing release

 

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