Jump to content
GhostofNobodyInParticular

Republic At War Rules/OC Conversation

Recommended Posts

On 8/1/2019 at 8:09 AM, GhostofNobodyInParticular said:

Ah, OK. So 400/100, or 0/500 as a maximum? I think that that is reasonable, only I want there to always be a ship in the garrison, since it is not thematic to leave the defence force entirely to fighters. I will make it 400/400 caps, as that way if you want the full 500 you are forced to have both.

Here's the rules as I thought they landed

Share this post


Link to post
Share on other sites
Posted (edited)

There have been a couple of rules oversights, for which I apologize, that I feel need clarification here.

When doubling a planet's production, only space forces may be constructed - the planet's native production cannot be increased, it cannot contribute to fuel expenses, nor may it build GFs.

Additionally, the fleet caps are at 500 Fleet points total, divided into 400 for ships and 100 for squadrons, max, per faction. 

On 8/1/2019 at 6:09 PM, GhostofNobodyInParticular said:

Ah, OK. So 400/100, or 0/500 as a maximum? I think that that is reasonable, only I want there to always be a ship in the garrison, since it is not thematic to leave the defence force entirely to fighters. I will make it 400/400 caps, as that way if you want the full 500 you are forced to have both.

Never mind, clon has shown me where that was changed. My apologies (once more) for the confusion.

Edited by GhostofNobodyInParticular

Share this post


Link to post
Share on other sites

@LTD

@FortyInRed

@Matt3412

@The Jabbawookie

@Bertie Wooster

@clontroper5

@Npmartian

@Ling27

Due to the difficulties of rolling back certain rule violations that I failed to catch Turn 1, they will be allowed for that turn. So, all your final submitted orders are valid for Turn 1. I will try harder to stop these mistakes in future turns. . .

Share this post


Link to post
Share on other sites

Thanks GNIP. 

Part of the complication with the doubling rule are the limitations - lending planets have to lend ALL their credits - can’t build other things, can’t buy fuel.

The doubling planet can only build space units, can’t buy fuel.

The reality with forum games is that as rule complexity increases fun decreases because rather than fighting enemies you end up fighting the rules (and your own memory of the rules). Increased complexity makes life tough for GMs and players alike.

Humans are fallible (Felucia 10 or 15?) and when things get missed or misunderstood things get... well... complicated. 

Share this post


Link to post
Share on other sites
15 minutes ago, LTD said:

Thanks GNIP. 

Part of the complication with the doubling rule are the limitations - lending planets have to lend ALL their credits - can’t build other things, can’t buy fuel.

The doubling planet can only build space units, can’t buy fuel.

The reality with forum games is that as rule complexity increases fun decreases because rather than fighting enemies you end up fighting the rules (and your own memory of the rules). Increased complexity makes life tough for GMs and players alike.

Humans are fallible (Felucia 10 or 15?) and when things get missed or misunderstood things get... well... complicated. 

I agree (Felucia 15). So, if people want, I can slacken the limitations.

Share this post


Link to post
Share on other sites
3 minutes ago, GhostofNobodyInParticular said:

I agree (Felucia 15). So, if people want, I can slacken the limitations.

I think, the planet that doubles can only build space forces. But otherwise the external restrictions of other planets I would eliminate for now

Share this post


Link to post
Share on other sites
Posted (edited)
9 minutes ago, clontroper5 said:

I think, the planet that doubles can only build space forces. But otherwise the external restrictions of other planets I would eliminate for now

i say double just ships.

 

But giving planet can also spend any not given on fuel.

example 10 to give, gives 6 to other planet and spends 4 on fuel. 

Edited by Matt3412

Share this post


Link to post
Share on other sites
Posted (edited)

Right. Officially implementing the Rule as:

Emergency Powers:

During the first eight turns of the game, a planet may spend up to double its production value. It may only do so if it has not done so the previous turn. When it performs this ability, it may only purchase space forces. The excess credits must come from other planets belonging to the same Faction as the planet using this ability. The credits lent cannot also be used on the lending planet (i.e., cannot be spent twice).

 

How's that?

Edited by GhostofNobodyInParticular

Share this post


Link to post
Share on other sites
Posted (edited)
5 minutes ago, GhostofNobodyInParticular said:

Right. Officially implementing the Rule as:

Emergency Powers:

During the first eight turns of the game, a planet may spend up to double its production value. It may only do so if it has not done so the previous turn. When it performs this ability, it may only purchase space forces. The excess credits must come from planets which share an owning player with the planet using the ability. The credits lent cannot also be used on the lending planet (i.e., cannot be spent twice).

 

How's that?

Well, the owning player bit is another restriction. Is it necessary? It certainly isn’t helpful... Just let allies lend credits (so say we all (whoops. Wrong fandom)).

Edited by LTD

Share this post


Link to post
Share on other sites

One last question...

Let's say a planet has done normal production, and has 11/12ths of a GF at the end of the turn.

Next turn it suddenly becomes necessary for the planet to do DOUBLE production of a warship. Are the 11/12ths of a GF lost?

 

Share this post


Link to post
Share on other sites
36 minutes ago, LTD said:

One last question...

Let's say a planet has done normal production, and has 11/12ths of a GF at the end of the turn.

Next turn it suddenly becomes necessary for the planet to do DOUBLE production of a warship. Are the 11/12ths of a GF lost?

 

Yes, just like they would be if the planet decided to change to a warship normally.

Share this post


Link to post
Share on other sites
Posted (edited)
11 minutes ago, Bertie Wooster said:

The solution is for you not to double produce at all. Problem solved. 

Yours truly,

Senator Amidala

So much this.  Can we do away with doubling now or in the future?  It feels like a way to make things swingy/cause mistakes.

Speaking of which, my orders are illegal, so please don’t process them @GhostofNobodyInParticular.

Edited by The Jabbawookie

Share this post


Link to post
Share on other sites
1 hour ago, GhostofNobodyInParticular said:

Yes, just like they would be if the planet decided to change to a warship normally.

But under this normalcy you’d spend 1 credit to finish the GF before starting a ship.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...