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Make Munitions Failsafe Great Again

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I just put this question in the rules forum, but maybe the answer will help make Munitions Failsafe good for once.


If Cracken has Munitions Failsafe and Cluster Missiles equipped and triggers failsafe after rolling attack dice, did the attack still take place and just miss or was the attack canceled and that ends the engagement phase for him?

Specifically, can he trigger Failsafe, then hand an action off to a friendly and then attack another ship at R0-1, trigger failsafe and again pass an action and spend 0 net charges?


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My favorite use of this is with Cluster Missiles. You can spend the first charge for the lock-modded attack, and then see if the free unmodded attack rolls well and if it doesn't, you can just keep the charge.

https://raithos.github.io/?f=First Order&d=v8ZsZ200Z236XWWWY259XWW98W240W108Y259XWW98W240W108Y259XWW98W240W108&sn=Unnamed Squadron&obs=

This seems really good 

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